MaximusDargus wrote: »For example Whitestreake set. If 2 pieces equipped it adds 754 maximum health. It says this under every piece of this equipment.
Does this mean that if i have at least 2 pieces of whitestreake set on me, and for example i wear 5 pieces of it right now, ill gain 5x 754 health (because it says so under each separate piece of equipment)?
Or the bonuses apply only once no matter how many extra pieces you wear?
MaximusDargus wrote: »For looted sets, when it includes a ring, is it possible to wear 2 same rings of same set to obtain >weat 2 items< bonus?
MaximusDargus wrote: »How about level and quality of items in set?
For example will 5 piece bonus work even if all pieces of item set would be of different level and quality?
Like chest vet3 purple, gloves vet5 blue, pants vet2 purple, helmet vet10 purble, ring vet3 gold?
If yes then how much bonuses will they give? The amount that you get on lowest lvl item or highest lvl item? Or it would be average?
Or maybe it wont work at all because game will threat each piece as a part of different set, and to work they would have to be of same quality and lvl?
MaximusDargus wrote: »Ok, but which items stats will be given as set bonus?
Items of different lvl give different numbers for same bonuses
Like part of a set lvl17 ring would give 200 health if 2 items worn while lvl 19 will give 250 health.
So if i equip those two items, how much ill get?
Woolenthreads wrote: »I would assume the lowest value listed for the set
MaximusDargus wrote: »Ok, but which items stats will be given as set bonus?
Items of different lvl give different numbers for same bonuses
Like part of a set lvl17 ring would give 200 health if 2 items worn while lvl 19 will give 250 health.
So if i equip those two items, how much ill get?Woolenthreads wrote: »I would assume the lowest value listed for the set
I find it to be somewhere in between. Now I have not specifically checked this in months so something might have changed. But it would be easy to test while at a crafting station. Make the 5 pieces, put them on, write down your stats in the character window. Then take off one piece, improve that, then put it on the character and see what the difference is in the stat screen.
I just hit VR10 this morning on my Sorcerer, so she is due another set of armor. But I just made her a VR9 set this weekend, so I may not be in a hurry to upgrade her. I will have to see if the Enchant bug on the glyphs applies to VR10 glyphs too. If not, I will be making a set tonight and will see what happens.
Unless someone wants to donate 28 Purple Tempers to me, I can cough up the Blues and Greens.
Anj3lov_L1ght wrote: »Resurrecting an old thread but in my (brief) googling I didn't find anything more current.
I was just testing this out with Hunding's Rage and Night Mother's sets and I found that although the tooltips in the improvement process suggest the set bonuses increase with higher quality, they do not actually give higher bonuses when you improve their quality as shown in the character sheet before and after improvement.
Higher level pieces definitely do give you higher bonuses though (as reflected correctly in tooltips) for each item making up the set. For example: the set bonuses of a full set of vet-5 are less than a full set with 3 vet-5 and 2-vet 6 which are in turn less than a full set of vet-6.
I don't know if it the quality thing has changed in the last year (or if the upcoming removal of veteran ranks will affect this at all) but the tooltips during the improvement process were misleading.
I did find the statement: "Some of the set bonuses scale with the item level and quality while others are fixed." on the tesoelite crafting item sets guide. This makes me think maybe other sets are different? The scarcity of details on that guide don't exactly inspire confidence though.