I'm just asking myself why they dont simply fix it. Shouldn't be that hard.
Fix what?
The UI bug is fixed in DB so we just need to wait for that now.@RinaldoGandolphi
For small scale PVP/competitive play, there are so many superior and frankly quite wonderful games that you can choose from. These make up the most popular games in the world, even throughout history before the digital era; with many of the classics still reigning today (Chess, cards, ...) [Note: Chess is the most popular game in the world, 1 in 10 people worldwide play it]
If you want small scale PVP balanced around competitive small group play, you could look no further than the MOBA genre to find a game with 20 million players. You could also examine the FPS genre, another incredibly popular genre with games featuring millions or even tens of millions of players. The RTS genre also has some creative and excellent features itself.
When I entered Cyrodiil for the very first time and discovered gigantic macro warfare with great performance and not a hint of lag in 100 person battles, that was my time. I wasn't the strongest or the best player, and yet I could effectively play a siege role and feel that I still had a place. If I wanted small scale, I would play something else. ESO did one thing right for me, and that's why I've given ZOS what little precious free time I have.
I stopped playing for a long time, before IC was released even. I only came back recently, during this thieves guild expansion. Naturally, I was soon to re-enter Cyrodiil. What is this performance? Are those dropped frames? What is this latency?
That never existed, in case you forgot. To me, that's the game ruiner, not these zerg breakers or even balance I may or may not like, or other small trivialities. It's the loss of that former wonderful glory, that raw huge scale PVP that I haven't sensed a taste of since EVE. EVE and spaceships was never my thing, but my god did EVE do war.
Say what you will about large scale combat; but to many of us, or at least to me, that is one of the supreme virtues of ESO.
Pretty much this. I joined ESO because it promised the enjoyment of large scale battle and warfare. I have done all kinds of PvP from solo, small gang to leading 40 man zergs.Coming from EVE Online I understand what each of those styles means in an open and unbalanced PvP zone, sadly most players want to 1vX without any fear of the X ever being too many.
I understand being blobbed/zerged or whatever you want to call it sucks, but yeesh at least here you can respawn and teleport accross half the map to get back into the action.
Roehamad_Ali wrote: »Agreed it's still a crap set even if working as intended . Makes me wonder how many more calculations the server had to account for in PvP .
Might not be an auto execute and might be working as intended, yet I still consider it broken / fooked up.. tried it myself and it's just stupid... even fighting just 2 people, will get the other one killed due to the blast.
Yet another "Wrobel has no clue how to balance PvP"-set.
My theory is that VD bugs out in laggy environments, just like everything else. At the very least, in laggy environments I have been VDd to death with no one near me, which I assume is just my client not syncing up with the server and characters being other than where they appear to be.
On the bright side with VD, while it did not destroy the dreaded Ball Group it did promote the "spread out and bombard" meta which I think we can all agree is a vast improvement
RinaldoGandolphi wrote: »My theory is that VD bugs out in laggy environments, just like everything else. At the very least, in laggy environments I have been VDd to death with no one near me, which I assume is just my client not syncing up with the server and characters being other than where they appear to be.
On the bright side with VD, while it did not destroy the dreaded Ball Group it did promote the "spread out and bombard" meta which I think we can all agree is a vast improvement
I detect a bit of sarcasm in your post.
God i detest Bombard with a passion.