this thread is an issue, this is what ruins class diversity, it really does.
Its not diversity when you have everything in one neat little package.
Class passives give greater damage, sustain and defensive capability then any other class. They are sold as the glass cannons. But when the 30 round mag is added, and armor plating, what is it then?
The OP contains no constructive topic discussion and neither does this topic as a whole.
If you take a look you can actually see what is buffing what in each of the classes and if you looked at it from a diversity point of view, you can see what each class is designed to be
Nightblades have the most stam abilties as they were designed to be rogues were they not? of course they have a ton of stam abilities as a class rather than the others, some classes will be stronger than others.
Really, if you want a discussion about the topic, at least add proper context to it. Because all this is, is a nerf and qq thread about how your class can't do everything.
(This is a long response, but bear with me. I think this will answer many questions about the purpose and POV of the post.)
The OP only contained charts. This was not in error, this was purposeful. I felt that including an assessment of these numbers in relation to how they affect class balance would simply taint their presence. It would be an opinion. The presence of my opinion coupled with these charts would dilute the OP with bias when I wanted the information to shine as irrefutable instead. Despite numerous people's irritations and loud disregard for me or the information presented, one thing was achieved. No reasonable person can deny that nightblades have more access to these buffs. We now move on to debate what this truly means.
Though I have many many opinions about what we see in the original post, as I expressed later in comments, sometimes I think it's important to just let actual facts be available rather than putting a slant on it. The OP is factual despite the amount of people that screamed that it wasn't. There is nothing opinion based about it. It's simply the major and minor buffs that each class has access to through their class skills. In retrospect, the title was poorly chosen and lead to much of the disdain. But the actual post itself did not suggest flat nerfs, or suggest anything at all. And there was a purpose for that.
People became angry about the post for two reasons.
1. Because the title calling something OP has a negative connotation and is tied to suggesting nerfs
2. People become uncomfortable when their class is exposed as having some advantage over the others
I agree that the classes have their diversity and that is what makes this game great. However I think it's important everyone remove their own benefit out of the equation and simply look at what you can find through these charts.
If NB is intended to be a high DD class, if they receive many of their bonuses for damage to be in line with this concept, is it practical or fair that they have a passive that gives them 15% regen to all stats? Is this in and of itself not completely out of line with the concept of NB? Is there no trade off for NB's increased damage potential? Everyone says heals and yet, how many buffs do NB's receive as a trade off for poor heals?
Why are NB's able to receive three major buffs with one spammable, high damage single target skill? Being able to refresh MAJOR FRACTURE, MAJOR RESOLVE AND MAJOR WARD instantly with 1 skill is extremely overpowered.
I'll expand on this. Surprise attack. It debuffs the target's armor with major fracture. This is extremely powerful as it means that you are literally UNABLE to attack someone with your ST without debuffing them first, because the two come in one. Is this not enough of a benefit to the skill? Because if it wasn't, every time you use that skill, you also gain major resolve and major ward, or increase your own defenses. The very essence of this interaction is broken.
The NB is unable to do damage without debuffing its target. This is an advantage not available to other classes. Burning breath does major fracture but is applied as a dot and not used as a ST. This strength means that NB have a static increased damage to this skill that is not seen on the tooltip. On top of that static reduction in targets armor, they gain a static physical and spell resist when doing this. There is absolutely no weakness to the attack at all. The is no counter. You could purge the major fracture, but it would be immediately reapplied with the next surprise attack.
I'll digress because this post is becoming much longer than I originally intended, but that is just some insight into the true power of major and minor buffs and why a class with more access to them across the board has a distinct advantage. People can continue to relegate the major/minor buffs as unimportant or unrelated, but they literally are the basis for every combat buff in the game at this time. So a class with more access to these, automatically has increased access to raw power.
@Jules
Personally, I was upset because the information you posted WAS biased by omission: that is, you attempted to reduce class balance to access to a few (sometimes meaningless) buffs. I'd trade literally half or more of my total available NB buffs for major mending, for example. Quantity does not equal quality. I got more upset when you refused to consider counterpoints from people who know the class far better than you, all the while demonstrating how black and white your view of class balance is (your escapade with the "burst heal" being an excellent example).
In the end, it's not about you, people aren't disagreeing with you because they don't like you. People disagreed with incomplete facts and the utter dismissiveness you demonstrated towards those who tried to correct them. Quite simply, your OP was flawed and you have been extremely resistant to anyone who hints at this.
