Waffennacht wrote: »A sorcerer works with buffs, skill, and timing.
Once you realise how all the pieces click together, you don't really need any spammable move.
Um... so then we all gotta run the same bars? Sure I could just slot another ward in it's place, but I do like a slim line of variety...
Also, I'd like to not rely on spamming ward to proc frag. Spamming any other sorc moves re-starts their timer, effectively destroying the purpose of said move.
Edit: Buffs? You mean the buff a potion can provide? Or the 5k resist buff? Those huge awesome buffs? Lol ok
dodgehopper_ESO wrote: »It occurs to me suddenly that the game design behind Sorcerer is that they are the best at using out of class skills. It is something I've always known, but it never occurred to me that it was the main build philosophy. What do I mean by this? The class has great self regeneration, even better than Nightblades. It has the best cost reduction of any class, on ultimates and skills. I have a gut feeling this is why the class skills are mostly utility. Your topic brought up the issue of utility and it clicked with me when you said pigeonholed. I had this voila moment where I said, THAT"S IT! Sorcerers are defined by their weapons more than other classes for this very reason. I know its not adding a lot to the discussion, but I think this is as much part of the design philosophy of the Sorc as the 'House' is part of Templar design.
starkerealm wrote: »dodgehopper_ESO wrote: »It occurs to me suddenly that the game design behind Sorcerer is that they are the best at using out of class skills. It is something I've always known, but it never occurred to me that it was the main build philosophy. What do I mean by this? The class has great self regeneration, even better than Nightblades. It has the best cost reduction of any class, on ultimates and skills. I have a gut feeling this is why the class skills are mostly utility. Your topic brought up the issue of utility and it clicked with me when you said pigeonholed. I had this voila moment where I said, THAT"S IT! Sorcerers are defined by their weapons more than other classes for this very reason. I know its not adding a lot to the discussion, but I think this is as much part of the design philosophy of the Sorc as the 'House' is part of Templar design.
More than that, look at the bottom passive under Stormcaller. Can you imagine any other class getting a raw self-synergy like that? The closest you'll usually see are other skills in the same skill line.
FriedEggSandwich wrote: »starkerealm wrote: »dodgehopper_ESO wrote: »It occurs to me suddenly that the game design behind Sorcerer is that they are the best at using out of class skills. It is something I've always known, but it never occurred to me that it was the main build philosophy. What do I mean by this? The class has great self regeneration, even better than Nightblades. It has the best cost reduction of any class, on ultimates and skills. I have a gut feeling this is why the class skills are mostly utility. Your topic brought up the issue of utility and it clicked with me when you said pigeonholed. I had this voila moment where I said, THAT"S IT! Sorcerers are defined by their weapons more than other classes for this very reason. I know its not adding a lot to the discussion, but I think this is as much part of the design philosophy of the Sorc as the 'House' is part of Templar design.
More than that, look at the bottom passive under Stormcaller. Can you imagine any other class getting a raw self-synergy like that? The closest you'll usually see are other skills in the same skill line.
Yeah how are sorcs designed to be the best at using out-of-class skills when one of their passives encourages them to use sorc skills? Like I said before; I run a 95% sorc skill build in pvp and it's strong. Pvp is where sorcs can get away with using more sorc skills.
Waffennacht wrote: »Streak does straight up aoe dmg plus reposition (danged mudcrabs)
Also pets if used make attacks.
But while i DO support adding an attack skill into DM (imo self-centered aoe) i dont think its needed to have every class have any one element.
With sorcs ability to heal-buff ANY weapon or guild attack skill using surge, lacks in their core skills make sense.
I mean, wrecking surge spam doesnt suck, right?
Doesn't it as a heal? It's (stam version) 50% of total damage (if crit dmg is horrid). You face an opponent with the 15k resist and impen. Your (wb is gonna not be as good after nerf) attack whatever it is. Does 17k, so really 8.5k pvp, then impen and resist makes it what a 4kish hit meaning you heal for 2-3k at best per sec?
