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So, Why Can't I Attack A Killer?

  • Volkodav
    Volkodav
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    craybest wrote: »
    what about accidentally attacking an NPC? I've done that a few times before and I'd hate to be flagged for PVP against anyone just because of a mistake (luckily now I have innocent attacking turnd off)

    And there would be those just waiting like vultures to attack too.Around heavily guarded places.Especially if they got your goods off you when you died.
  • MarcoPolo
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    I dont see why they cant do a pve campaign, thats cross alliance so you can pve together in a smaller area and pve'rs can get the quests over there done etc but the gankers would just complain because they cant then get easy ap because there not good enough to truly pvp
    cyclonus11 wrote: »
    you can, go to cyrodiil

    otherwise, keep pvp out of pve

    If you want to quest and farm mobs go you go anywhere but cyrodill.

    Keep pve out of pvp.

    Agreed. I shouldn't have to go to Cyrodiil to get various quest and exploration achievements (like skyshards or dolmens). Make the PvP areas PvP only.

  • Moglijuana
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    Runs wrote: »
    Because some people are too afraid of any type of open world pvp.

    Apparently is 99% of the popultion in ESO according to the Devs lol. So many people are terrified of any kind of player vs. player interaction lol. It's not a game or anything....

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  • Volkodav
    Volkodav
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    Moglijuana wrote: »
    Runs wrote: »
    Because some people are too afraid of any type of open world pvp.

    Apparently is 99% of the popultion in ESO according to the Devs lol. So many people are terrified of any kind of player vs. player interaction lol. It's not a game or anything....

    Many people just want to be left alone to play their game with their friends without the worry of getting them all ganked by a gang of determined PvPers. If people loved open world playing so much,then Cyrodiil would be soooo populated it wouldnt be funny.
    And since it isnt,..that should give you a clue as to what people want.NOT to die when they are attempting to finish a quest or do a delve with pals.
    :)
    Edited by Volkodav on May 16, 2016 7:53PM
  • theher0not
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    IRL argument: because vigilantie justice isn't allowed.

    Gameplay answer: some people don't like pvp and doing certan PvE actions shouldn't force them to take part PvP

    Gameplay argument 2: for the system to be fair the murderer should be able to attack another player before the vigilantie could stricke and this would make people abuse the system to kill weaker/lesser skilled/unprepared players just for fun. (this can be counterd by adding a toggle similar to how WoW open world pvp works on pve servers, but then it would require a small window of alert for the criminal so he can get away/prepare for a fight). This argument can be aplied as an IRL one too, if I was a coldblooded serial killer/mass murderer I would have no issue with killing a vigilanite who was after me.
    KerinKor wrote: »
    if someone attacks an NPC they clearly want to be flagged for PVP.
    No we don't. When I attack an NPC it is either in self defence (they attacked me when I failed to pick pocket), accidental attack, to get loot and I am to lazy to pick pocket or the NPC insulted me. And none of them says "I want to be flagged for PvP". When I want PvP I go into Cyrrodill
    Edited by theher0not on May 16, 2016 10:15PM
  • bloodenragedb14_ESO
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    you can, go to cyrodiil

    otherwise, keep pvp out of pve

    If you want to quest and farm mobs go you go anywhere but cyrodill.

    Keep pve out of pvp.

    ok, sure, lets do that

    id love to see pvp gankers whine and complain that they no longer have victims
  • Kelces
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    Gargath wrote: »
    Go tell Mr. Guard about the crime ;)

    Hehe, right. Then the reply will probably be something like "let me guess, someone stole you sweetroll?"
    You reveal yourself best in how you play.

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  • chaserstorm16909
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    Sallington wrote: »
    Carebears.

    This^
  • dtm_samuraib16_ESO
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    I played Moertal Online for... well a long time.
    I can tell you, it's not at all that fun, I was the more clever player that managed to stay out of harms way, most of the time, but hell, I've seen things there... insane...

    Here's a joyful example:
    16 maxed leveled and geared griefers, in front of the noob city's gate, for 7 hours straight...
    These things will also happen here.

    Now, yes, I did ask for an open RP server, well, no, I did not ask for it, but suggested as much.
    But, with closely guarded rules, to prevent any form of griefing.
    Also, players dropping gear, is not what should be implemented.
    Players should not drop a thing (save for an ear, lol? (thinking about the first Diablo here)).
    This too should, at least I think, limit possible griefers.

    Of course, an open world will always attract people you want to... ummm... "avoid", let's keep it at that. XD
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  • Vercingetorix
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    This topic is an old, resolved issue. People wanted to ultimately gank and troll others throughout all of the game - ZoS realized this and canned the project to change the Justice system. In the end, ZoS decided that the only PvP aspect of this mainly PvE game should be in Cyrodiil and Imperial City. They said they will not change their mind about this decision, either. Cyrodiil is where you belong - Stay there or leave the game.

    Personally, I think that PvP should be removed entirely. Cooperative play with an internal competition between you and your friends to get the highest kills, heals, debuffs, buffs, etc. would promote a more friendly environment. Your allies would be encouraged to work as a group, rather than for themselves, because their score is lowered if the group as a whole begins to struggle (deaths, excessive time-to-kill on mobs, etc.). You have to actually help each other to get good loot. Weekly Leaderboards can show scores for the best healing done, damage dealt, and tanked damage. When everyone is working together, and not against one another, there's no such thing as OP. (No one in their right mind is going to ask you to stop doing damage to a boss too quickly, lol. If anything, they'll want you to deal MORE. Everyone will mostly want improvements to their classes to deal with different challenges in the PvE content, rather than a stream of butthurt nerfs!) I know this sounds ludicrous to some people, but honestly what we have now (PvP) can easily be described as "toxic" and the game suffers for it.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • cyclonus11
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    I liked how EverQuest did it.

