kylewwefan wrote: »Much of the damage you take from other players is from Crit. Yes, Impen is what you want in PvP, but it's worthless in the main game, as monsters don't Crit.
You want to raise your spell damage to hit harder in PvP. Sword n Board in PvP......not so good. I'll stop advice here because I suck at PvP.
Yes, the PVP exclusive trait which PVP is balanced around you having is essential in PVP.
PainfulFAFA wrote: »I play a magicka templar too and my set up looks something like this
2 EG (sometimes i switch to 2 bloodspawn)
5kags
5 transmutation jewelry
vMA staff (sometimes i switch to DW torugs)
5L, 2Hvy
With this setup and with my CPs fully buffed im at 3kish spell dmg, 23k/22k resistances, and 3400 crit resistance. If i have 2 bloodspawn im at 28k/28k resistances which pretty much makes me into a super tank with DPS but my low stam pool is the main issue.
I can 1vX noproblem and i feel super tanky for being in 5 light, but the only thing that kills me are WB spammers. I can handle 1 easily, but 15k stamina is not enough against 2 potato WBers. I've never been hit by a WB more than 5k tho and i use EG and repentance to kee my stam up.
Silver_Strider wrote: »Going reinforced is a waste as there is simply too much penetration and armor reduction skills in the game that the extra armor is almost totally negated anyways.
MrTarkanian48 wrote: »Impen on the other hand is a hard counter to crit damage that is not affected by penetration.
MrTarkanian48 wrote: »663 armor is equivalent to 1% mitigation.
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One piece of gold Impen provides around 3.5% crit resistance (7pcs=24.5%).
MrTarkanian48 wrote: »Do not go reinforced in PVP, especially in light armor.
The tricky part is balancing your CP. I am unsure what the preferred balance is because Hardy and Elemental Defender are extremely valuable options as well and competitive with Resistant. They also provide direct % mitigation as well without being affected by penetration.
On my stam NB I run 7 pc Impen with 60 Hardy, 60 Elemental Defender, and 47 Resistant. I do this to get the Unchained passive which is valuable for resource management on a stam character.
Unfortunately if you have low CP, it will be hard for you to compete with players at the cap as they will have higher resistance and damage. You may want to run in non CP campaigns for awhile until your CP gets around 350-400.
Septimus_Magna wrote: »If you're DC or EP and play on EU dont run Impenetrable in pvp, its completely useless
Silver_Strider wrote: »5 pc Transmutation and maybe 30+ points into Resistant from the Steed Tree is usually enough crit resistance for me (~2k crit resistance with Transmutation proc). Since Transmutation gives all the regen you'll probably ever really need, especially when coupled with Kagrenac's, its a great set for PvP and very easy to proc with either mutation, jabs, or just by laying down the Templar House.
I recommend running 5 Kags, 5 Transmutation and either torag for the 2 pc or any monster set of your choose. This way, you can forgo Impenetrable entirely and run max Divine/Infused Gear on your character.
Going reinforced is a waste as there is simply too much penetration and armor reduction skills in the game that the extra armor is almost totally negated anyways.
PainfulFAFA wrote: »I play a magicka templar too and my set up looks something like this
2 EG (sometimes i switch to 2 bloodspawn)
5kags
5 transmutation jewelry
vMA staff (sometimes i switch to DW torugs)
5L, 2Hvy
With this setup and with my CPs fully buffed im at 3kish spell dmg, 23k/22k resistances, and 3400 crit resistance. If i have 2 bloodspawn im at 28k/28k resistances which pretty much makes me into a super tank with DPS but my low stam pool is the main issue.
I can 1vX noproblem and i feel super tanky for being in 5 light, but the only thing that kills me are WB spammers. I can handle 1 easily, but 15k stamina is not enough against 2 potato WBers. I've never been hit by a WB more than 5k tho and i use EG and repentance to kee my stam up.
This is a really solid starting point for a Templar. Adjust as your playstyle requires (e.g. swapping BS for Valkyn or Malubeth or Engine).
Bottom Line is this: Impen is absolutely, 100% essential for PvP unless you can ensure 100% uptime on shields. Only Sorcs can really achieve that right now -- next patch, forget about it. Get as much impen as possible.
Search around the forums, Crown made an Impen spreadsheet which you should inspect closely. After which you will understand exactly why impen is so important.
NikaTheCat wrote: »Silver_Strider wrote: »5 pc Transmutation and maybe 30+ points into Resistant from the Steed Tree is usually enough crit resistance for me (~2k crit resistance with Transmutation proc). Since Transmutation gives all the regen you'll probably ever really need, especially when coupled with Kagrenac's, its a great set for PvP and very easy to proc with either mutation, jabs, or just by laying down the Templar House.
I recommend running 5 Kags, 5 Transmutation and either torag for the 2 pc or any monster set of your choose. This way, you can forgo Impenetrable entirely and run max Divine/Infused Gear on your character.
Going reinforced is a waste as there is simply too much penetration and armor reduction skills in the game that the extra armor is almost totally negated anyways.
Didn't really consider the Transmutation 5 piece before. Forgot that "allies" in ESO also includes yourself. And if you can proc it with Puncturing Sweeps and Templar House, then that's actually really good. Does this set have the weapons? Because it means sacrificing Kagrenac's 5 set bonus on the resto bar.
