We do need an explanation how poplock works for the following reasons (from DC perspective Trueflame):
1) during non-prime time, faction is shown as pop-locked but in upper there are a 1/3 of the players on compared to EP. Inner has no noticible amount either, when we send players to check.
2) during this "pop-lock", players that join up are met with zero login lines. At primetime 8-9pm, que is 10 players deep.
3) weird bug or feature: when you log out at night and return the next day you are instantly in cyro. No action required by the player.
4) low pop bonus still calculated? I forget to check.
This leads me to believe that offline players are kept within the server pop until the server removes them.
Normally I let this go since many groups go fight away from where I am and its easy to get tunnel vision. But points 1 and 3 suggest otherwise, especially when DC is poplocked at 3am.
We do need an explanation how poplock works for the following reasons (from DC perspective Trueflame):
1) during non-prime time, faction is shown as pop-locked but in upper there are a 1/3 of the players on compared to EP. Inner has no noticible amount either, when we send players to check.
2) during this "pop-lock", players that join up are met with zero login lines. At primetime 8-9pm, que is 10 players deep.
3) weird bug or feature: when you log out at night and return the next day you are instantly in cyro. No action required by the player.
4) low pop bonus still calculated? I forget to check.
This leads me to believe that offline players are kept within the server pop until the server removes them.
Normally I let this go since many groups go fight away from where I am and its easy to get tunnel vision. But points 1 and 3 suggest otherwise, especially when DC is poplocked at 3am.
1) I doubt it is actually 1/3, from what I've seen it appears the opposite, so most likely just easier to notice the enemies than the allies. Plus I've noticed people are terrible at assessing real numbers of enemies. 60 DC at dragon gets shouted a lot when there are only ~30. There is some flexibility in what is considered pop locked though which leads into point 2.
2) Pop-locked symbol includes both pop-locked and near pop-locked so you can get anywhere from instantly in to a queue.
3) If there is no queue when you log in after logging out in cyro you go back to where you were in cyro, unless you were in a keep or outpost, in which case you go to a gate.
4) I don't understand what you are saying.
We do need an explanation how poplock works for the following reasons (from DC perspective Trueflame):
1) during non-prime time, faction is shown as pop-locked but in upper there are a 1/3 of the players on compared to EP. Inner has no noticible amount either, when we send players to check.
2) during this "pop-lock", players that join up are met with zero login lines. At primetime 8-9pm, que is 10 players deep.
3) weird bug or feature: when you log out at night and return the next day you are instantly in cyro. No action required by the player.
4) low pop bonus still calculated? I forget to check.
This leads me to believe that offline players are kept within the server pop until the server removes them.
Normally I let this go since many groups go fight away from where I am and its easy to get tunnel vision. But points 1 and 3 suggest otherwise, especially when DC is poplocked at 3am.
1) I doubt it is actually 1/3, from what I've seen it appears the opposite, so most likely just easier to notice the enemies than the allies. Plus I've noticed people are terrible at assessing real numbers of enemies. 60 DC at dragon gets shouted a lot when there are only ~30. There is some flexibility in what is considered pop locked though which leads into point 2.
2) Pop-locked symbol includes both pop-locked and near pop-locked so you can get anywhere from instantly in to a queue.
3) If there is no queue when you log in after logging out in cyro you go back to where you were in cyro, unless you were in a keep or outpost, in which case you go to a gate.
4) I don't understand what you are saying.
We do need an explanation how poplock works for the following reasons (from DC perspective Trueflame):
1) during non-prime time, faction is shown as pop-locked but in upper there are a 1/3 of the players on compared to EP. Inner has no noticible amount either, when we send players to check.
2) during this "pop-lock", players that join up are met with zero login lines. At primetime 8-9pm, que is 10 players deep.
3) weird bug or feature: when you log out at night and return the next day you are instantly in cyro. No action required by the player.
4) low pop bonus still calculated? I forget to check.
This leads me to believe that offline players are kept within the server pop until the server removes them.
Normally I let this go since many groups go fight away from where I am and its easy to get tunnel vision. But points 1 and 3 suggest otherwise, especially when DC is poplocked at 3am.
1) I doubt it is actually 1/3, from what I've seen it appears the opposite, so most likely just easier to notice the enemies than the allies. Plus I've noticed people are terrible at assessing real numbers of enemies. 60 DC at dragon gets shouted a lot when there are only ~30. There is some flexibility in what is considered pop locked though which leads into point 2.
2) Pop-locked symbol includes both pop-locked and near pop-locked so you can get anywhere from instantly in to a queue.
3) If there is no queue when you log in after logging out in cyro you go back to where you were in cyro, unless you were in a keep or outpost, in which case you go to a gate.
4) I don't understand what you are saying.
If you are inside cyro, you are considered part of the population regardless if at a keep, gates, home base, in IC. So I've I logged back in, and my character appears in cyro sometimes in the same spot after about 15 hours, it wouldn't be far-fetched to consider that the server is not kicking players untill it has to.
That would explain why EP has such a giant que but DC can still enter cyro despite seeing a pop-lock symbol.
Astanphaeus wrote: »We do need an explanation how poplock works for the following reasons (from DC perspective Trueflame):
1) during non-prime time, faction is shown as pop-locked but in upper there are a 1/3 of the players on compared to EP. Inner has no noticible amount either, when we send players to check.
2) during this "pop-lock", players that join up are met with zero login lines. At primetime 8-9pm, que is 10 players deep.
3) weird bug or feature: when you log out at night and return the next day you are instantly in cyro. No action required by the player.
4) low pop bonus still calculated? I forget to check.
This leads me to believe that offline players are kept within the server pop until the server removes them.
Normally I let this go since many groups go fight away from where I am and its easy to get tunnel vision. But points 1 and 3 suggest otherwise, especially when DC is poplocked at 3am.
1) I doubt it is actually 1/3, from what I've seen it appears the opposite, so most likely just easier to notice the enemies than the allies. Plus I've noticed people are terrible at assessing real numbers of enemies. 60 DC at dragon gets shouted a lot when there are only ~30. There is some flexibility in what is considered pop locked though which leads into point 2.
2) Pop-locked symbol includes both pop-locked and near pop-locked so you can get anywhere from instantly in to a queue.
3) If there is no queue when you log in after logging out in cyro you go back to where you were in cyro, unless you were in a keep or outpost, in which case you go to a gate.
4) I don't understand what you are saying.
If you are inside cyro, you are considered part of the population regardless if at a keep, gates, home base, in IC. So I've I logged back in, and my character appears in cyro sometimes in the same spot after about 15 hours, it wouldn't be far-fetched to consider that the server is not kicking players untill it has to.
That would explain why EP has such a giant que but DC can still enter cyro despite seeing a pop-lock symbol.
If you are not online, you do not count towards the population. Getting back in when you next log in just depends on the population at the time that you log in. I have logged out when there is a queue, and then logged in the next day and still been in Cyrodiil. As Skyy said, most people are really bad at counting the number of enemies they are facing, and that probably includes you. Just because an EP raid can wipe a DC raid doesn't mean we have more numbers.
Oh, and for the person who mentioned EP fighting AD at the same time and still being able to respond to DC, that is just because on TF the AD faction taken as a collective sucks. That's the nicest I can be about it. When we calculated how much defense we need against AD, we use a ratio of 1EP:3AD. Ever since Crown left the game, Cyrodiil has been EP v. DC with a few yellow gankers on the side.