Blessing of restoration is far superior a heal
Waffennacht wrote: »Streak does straight up aoe dmg plus reposition (danged mudcrabs)
Also pets if used make attacks.
But while i DO support adding an attack skill into DM (imo self-centered aoe) i dont think its needed to have every class have any one element.
With sorcs ability to heal-buff ANY weapon or guild attack skill using surge, lacks in their core skills make sense.
I mean, wrecking surge spam doesnt suck, right?
Doesn't it as a heal? It's (stam version) 50% of total damage (if crit dmg is horrid). You face an opponent with the 15k resist and impen. Your (wb is gonna not be as good after nerf) attack whatever it is. Does 17k, so really 8.5k pvp, then impen and resist makes it what a 4kish hit meaning you heal for 2-3k at best per sec?
Blessing of restoration is far superior a heal
Uhhh yes and it also really sucks as a gap closer.
Wrecking blow is not a hesl. Its a damned good offensive move.
Wrecking Surge is all that and a good heal, not a grest one, except in some cases where it might only be annok heal.
But, imo, any heal you proc by knocking the crap outta an enemy with your favorite attack is a good heal.
But while i DO support adding an attack skill into DM (imo self-centered aoe) i dont think its needed to have every class have any one element.
Waffennacht wrote: »I think you guys are misunderstanding the point.
It's not "sorcerers suck!" Or "they are nerfing me!" Or anything like that.
As I said there are about 2 very effective builds of sorcs. But even they share 90% the same moves.
Im just wondering about variety and why does stam get so much of it while magicka got burned?
(I honestly thought with the guilds going stam they would make a few stam, magicka... did they?)
Look at everyone hating on stamina users now.
You guys realize that three months ago, you know, the period of time in which they overhauled magicka skills, everyone was whining about how this is Elder Mages Online. Just relax people.
starkerealm wrote: »Waffennacht wrote: »Streak does straight up aoe dmg plus reposition (danged mudcrabs)
Also pets if used make attacks.
But while i DO support adding an attack skill into DM (imo self-centered aoe) i dont think its needed to have every class have any one element.
With sorcs ability to heal-buff ANY weapon or guild attack skill using surge, lacks in their core skills make sense.
I mean, wrecking surge spam doesnt suck, right?
Doesn't it as a heal? It's (stam version) 50% of total damage (if crit dmg is horrid). You face an opponent with the 15k resist and impen. Your (wb is gonna not be as good after nerf) attack whatever it is. Does 17k, so really 8.5k pvp, then impen and resist makes it what a 4kish hit meaning you heal for 2-3k at best per sec?
Blessing of restoration is far superior a heal
Uhhh yes and it also really sucks as a gap closer.
Wrecking blow is not a hesl. Its a damned good offensive move.
Wrecking Surge is all that and a good heal, not a grest one, except in some cases where it might only be annok heal.
But, imo, any heal you proc by knocking the crap outta an enemy with your favorite attack is a good heal.
If you're just looking for a self heal on a sorc these days, you're better off with dark exchange or a clanfear. Surge is still good for the damage buff, but it was never a particularly good heal.
Waffennacht wrote: »So I keep thinking I gotta be missing something. A hidden gem ZOS knows about that I don't....
Because....
After DB, the only moves that are not time based, attacks are: Mage's Wrath/Fury and Inner Fire/Rage.
.... Im not the biggest fan of destro staff... and I really don't wanna be pigeonholed...
But wtf? I gotta be missing something right? All weapon based trees have instant abilities, all classes (except sorc) have spammable stam moves...
Fighters guild has many attacks based on stam (all), Undaunted has many stam attacks too
Mage's guild is a joke of a tree for offense. Soul tree is... it really is a joke right?
So after DB, the two istant moves I have access to, at most, will be dealing 2.5k dmg?
I'm missing something right? Oh please let me be missing something
starkerealm wrote: »Waffennacht wrote: »Streak does straight up aoe dmg plus reposition (danged mudcrabs)
Also pets if used make attacks.