Summary of this thread's comments-
NBs- "sure, its got the best sustain, really great damage, decent escape and mobility, all these options and diversity, they are good at everything and access to all these buffs that other classes don't have. But that doesn't make it OP!!! GOD NO!!!"
Everyone else- *eyeroll*
And I dare you to list one buff that other classes don't have access to but NBs do.
Can we stop the NB hate please?
You didn't double dog dare me, but I took you up on it anyway.
Major breach. Major Protection. Major Evasion. Next question?
Well, wrong answer.
Major Breach: Weakness to Elements
Major Protection: "kind of" Empowering Sweep (can be half the value, or double the value...)
Major Evasion: Shuffle
Sweetheart.
Listing things that every class has access to through weapon/armor lines does not prove your point. NB's have exclusive access to these buffs through class skills which come with strong passives to accompany them.
Ehm, the weapon skill lines are there for a reason: so that people use them. They are not a decoration.
And most of the skills there are definitely strong & worth using.
...or would you rather use Power Extraction for Major Brutality than Rally?
Case closed.
ROFL... https://forums.elderscrollsonline.com/en/discussion/265454/flurry-vs-surprise-attack-major-imbalance-in-damage/p1
Yes?
I think that just proves my point - there are so strong single target skills outside the class skills that I'd trade my Surprise Attack for them in PvE.
The reason I don't want that is because NBs used to have the strongest single target spammable to make them competitive in PvE - which they currently aren't. And I don't like playing something that isn't competitive in PvE & only ganks in PvP
I made some other suggestions that should help the survivability aspect of stamina Nightblades & PvE DPS, without affecting PvP burst (or giving them access to more buffs - apart from Minor Evasion) - I'll just copy/paste them here:
https://forums.elderscrollsonline.com/en/discussion/261852/official-feedback-thread-for-nightblades/p7Some suggestions for improving the situation of nightblades (in both PvE & PvP)
Veil of Blades
Make this a Physical (or Poison/Disease) Damage dealing morph, so stamina nightblades have another option outside Ice Comet/Shooting Star as their offensive ultimate.
This will not increase the burst damage of stamblades & will help their highly sub-par DPS in PvE. Note: I am aware that it is sometimes used in Trials to help survive some mechanics. Making this a Physical Damage dealing ultimate would also perhaps provide Bow using NBs a nice area denial, which is what bow builds sorely lack at the moment.
Optional: increase the radius too by a little.
This would not affect magicka nightblades too much, because they're already using Ice Comet/Shooting Star as well as damaging ultimate, and Veil of Blades rarely sees use in PvP (Soul Tether & Soul Harvest are the go-to ultimates there).
Bolstering Darkness could remain as the tanking ultimate.
Another option: give the Nightblade using the ultimate invisibility while within the Veil of Blades, similar to Batswarm. This would also make it more appealing thanks to the bonus damage you get while in stealth/invisible. In PvP, it could be countered by throwing AoE at the Veil, or shooting a Flare there. Also, you'd only have the invisibility within the circle.
Agony & Morphs
Make them not break from damage over time - that makes them nigh unusable in all content & has some serious anti-synergy with other Nightblade skills (Cripple, Soul Tether etc), as well as simply having a weapon enchant (status effect procs will break Agony instantly).
Shadow Cloak & Morphs
Please. Please fix this skill. It is still breaking from incoming projectiles/damage over time effects, as well as from your own DoTs.
If you need further details please pm me, I'll be happy to provide videos & do further testing to help you fix this.
Shadow Image
Make this skill unusable if you are out of range of the Shade (similar to how Cloak gets greyed out when you are hit by a Flare or similar effect). Nothing is more frustrating than using this skill & then absolutely nothing happening.
Grim Focus & Morphs
Make recasting this skill not reset the count of how many light/heavy attacks you've landed for Assassin's Will.
Optional: make it refresh the duration when you land an Assassin's Will.
Blur & Morphs
Make this skill competitive with Shuffle by making it give you Minor Evasion as well.
Killer's Blade
Boost the damage, it is currently not on par with 2H Executioner (or alternatively allow it to start executing at higher percentage).
Power Extraction
Make it give Major Brutality whether you hit a target or not. The stealth focused class of this MMO being the only one unable to buff their weapon damage while stealthed (without slotting a 2H weapon) is silly & makes no sense. It also pigeonholes NBs into one weapon type (2H).
