Samwell Slayer wrote: »In the past few days I've come across many high end players who get this completely wrong, and in fact get it backwards. It's led to the misconception this people benifit more from warhorn when they are using Twice Born Start than Julionos (which is completely not true).
Here's the question.
For ease of numbers let's say you're foolishly not wearing any divines pieces at all. If I have no stone at all, and my crit does 100 damange, how much (with all other things equal) will my crits do after adding the Shadow Stone?
I will give you the correct answer in 5 minutes. I hope somebody responds with the typical wrong answer in the meantime.
Samwell Slayer wrote: »Samwell Slayer wrote: »In the past few days I've come across many high end players who get this completely wrong, and in fact get it backwards. It's led to the misconception this people benifit more from warhorn when they are using Twice Born Start than Julionos (which is completely not true).
Here's the question.
For ease of numbers let's say you're foolishly not wearing any divines pieces at all. If I have no stone at all, and my crit does 100 damange, how much (with all other things equal) will my crits do after adding the Shadow Stone?
I will give you the correct answer in 5 minutes. I hope somebody responds with the typical wrong answer in the meantime.
Of course I hope some of realize this is an ill posed question. The most common (wronng) answer is 112 damage, after all the shadow stone clearly says it adds 12% to your critical strike damage. However, that 12% extra damage is added to YOUR NON CRIT damage. So, as posed, the question is completely unanswerable. You need to know how much damage the person is doing with normal attacks, or, what amounts to the same thing what the ratio is for the player of crit to non-crit damage.
For instance, in the "best case scenerio" where the person is playing a Sorc or a Dk (not a Nb or Templar) and the person has no CP adding to the critical strike damage, and no trap, no warhorn active their non-crit strikes are doing 67 damage. So their critical strikes with shadow stone are doing 50+12=62% more damage instead of 50% more. Since 62% of 67 is 41.54, the critical hits will do 108.52 "damage" (I left the decimal in cuz I'm not sure how these things round, so the crits will do either 108 or 109 damage).
In the "worst case scenerio" where the person is playing a nb or a templar (giving 10% crit damage bonus as passives), war horn is sounded, the person has a ton of cp into elfborn or precise strikes, and a trap is down you'll end up doing only 105 damage after adding the shadow stone.
In general, if your crit ratio is x, then you will end up doing 12/x more damage after adding the shadow stone (again, assuming no divines to keep the numbers out of the decimal area .. decimals ... ick). In the first case (dk/sorc no crit bonus) x=3/2, in the second case we're looking at an x over 2.
To further blow the theory that "Twice born benifits more than Juli from warhorn" out of the water is the bloody obvious fact that Juli adds 6% spell crit. More crit means you bonus more from the crit strike increase.
Note, I play mostly magika toons, so I keep talking about Juli instead of Hundings. Also note that I am writing this right after my first post so I can't yet see how people are responding.
If you wish to refute this post please give numbers, or state the particular bug in the ZOS code. The response "I tested it once at some point" is not valid since it's nearly impossible to reproduce the exact same test scenerios. Also, I am not saying the twice born is worse than Juli (or Hundings), I'm simply proving that it benifits less from War Horn. I personally use twice born to farm vMSA on my non sorc toons simply cuz the dps is comparable (you can one hit more things in fact, but the lower magika crit means less dps over all), and you get those nice health and stam bonuses.
Thanks for taking the time to read this. I'm a mathematician so I tend to be quite dry.
(100/1.5) ^ 1.62 = 108
Also you meant impen and not divines, surely. (as in your target has no crit resist, i see what you meant now)
Edit to add: recalculating, you said crit hit and not base hit of 100 original answer was 162
GivvumBoane wrote: »Lol ok this is just too much math to really care about. I have to use trigonometry, and geometry daily for work. When I'm not at work, I'm not looking to solve for x values. I just want to play the game.
Samwell Slayer wrote: »GivvumBoane wrote: »Lol ok this is just too much math to really care about. I have to use trigonometry, and geometry daily for work. When I'm not at work, I'm not looking to solve for x values. I just want to play the game.
IKR. x is like 7th grade ***. I also proudly declare my regection of everything I learned in 7th grade as well.
BTW, my compuyter is down so I guess I'll fill my need for this game for hanging out on the forums. This is more fun than I thought.