But while i DO support adding an attack skill into DM (imo self-centered aoe) i dont think its needed to have every class have any one element.
With sorcs ability to heal-buff ANY weapon or guild attack skill using surge, lacks in their core skills make sense.
I mean, wrecking surge spam doesnt suck, right?
Doesn't it as a heal? It's (stam version) 50% of total damage (if crit dmg is horrid). You face an opponent with the 15k resist and impen. Your (wb is gonna not be as good after nerf) attack whatever it is. Does 17k, so really 8.5k pvp, then impen and resist makes it what a 4kish hit meaning you heal for 2-3k at best per sec?
Blessing of restoration is far superior a heal
Uhhh yes and it also really sucks as a gap closer.
Wrecking blow is not a hesl. Its a damned good offensive move.
Wrecking Surge is all that and a good heal, not a grest one, except in some cases where it might only be annok heal.
But, imo, any heal you proc by knocking the crap outta an enemy with your favorite attack is a good heal.
If you're just looking for a self heal on a sorc these days, you're better off with dark exchange or a clanfear. Surge is still good for the damage buff, but it was never a particularly good heal.
Both those require me to spend an action i could be attscking with, while surge just adds hesling for free on top of my usual offense de jour.
I do prefer the clanfear heal for bigger heals and their occasional attacks and aggro.
I think the issue with a spammable sorc move that is actually dealing good damage is the fact that it when a frag is procced they would land at the same time, in lag you will catch at least 1 more attack before you break cc. The sorcs main skill is frag and it seems to revolve around timing your other moves so frag hits when they do. The problem with having a frag which lets say is 8k and a spammable dps at around 5k means at 20k health unless your at full you will almost always be put in execute from them combined. This in itself wouldnt be so bad if sorcs had a normal executioner like executioner which was just an active ability with increased damage, instead they have disintegration/fury which will instantly finish you. You could give sorc another move but they definitely have to tweak some things if so,
clocksstoppe wrote: »I don't get why everyone seems to want every class to have the same skill types and be viable for any type of build..
What would be the point of having different classes then? Looking at different animations and particle effects of the same abilities?
@Waffennacht disintegration aside my point remains. Magenb coneceale not 8k so imguessing you saying stam nb but we have no shield. Escape move bugs out from curse instea of suppresing it like 20% of the time. My main heal is weapon based ( pidgeonholed the word you used). Yes some people can hit 8k sa but id think a sorc can outsustain that build played right and with a build with any sustain like i run the only way your hitting 8k on a sorc is crit with no shield. I certainly dont and i have mostly gold with wd enchants. They could get a move but it really cant hit hard, unless they change the way fury works imo sorcs are already next to stam nb
Waffennacht wrote: »I think you guys are misunderstanding the point.
It's not "sorcerers suck!" Or "they are nerfing me!" Or anything like that.
As I said there are about 2 very effective builds of sorcs. But even they share 90% the same moves.
Im just wondering about variety and why does stam get so much of it while magicka got burned?
(I honestly thought with the guilds going stam they would make a few stam, magicka... did they?)
clocksstoppe wrote: »I don't get why everyone seems to want every class to have the same skill types and be viable for any type of build..
What would be the point of having different classes then? Looking at different animations and particle effects of the same abilities?
starkerealm wrote: »clocksstoppe wrote: »I don't get why everyone seems to want every class to have the same skill types and be viable for any type of build..
What would be the point of having different classes then? Looking at different animations and particle effects of the same abilities?
They don't. They look at their class, see something that another class, and want that with everything else their class already has.
"That class has a click heal, I want it. Nevermind that my class has different ways of recovering from damage."
"That class has a spammable attack, I want it. Nevermind that my class already has a spammable attack."
"That class has a click shield, I want it. Nevermind that my class already has other ways of mitigating incoming damage."
They want to plug their class' weakness, while keeping its strengths, without realizing that if you follow that chain of thought far enough you'll homogenize the classes into, like you said, different particle effects and animations for the same abilities.
You can do whatever you want with each class in ESO, but the way you'll need to build your character will change.