Summary of this thread's comments-
NBs- "sure, its got the best sustain, really great damage, decent escape and mobility, all these options and diversity, they are good at everything and access to all these buffs that other classes don't have. But that doesn't make it OP!!! GOD NO!!!"
Everyone else- *eyeroll*
And I dare you to list one buff that other classes don't have access to but NBs do.
Can we stop the NB hate please?
You didn't double dog dare me, but I took you up on it anyway.
Major breach. Major Protection. Major Evasion. Next question?
Well, wrong answer.
Major Breach: Weakness to Elements
Major Protection: "kind of" Empowering Sweep (can be half the value, or double the value...)
Major Evasion: Shuffle
Sweetheart.
Listing things that every class has access to through weapon/armor lines does not prove your point. NB's have exclusive access to these buffs through class skills which come with strong passives to accompany them.
Ehm, the weapon skill lines are there for a reason: so that people use them. They are not a decoration.
And most of the skills there are definitely strong & worth using.
...or would you rather use Power Extraction for Major Brutality than Rally?
Case closed.
ROFL... https://forums.elderscrollsonline.com/en/discussion/265454/flurry-vs-surprise-attack-major-imbalance-in-damage/p1
Yes?
I think that just proves my point - there are so strong single target skills outside the class skills that I'd trade my Surprise Attack for them in PvE.
The reason I don't want that is because NBs used to have the strongest single target spammable to make them competitive in PvE - which they currently aren't. And I don't like playing something that isn't competitive in PvE & only ganks in PvP
I made some other suggestions that should help the survivability aspect of stamina Nightblades & PvE DPS, without affecting PvP burst (or giving them access to more buffs - apart from Minor Evasion) - I'll just copy/paste them here:
https://forums.elderscrollsonline.com/en/discussion/261852/official-feedback-thread-for-nightblades/p7Some suggestions for improving the situation of nightblades (in both PvE & PvP)
Veil of Blades
Make this a Physical (or Poison/Disease) Damage dealing morph, so stamina nightblades have another option outside Ice Comet/Shooting Star as their offensive ultimate.
This will not increase the burst damage of stamblades & will help their highly sub-par DPS in PvE. Note: I am aware that it is sometimes used in Trials to help survive some mechanics. Making this a Physical Damage dealing ultimate would also perhaps provide Bow using NBs a nice area denial, which is what bow builds sorely lack at the moment.
Optional: increase the radius too by a little.
This would not affect magicka nightblades too much, because they're already using Ice Comet/Shooting Star as well as damaging ultimate, and Veil of Blades rarely sees use in PvP (Soul Tether & Soul Harvest are the go-to ultimates there).
Bolstering Darkness could remain as the tanking ultimate.
Another option: give the Nightblade using the ultimate invisibility while within the Veil of Blades, similar to Batswarm. This would also make it more appealing thanks to the bonus damage you get while in stealth/invisible. In PvP, it could be countered by throwing AoE at the Veil, or shooting a Flare there. Also, you'd only have the invisibility within the circle.
Agony & Morphs
Make them not break from damage over time - that makes them nigh unusable in all content & has some serious anti-synergy with other Nightblade skills (Cripple, Soul Tether etc), as well as simply having a weapon enchant (status effect procs will break Agony instantly).
Shadow Cloak & Morphs
Please. Please fix this skill. It is still breaking from incoming projectiles/damage over time effects, as well as from your own DoTs.
If you need further details please pm me, I'll be happy to provide videos & do further testing to help you fix this.
Shadow Image
Make this skill unusable if you are out of range of the Shade (similar to how Cloak gets greyed out when you are hit by a Flare or similar effect). Nothing is more frustrating than using this skill & then absolutely nothing happening.
Grim Focus & Morphs
Make recasting this skill not reset the count of how many light/heavy attacks you've landed for Assassin's Will.
Optional: make it refresh the duration when you land an Assassin's Will.
Blur & Morphs
Make this skill competitive with Shuffle by making it give you Minor Evasion as well.
Killer's Blade
Boost the damage, it is currently not on par with 2H Executioner (or alternatively allow it to start executing at higher percentage).
Power Extraction
Make it give Major Brutality whether you hit a target or not. The stealth focused class of this MMO being the only one unable to buff their weapon damage while stealthed (without slotting a 2H weapon) is silly & makes no sense. It also pigeonholes NBs into one weapon type (2H).
lol. Aside from the fix to cloak which I agree with, that list is literally buff buff buff buff buff buff. I'm surprised there was no major mending, increasing fear to 6 targets and increased damage of incap strike.
