Hello, I was thinking about aoe caps and how they work earlier today and came up with an idea.
Currently (to the best of my knowledge) aoe caps work in this manner. For enemies 1-6 they take 100% damage. Enemies 7-10 75%, and enemies 11+ 50%. This encourages zerging over people and general safety in larger groups.
The thing however is that the servers, for good or Ill cannot take large groups of people clumping together and aoe spamming. My solution would be to reverse the way aoe caps work.
Basically under my system of aoe caps, for a group of 1-6 people being bit by an aoe you would take 50% of that aoe's damage. 7-10 would remain at 75% damage and 11+ would take 100%. This would encourage group play of 1-6 people for the "safety in numbers approach" while still giving larger groups significant damage strictly based on their increased group size. Also this would further spread people out and could be applied to "zerg busting" sets and skills.
What do you think? I look forward to your input.
Good day!
Edited by Killa4hire89 on May 23, 2016 7:00PM