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Velocious Curse/Inevitable Detonation

gamerguy757
gamerguy757
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So I was fighting a StamBlade who had Shuffle on, and I had Curse/Detonation stacked on him. I slammed him with a Frag, dealing 10k damage. He's down, and next thing I know, two DODGES popped up.
Call me crazy, but I thought these two abilities weren't dodge able? Also, man, shuffles RNG is killing me tonight. Seriously, 20% dodge chance is procing every time for me lol
  • Vaoh
    Vaoh
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    Bro....
    It's like... one Stamblade.

    Just keep on pressuring him. Most players don't die on the initial burst.

    On a real note, Shuffle is very strong. I'd love to see that ability redesigned tbh, because it essentially equates to Stamina Build = permanent 20% dodge chance. Allows us to create some almost untouchable builds. With sustain being as high as it is, Shuffle kinda becomes a little OP.

    I dodged 5 attacks in a row on my Stamplar yesterday. A little too powerful imo considering I didn't have to do anything to avoid them, as they simply miss me. Redesigning the skill and getting rid of miss chance from the game sounds great to me, as long as the redesigned skill is good as well.

    Just my thoughts! :)
    Edited by Vaoh on May 20, 2016 6:48AM
  • NBrookus
    NBrookus
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    So I was fighting a StamBlade who had Shuffle on, and I had Curse/Detonation stacked on him. I slammed him with a Frag, dealing 10k damage. He's down, and next thing I know, two DODGES popped up.
    Call me crazy, but I thought these two abilities weren't dodge able? Also, man, shuffles RNG is killing me tonight. Seriously, 20% dodge chance is procing every time for me lol

    I was just talking with some people last night about this. Dodge chances seem higher over the past couple of weeks. I'm not talking exploits, just that shuffle dodges are more like 1 in 3 or 4 attacks instead of 1 in 5. We were wondering if something was off with the RNG, but it's also possible people are just starting to change their play habits and actively dodge more in anticipation of the changes coming in DB.

    In all fairness, it also could be perception bias based on the same anticipation of changes, but when several people start thinking the same thing independently, I'm less likely to write it off. Too bad CLS doesn't have session recap reports. It'd be interesting to see if "players dodged x% of your attacks" was going up or staying the same.
  • DRXHarbinger
    DRXHarbinger
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    Could also run glorious defender for 10% extra dodge stacked with shuffle. Not a glitch. But 30% chance is actually huge.
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  • Xjcon
    Xjcon
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    I always thought shuffle should be something like a proc for a free dodge roll.
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