Just yesterday there was a big dueling tournament in EU. Would you like to guess how many stamina nightblades made it to the top 5?
@DDuke With there being so many allegations of Shuffle-stacking already, I don't think any class needs access to Minor Evasion.
Lol, the only class with access to Major Evasion should have Minor Evasion too because reasons. #balance
Lol, the only class with access to Major Evasion should have Minor Evasion too because reasons. #balance
Look, I understand what you're saying with all that buff/debuff stuff & how some classes get more of them from class skills, I really do. What I don't understand is why you keep saying that? What difference does it make?
How many people do you know that use Blur or any of its morphs, rather than Shuffle (a non-class skill)? Or Power Extraction for Major Brutality?
How about Reaper's Mark for a burst heal?
Sorry, couldn't resist.
If you want, I can point out a couple of things stamina NBs don't get from class skills that are much more important than Major/Minor whatever: immobilizes, stuns, real burst heals, dmg shields.
These are "buffs" & "debuffs" as well, only they lack the "Minor/Major" you see on buff tracker.
Sorry OP, your post is biased to say the least. You listed the same buffs over and over again. Maybe I need to remind you that the same buffs do not stack.
Next, if you count the total number of buffs available to Nightblades themselves, you will find that it is same as the other classes.
Thirdly, if you missed the lack of defensive options of Nightblades.
Fourthly, you seem not to notice the lack of a reliable self heal of Nightblades. Stamblades don't have a single class heal option.
If you want to do a comparison, don't play favourites. I could use the same logic to complain that Templars have too many heals, or DKs have too many defensive options.
Sorry OP, your post is biased to say the least. You listed the same buffs over and over again. Maybe I need to remind you that the same buffs do not stack.
Next, if you count the total number of buffs available to Nightblades themselves, you will find that it is same as the other classes.
Thirdly, if you missed the lack of defensive options of Nightblades.
Fourthly, you seem not to notice the lack of a reliable self heal of Nightblades. Stamblades don't have a single class heal option.
If you want to do a comparison, don't play favourites. I could use the same logic to complain that Templars have too many heals, or DKs have too many defensive options.
The_Outsider wrote: »Sorry OP, your post is biased to say the least. You listed the same buffs over and over again. Maybe I need to remind you that the same buffs do not stack.
Next, if you count the total number of buffs available to Nightblades themselves, you will find that it is same as the other classes.
Thirdly, if you missed the lack of defensive options of Nightblades.
Fourthly, you seem not to notice the lack of a reliable self heal of Nightblades. Stamblades don't have a single class heal option.
If you want to do a comparison, don't play favourites. I could use the same logic to complain that Templars have too many heals, or DKs have too many defensive options.
Someone who's not as lazy as me should make a spread sheet of the number of Class damage shields, or class Heals.
@Publius_Scipio You are pairing a build with a great player. You are implying that Mojican's build is what makes Templars greater than nightblade. You think a nightblade cannot beat Mojican...therefore Nightblades are not strong and Templars are.
That's like saying:
Player X is the best player in the world, and he/she plays a Sorcerer (for example). Nobody can beat this player because he/she is the best player in the world. As a result, Sorcerer is OP superior to the other classes.
Lol, the only class with access to Major Evasion should have Minor Evasion too because reasons. #balance
Sure, but last time I checked shuffle didn't give
Restoration to magicka over 6 seconds
Increased critical strike
Increased spell crit
Increased critical strike damage by 10%
Sure, but last time I checked shuffle didn't give
Restoration to magicka over 6 seconds
Increased critical strike
Increased spell crit
Increased critical strike damage by 10%
Sure, but last time I checked shuffle didn't give
Restoration to magicka over 6 seconds
Increased critical strike
Increased spell crit
Increased critical strike damage by 10%
Jules, you need only one skill slotted to get most of those passives, which is usually going to be Ambush or Relentless Focus (Merciless for magicka builds).
Also, the magicka restoration passive is only when you kill people with Assassination ability - now, Blur skill doesn't deal any damage so it is highly unlikely you ever kill anyone with it.
What you get by slotting Blur is actually 1% critical strike chance. Whether that is worth over being able to dispel roots/snares, I'll leave for you to determine.
Sure, but last time I checked shuffle didn't give
Restoration to magicka over 6 seconds
Increased critical strike
Increased spell crit
Increased critical strike damage by 10%
Jules, you need only one skill slotted to get most of those passives, which is usually going to be Ambush or Relentless Focus (Merciless for magicka builds).
