HADungeonKeeper wrote: »You will be given additional CP to reach 160 cp, so your v16 char can wear v16 gear, which will be 160cp gear.
Jennifur_Vultee wrote: »Gear on the PTS is like...
Level 50 Champion 10
Level 50 Champion 20
Level 50 Champion 30
Level 50 Champion 40
...
all the way to Level 50 Champion 160, CP rank 160 seems to be the highest gear currently on the PTS.
So if you are VR16 and have 140 CP Zenimax will gift you 20 CP to keep you in your current gear which is renamed Level 50 Champion 160.
If you're VR16 with 501 CP you stay in your current gear and its renamed Level 50 Champion 160.
In short they simply decided a VR was every 10 CP and renamed VR gear CP rank gear making it craftable every 10 CP. More or less they didn't do away with VR or VR gear they just merged it into the CP system so everyone whining for the removal of VR just got nothing more than having any VR character boosted to the same CP Rank as their CP level. Have fun grinding those CP instead of VR people.
Zenimax should have simply kept the VR system because nothing has changed or converted VR to regular levels with you getting a skill point every 10 levels..which is pretty much what they did but calling it CP Rank instead.
badmojo0777b14_ESO wrote: »so instead of a 16 veteran rank gap between new 50s and those of us that have v16s, ZOS has maintained the EXACT same GAP but switching it to champion points>? WHAT WAS THE POINT? i have 2 V16s so this isnt about myself, but i thought the entire point of removing the vet ranks to minimize the gap between new 50s and vr16s, i can see how that is daunting to reach 50 and realize youve got MORE VET LEVELS to go. i THOUGHT the VR gear would all be scaled equally, opening up TONs of new combinations with some of our old favorite sets becoming viable again along with the current sets. Champion points are a reward unto themselves. by NOT ONLY placing champion point requirements on the gear but also making the higher level gear MORe powerful, the eXACT same gap between 50s and VR16s has not been minimized AT ALL, so again, WHAT WAS THE POINT. we went fomr VR1^ GAP to CP AND GEAR GAP.
correct me if im wrong but the only ting that will change is all 50s/vr16s will have the same base health/magicka/stamina. otherwise vr16s will still have a champion point ADVANTAGE ( and FAIRLY SO) but withthe CP requirement on the gear, and the increased power of higher CP gear the POWER GAP between players will still exist, and all of the old gear that V16s have currently outl eveled will still be useless
so again, after all this work, what was the point? what was accomplished?
Gern_Verkheart wrote: »I have 3 V16 characters, all of them have near full V16 gear, but I only have 113 champ points.
Bigevilpeter wrote: »Gern_Verkheart wrote: »I have 3 V16 characters, all of them have near full V16 gear, but I only have 113 champ points.
How is that even possible??? by the time i got my first character to v16 I was already at 220 CP
Anyways you have time now to get 7 more CPs then you'll get 40 with next patch so you'll be good to go
Paulington wrote: »Bigevilpeter wrote: »Gern_Verkheart wrote: »I have 3 V16 characters, all of them have near full V16 gear, but I only have 113 champ points.
How is that even possible??? by the time i got my first character to v16 I was already at 220 CP
Anyways you have time now to get 7 more CPs then you'll get 40 with next patch so you'll be good to go
Some of us played before the Champion System was introduced and a few played very little since then. If you had two VR16s before CS release you would have only gotten 70 CP, then one VR16 after that is about ~40 CP if you grind it. Gaining CP was a lot slower before the catch-up mechanic was released.
But not to worry @Gern_Verkheart, ZOS will give you the required amount of CP to make sure you can still equip your VR16 gear, 100% confirmed. .
No he doesn't....he will have 160CP when DB launchs, even if he won't login until may 31.Bigevilpeter wrote: »Paulington wrote: »Bigevilpeter wrote: »Gern_Verkheart wrote: »I have 3 V16 characters, all of them have near full V16 gear, but I only have 113 champ points.
How is that even possible??? by the time i got my first character to v16 I was already at 220 CP
Anyways you have time now to get 7 more CPs then you'll get 40 with next patch so you'll be good to go
Some of us played before the Champion System was introduced and a few played very little since then. If you had two VR16s before CS release you would have only gotten 70 CP, then one VR16 after that is about ~40 CP if you grind it. Gaining CP was a lot slower before the catch-up mechanic was released.
But not to worry @Gern_Verkheart, ZOS will give you the required amount of CP to make sure you can still equip your VR16 gear, 100% confirmed. .
All he needs to do is get 7 more CP before may 31. With the catch up system this can be done in like an hour or something.
With the next patch anyone with v16 char will get 40 cps, so he will be at 160 so he can still use his gear.
badmojo0777b14_ESO wrote: »so instead of a 16 veteran rank gap between new 50s and those of us that have v16s, ZOS has maintained the EXACT same GAP but switching it to champion points>? WHAT WAS THE POINT? i have 2 V16s so this isnt about myself, but i thought the entire point of removing the vet ranks to minimize the gap between new 50s and vr16s, i can see how that is daunting to reach 50 and realize youve got MORE VET LEVELS to go. i THOUGHT the VR gear would all be scaled equally, opening up TONs of new combinations with some of our old favorite sets becoming viable again along with the current sets. Champion points are a reward unto themselves. by NOT ONLY placing champion point requirements on the gear but also making the higher level gear MORe powerful, the eXACT same gap between 50s and VR16s has not been minimized AT ALL, so again, WHAT WAS THE POINT. we went fomr VR1^ GAP to CP AND GEAR GAP.
correct me if im wrong but the only ting that will change is all 50s/vr16s will have the same base health/magicka/stamina. otherwise vr16s will still have a champion point ADVANTAGE ( and FAIRLY SO) but withthe CP requirement on the gear, and the increased power of higher CP gear the POWER GAP between players will still exist, and all of the old gear that V16s have currently outl eveled will still be useless
so again, after all this work, what was the point? what was accomplished?
TheUrbanWizard wrote: »How can a v16 only have 160 CP? I'm v12 and have about 225 I think. I'm a bit confused..