    All new characters came with a Tome of Discord. If you wanted to play open PvP, you turned that tome in to the Priest of Discord - and that would unlock your character as open-world PvP. Most people did not want to play PvP, so they did not turn in their tomes.

    (All PvP players had a red name above their heads to distinguish them from PvE only players. Also, dueling was available to everyone regardless of PvP status, and there were arenas as well.)
  • ADarklore
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    Here is what I'd like to know... how is it my bounty doesn't get automatically cleared if I kill the sole person around who could have reported my attack? I mean, in Skyrim you had a brief amount of time to wipe out any witnesses before they could 'report' your crime... but in ESO, if you don't one-shot kill an NPC, you automatically get a bounty even if you kill them on the second strike and they're the only ones around. I think it should be the same as Skyrim, you receive no bounty if you kill any 'witnesses' before they can report your crime.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • DaveMoeDee
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    KerinKor wrote: »
    Just another fatuous aspect of the 'Justice' system .. if someone wants to role-play a sociopath I should be able to role-play a vigilante.

    I don't PVP usually but Open World PVP when it's consensual has it's place, and if someone attacks an NPC they clearly want to be flagged for PVP.

    You can roleplay a vigilante all you want. You just can't PvP in a PvE zone.

    Your second sentence is clearly false. Killing an NPC does not indicate an interest in PvP. How did you even come to that conclusion? Have you never read any of the threads discussing the justice system? A lot of people have already said they aren't interested in it though they kill NPCs in town. If they wanted open world PvP, they would attack a player, not an NPC.

    Learn to discuss this in a nuanced manner .

    My only issue with open world PvP is the difficulty in implementing when performance can already be an issue with towns that don't really need much syncing. It is also difficult to implement while leaving the justice system unchanged for those of us uninterested in the open world PvP.
  • jcasini222ub17_ESO
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    I dont know why the assumption always has to be if you steal something worth 10gc's you end up being opened up for justice system pvp.

    There were a ton of cool ideas concerning thresholds and how to go about hunting down criminals, and criminals having the ability to avoid their pursuer. Much more like a bounty system within the overall scope of the justice system.

    My group of friends still talk about how awesome the bounty hunter prof and system was in SWG, borrow heavily from those ideas. When announced I hoped the justice system when complete would offer what was then termed 'enforcers' the ability to track down targets.

    What I mean is this: Player A racks up a large bounty is put on a bounty list that can be taken, one at a time, by a bounty hunter. Once taken Player B takes the bounty, Player A is informed the hunt has begun. Neither players knows the exact location of the other but both start with breadcrumbs. Player B gets a note that Player A was recently seen in X location, Player B goes there and maybe talks to a npc in the tavern, more clues. The clue trail can be a few or as many as ten. Eventually when Player B knows the town Player A was seen in last they go and 'track', maybe a new skill that summons a dog picking up the trail of Player A. Although I believe Player A also should have tools (skills) that cover their tracks, maybe ability to bribe npcs to give false info. Its a complex hunt system but something I find to be a blast and could easily see myself hunting one person for week without complaint whether I'd find them or not, there is a thrill to the hunt. Or actually engage in the theiving part of the justice system beyond gold farming.

    In the end though that requires a lot of complex work, probably too much to be implemented and it'd please too few of the overall game population for such a large project. That I think is more of a reason to scrap the justice pvp system than player feels.
  • Sleep
    Sleep
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    because "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is." from http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead
  • KaleidoscopeEyz
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    Why would you want to? There's a million things to do in this game. If you want to kill other players then go pvp in Cyrodil.
  • Jaronking
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    Volkodav wrote: »
    Moglijuana wrote: »
    Runs wrote: »
    Because some people are too afraid of any type of open world pvp.

    Apparently is 99% of the popultion in ESO according to the Devs lol. So many people are terrified of any kind of player vs. player interaction lol. It's not a game or anything....

    Many people just want to be left alone to play their game with their friends without the worry of getting them all ganked by a gang of determined PvPers. If people loved open world playing so much,then Cyrodiil would be soooo populated it wouldnt be funny.
    And since it isnt,..that should give you a clue as to what people want.NOT to die when they are attempting to finish a quest or do a delve with pals.
    :)
    No Cyrodill was overly populated but then they broke it if it actually worked and not crash every 5 minutes you would still see just about every campaign full of PVPers.But we have a broken mess they refuse to fix.So yea when PVP worked on console and PVP every campaign was full with 1000 of players.So its really not any idea of what people want since what people want is a working zone which we can PVP in we don't have that.Sooooooo you have no way of know what it is and what it isn't.
  • Jaronking
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    Sleep wrote: »
    because "We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is." from http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead
    If that was the case their be now quest or skyshard in PVP remove the PVE out of PVP zones or add the justice system PVP portion or their hypocrites.
  • Divinius
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    This is why I can't wait for dueling and arenas to be implemented.

    I'm really hoping that once there's a few more outlets for PvPers to get their jollies in, they'll leave the rest of PvE alone.
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