Hey guys,
Heavy armor is definitely improving. But there is one thing really holding it back. The disparity between stamina and magic tanks.
Magic tanks can continue to generate thier resource while blocking. But, stamina tanks can't. We all know why this happened, it was due to damage builds being able to hold block permanently while casting thier own spells. So the fix actually hurt stamina tanks most.
I would actually suggest a passive that gives you 10% of your stamina regen, per piece of heavy armor, while blocking.
It's a simple elegant solution, you can only ever get 70% regen, but that's with all heavy armor. If your running 5 light or med, you can get a max of 20%, so not enough to change the game back to what it was.
I think with this little change, in addition to the changes on the PTS, tanking may become more enjoyable, giving us more tanks.
What do you guys think?