Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

What if zos allowed user content?

N0TPLAYER2
N0TPLAYER2
✭✭✭✭✭
What if zos were to allow of users to do a little work for them?

Example. There are many dungeons not scaled to vet 16. We all would like this I'm sure. More content is better for everyone.

Why not allow the online community to do it themselves? All that would be needed is for the group who does it to resubmit the work to zos for a security and bugs check, and then it would be done and not take away from their resources.

Think about it like add ons for the pc. Or mods for Skyrim. Same idea, only the end result is checked over and verified by zos.

I know if given the opportunity many people would be interested and willing to do it.

Any thoughts? Positive or negative I would love to hear others ideas.

This isn't for custom content, but to help scaling of dungeons and possibly trials that aren't currently scaled or have vet versions.

Edited by N0TPLAYER2 on May 16, 2016 10:19PM
  • jircris11
    jircris11
    ✭✭✭✭✭
    depends honestly, i would not like people running around with god items. but adding new dungeons would be nice considering for morrowing/skyrim and even oblivion there where some modders who where REALLY good at it.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • N0TPLAYER2
    N0TPLAYER2
    ✭✭✭✭✭
    jircris11 wrote: »
    depends honestly, i would not like people running around with god items. but adding new dungeons would be nice considering for morrowing/skyrim and even oblivion there where some modders who where REALLY good at it.

    I agree!

    Again, not custom items. Just to do some scaling and tweaks to current dungeons and trials.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think there could be some interesting opportunities for user content that's unique to ESO. I made a thread earlier today about a user created lore books concept (https://forums.elderscrollsonline.com/en/discussion/266111/player-created-lore-books-concept/p1).

    But I would like to see user made dungeons and questing (https://forums.elderscrollsonline.com/en/discussion/144735/player-created-content-suggestion-for-the-future-of-eso/p1)

    So +1 from me! :wink:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    My first double post! Aww. How nice.
    Edited by Gidorick on May 17, 2016 1:04AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    No. ZOS doesn't even beta test their own creations. Do you REALLY think they're going to double check anyone else's.

    Also:
    Taisynn wrote: »
    Look at Second Life; I used to play and I'm in contact with the community on the social media platform called Plurk. It is a PC killer. You need an extremely good rig to play it. A lot of the items made there are not optimized mesh - many have too many vertices which increase load times to the extreme. This stuff is made by hobbyists. Fitted mesh pants used to stretch and dance all over the screen when it was first implemented.

    It would not be good for ESO at all. The lag in Cryodil? Increased tenfold. Forget slow-mo fighting. You'd never be able to move again.

    And kickbacks to creators? Do you know how much of a mess Second Life's tax system is? You have to have ID to make money to prevent tax fraud.

    Please no. ZOS already has so many bugs and issues to work out.


    Edited by Taisynn on May 17, 2016 1:07AM
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    yea,also it has to be checked by console as well.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Unlike add-ons which use an API, writing new dungeons entirely would require access to source code.

    ZOS is unlikely to allow their source code to be replicated and taken offsite (virtually or not) to be edited. They may have portions which they do not have the rights to redistribute. And their lawyers would probably nip in the bud any dilution of their IP assets or increased exposure to risks from malicious code.
    Edited by NBrookus on May 17, 2016 1:36AM
  • Mason22
    Mason22
    ✭✭✭
    All the games I have seen this in have been bad experiences - Star Trek Online, Star Wars Galaxies. If anything it becomes a wake up call to people who bash the existing content.
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    On paper, great idea... But in an MMO my friend, I believe it would be an unmitigated disaster :p
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • MikeB
    MikeB
    ✭✭✭✭✭
    If they allowed the community to update the game it would just show how incompetent they are (imo). As I am certain there are better programmers in this forum that demand more pay than ZOS is willing to pay.
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    Ugh. Please no. Ive seen some terribly done player content. Even with the mods for the single player games, it wasnt always great additions. Even there you had to sift through the garbage and the multi-added content that people were relisting in an attempt to sell it off as their mods to find the good ones.

    I really really do not want to have my stomach twist jumping into some player created content here in this game.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • NativeJoe
    NativeJoe
    ✭✭✭✭✭
    Eh many games allow for all sorts of user created content. Some of the Best ones imo are executed like "foundry" in perfect world games.

    Basically it allows users to create dungeons, guild halls, player housing, quests, etc (just about anything) in a easy to understand manner, while INSIDE the game! And when your done you can publish it so others can enjoy your content/ guildies and RP in your newly designed guild hall/ Host guild events etc. it's actually quite remarkable.

    Perfect world even has a rating system for such content, Monthly rewards for the best content creators are selected, and I personally enjoyed it.
    Edited by NativeJoe on May 17, 2016 3:17AM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • C0wrex
    C0wrex
    ✭✭✭✭
    Neverwinter seems to have the right idea :)


    Would be nice if we get to make our own mini dungeons :)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • Ackwalan
    Ackwalan
    ✭✭✭✭✭
    ✭✭✭✭✭
    EQ2 had something like that. It just turned into xp/token farm spots. Some people tried to make interesting dungeons, but most were just big rooms filled with max number of mobs that you aoe down and collect the xp/tokens, then rinse and repeat.
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    Too many trolls and not enough bridges OP :smile:
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • craybest
    craybest
    ✭✭✭✭✭
    that would be awesome, the foundry (user generated content) was the only reason I coped with Neverwinter for so long.
    I don't see it happening in here though.
  • N0TPLAYER2
    N0TPLAYER2
    ✭✭✭✭✭
    I appreciate all the responses. Even if the majority disagree I still enjoy the discussion.

    Although; I see many disagreeing based upon ideas they've seen in other games. That's not really what I meant.

    To clear up a few things...

    No user content like mods and badly done content. No scrolling through a ton of pre designed dungeons.

    I didn't mean create your own dungeon (although like forge on halo, in theory could be cool. You have a canvas, you can add walls, enemies, etc. think tony Hawks create a park)

    What I specifically meant was, allowing users to download the info needed to alter and edit existing code to scale dungeons and triaka. Then submit it to zos for testing and approval. And then they implement the work done by users, to expand current gameplay.

    Mainly scaling of trials and normal dungeons into vet ones.

    Even if disagreeing, please understand what I mean. I surely don't mean 10000 custom created dungeons shoved into the game.
    Edited by N0TPLAYER2 on May 17, 2016 7:18AM
  • bottleofsyrup
    bottleofsyrup
    ✭✭✭✭✭
    It would be cool to have a sort of stage-building system, like Halo's Forge, and just have it be a separate thing where people can play around on other maps. Maybe make it a PvP thing.
  • theher0not
    theher0not
    ✭✭✭✭✭
    Terrible idea. I can't see anything good coming out of it. Firstly I doubt zos would bother checking anything, secondly the mods must be in our computers and not their servers or they will be filled within weeks. And if they are local it will be easy to cheat. And then there is the problem of people having to download every single mod to keep up with the rest of the playerbase.
  • InfaM
    InfaM
    ✭✭✭
    N0TPLAYER2 wrote: »
    All that would be needed is for the group who does it to resubmit the work to zos for a security and bugs check

    These lazy *** are not even able to resubmit their own works for a security and bugs check.
Sign In or Register to comment.