Also, the magicka restoration passive is only when you kill people with Assassination ability - now, Blur skill doesn't deal any damage so it is highly unlikely you ever kill anyone with it.
What you get by slotting Blur is actually 1% critical strike chance. Whether that is worth over being able to dispel roots/snares, I'll leave for you to determine.
Sure, but last time I checked shuffle didn't give
Restoration to magicka over 6 seconds
Increased critical strike
Increased spell crit
Increased critical strike damage by 10%
Jules, you need only one skill slotted to get most of those passives, which is usually going to be Ambush or Relentless Focus (Merciless for magicka builds).
Also, the magicka restoration passive is only when you kill people with Assassination ability - now, Blur skill doesn't deal any damage so it is highly unlikely you ever kill anyone with it.
What you get by slotting Blur is actually 1% critical strike chance. Whether that is worth over being able to dispel roots/snares, I'll leave for you to determine.
Regardless of whether you "get those from ambush or relentless focus" - if Blur were the only skill on your bar, you'd still have those buffs from the passives. It's illogical to argue that they don't count bc other skills in the tree are viable.
And you don't just get 1% critical strike you also get 1% spell critical. And the 10% critical strike damage.
Of course it's not better than shuffle, again, THIS IS NOT THE POINT.
The point is YOUR CLASS SHOULDN'T HAVE THE BEST OF EVERYTHING. Your changes proposed to bring blur in like with shuffle, but what you seemingly cannot understand is - no other class even HAS an option for this other than shuffle. Why should NB get all these buffs to INCREASE damage and get a built in class skill for dodge chance to DECREASE incoming damage?
Sure, but last time I checked shuffle didn't give
Restoration to magicka over 6 seconds
Increased critical strike
Increased spell crit
Increased critical strike damage by 10%
Jules, you need only one skill slotted to get most of those passives, which is usually going to be Ambush or Relentless Focus (Merciless for magicka builds).
Also, the magicka restoration passive is only when you kill people with Assassination ability - now, Blur skill doesn't deal any damage so it is highly unlikely you ever kill anyone with it.
What you get by slotting Blur is actually 1% critical strike chance. Whether that is worth over being able to dispel roots/snares, I'll leave for you to determine.
Regardless of whether you "get those from ambush or relentless focus" - if Blur were the only skill on your bar, you'd still have those buffs from the passives. It's illogical to argue that they don't count bc other skills in the tree are viable.
And you don't just get 1% critical strike you also get 1% spell critical. And the 10% critical strike damage.
Of course it's not better than shuffle, again, THIS IS NOT THE POINT.
The point is YOUR CLASS SHOULDN'T HAVE THE BEST OF EVERYTHING. Your changes proposed to bring blur in like with shuffle, but what you seemingly cannot understand is - no other class even HAS an option for this other than shuffle. Why should NB get all these buffs to INCREASE damage and get a built in class skill for dodge chance to DECREASE incoming damage?
Sure, but last time I checked shuffle didn't give
Restoration to magicka over 6 seconds
Increased critical strike
Increased spell crit
Increased critical strike damage by 10%
Jules, you need only one skill slotted to get most of those passives, which is usually going to be Ambush or Relentless Focus (Merciless for magicka builds).
Also, the magicka restoration passive is only when you kill people with Assassination ability - now, Blur skill doesn't deal any damage so it is highly unlikely you ever kill anyone with it.
What you get by slotting Blur is actually 1% critical strike chance. Whether that is worth over being able to dispel roots/snares, I'll leave for you to determine.
Regardless of whether you "get those from ambush or relentless focus" - if Blur were the only skill on your bar, you'd still have those buffs from the passives. It's illogical to argue that they don't count bc other skills in the tree are viable.
And you don't just get 1% critical strike you also get 1% spell critical. And the 10% critical strike damage.
Of course it's not better than shuffle, again, THIS IS NOT THE POINT.
The point is YOUR CLASS SHOULDN'T HAVE THE BEST OF EVERYTHING. Your changes proposed to bring blur in like with shuffle, but what you seemingly cannot understand is - no other class even HAS an option for this other than shuffle. Why should NB get all these buffs to INCREASE damage and get a built in class skill for dodge chance to DECREASE incoming damage?
Sure, but last time I checked shuffle didn't give
Restoration to magicka over 6 seconds
Increased critical strike
Increased spell crit
Increased critical strike damage by 10%