Silver_Strider wrote: »Going reinforced is a waste as there is simply too much penetration and armor reduction skills in the game that the extra armor is almost totally negated anyways.
How does penetration and armor reduction interact with skills like lightning form and immovable (or even set bonuses and jewelry enchants) which buff resistances?
Silver_Strider wrote: »NikaTheCat wrote: »Silver_Strider wrote: »5 pc Transmutation and maybe 30+ points into Resistant from the Steed Tree is usually enough crit resistance for me (~2k crit resistance with Transmutation proc). Since Transmutation gives all the regen you'll probably ever really need, especially when coupled with Kagrenac's, its a great set for PvP and very easy to proc with either mutation, jabs, or just by laying down the Templar House.
I recommend running 5 Kags, 5 Transmutation and either torag for the 2 pc or any monster set of your choose. This way, you can forgo Impenetrable entirely and run max Divine/Infused Gear on your character.
Going reinforced is a waste as there is simply too much penetration and armor reduction skills in the game that the extra armor is almost totally negated anyways.
Didn't really consider the Transmutation 5 piece before. Forgot that "allies" in ESO also includes yourself. And if you can proc it with Puncturing Sweeps and Templar House, then that's actually really good. Does this set have the weapons? Because it means sacrificing Kagrenac's 5 set bonus on the resto bar.
Yep, Transmutation comes in weapons. I have dual swords and a Resto staff for Transmutation.
FatKidHatchets wrote: »Heavy armor, head chest, legs, shield reinforced.
Shoulders, boots, sash, gauntlets impenetrable.
Keep in mind 1vX only works against crap players. Any 2 good players will bend you over a barrel.
NikaTheCat wrote: »MrTarkanian48 wrote: »Impen on the other hand is a hard counter to crit damage that is not affected by penetration.
Hmm, a good point, haven't thought about it this way. But still the initial base damage will be affected by my mitigation, and my mitigation in turn will be affected by the enemy's penetration.
I don't really know how the math works in this game, somebody correct me if I'm wrong.
But for example, somebody hits me with a spell doing 10000 damage. And I have 30% damage mitigation which lowers my damage taken to 7000. And let's say that he also can penetrate 10% of my armor, which lowers my damage mitigation to 27%, so in the end I take 7300 damage. So the crit without the penetration would be 7000*1.5=10500, and with penetration 7300*1.5=10950. So now the impen will decrease 10500-7000= 3500 crit damage by some % or the 10950-7300=3650 by the same %. Basically, it seems that even if impen is not directly affected by penetration, the penetration still does affect the base damage and in turn the crit bonus, that is then mitigated by the impen.
I might be totally wrong though.
I still think that you and the others are correct, that impen will provide better results than reinforced, if reinforced really provides only such a small increase in mitigation.
Yes, mitigation lowers base damage which results in lower crit damage. However, IMO due to the crazy amount of penetration in the game (I outlined all the different sources players can get penetration in my first post), focusing on increasing your armor value is most likely not the best investment. It takes a lot of sacrifices in damage/resource management to buff up your armor rating, and a huge amount of it is ignored by enemy players rather easily. After DB for example, a NB with a sharpened mace will give you Major Fracture with Surprise Attack ignoring 5280 armor, the mace itself will ignore 5100 armor, and the mace passive ignores 20%. I am unsure at which point the 20% is applied, but you can see that they effortlessly ignore almost 10,500 armor without the 20%. Light Armor enemies get 4884 penetration from LA passives, 5280 from Major Breach, 5,100 from Sharpened weapons, 10% penetration from Destro Staff Passives etc. Basically Penetration is very unbalanced with armor values in PVP, and investing heavily in reinforced is not very efficient.
For my stam build going 60 points in Hardy and 60 in Ele Defender give me 17.5% resistance to all sources of damage (magic, elemental, physical, poison). This is a hard counter that is not affected by penetration. Then by putting the rest in resistant and investing in Impen gear, you can really close the gap between the damage taken from crits and non-crits. It can help you manage incoming burst damage, and give you time to react (dodge roll, heal, pop shields etc.)
MrTarkanian48 wrote: »663 armor is equivalent to 1% mitigation.
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One piece of gold Impen provides around 3.5% crit resistance (7pcs=24.5%).
How do you know all these numbers? Can you point me to some link or something? It would be really helpful to know this stuff.
@Asayre has a lot of posts here and on Tamriel Foundry. He has a post on TF which he updates regularly and has a ton of useful equations. It can be found here.MrTarkanian48 wrote: »Do not go reinforced in PVP, especially in light armor.
The tricky part is balancing your CP. I am unsure what the preferred balance is because Hardy and Elemental Defender are extremely valuable options as well and competitive with Resistant. They also provide direct % mitigation as well without being affected by penetration.
On my stam NB I run 7 pc Impen with 60 Hardy, 60 Elemental Defender, and 47 Resistant. I do this to get the Unchained passive which is valuable for resource management on a stam character.
Unfortunately if you have low CP, it will be hard for you to compete with players at the cap as they will have higher resistance and damage. You may want to run in non CP campaigns for awhile until your CP gets around 350-400.
I have about 360 CP right now, although I didn't put points in Resistant until now, because obviously it is useless for PvE. It seems that to do my best in PvP and PvE I will have to actually redistribute my points each time that I go in and out of Cyrodiil.