Have you ever been to the veteran areas of your alliance? they are practically ghost towns other then maybe 1 or 2 people that's about it.bloodenragedb14_ESO wrote: »i would suggest adding more options to the poll
they have enough lag in cyrodiil as it is though, making that gamewide woudl kill the game, lets not forget that making the zones cross faction would not only triple the lag, but it would make getting anything done overworld impossible, the population count for each zone would be insane, killing a dungeon boss would have huge lines, world bosses too, harvest nodes would be a complete rarity
its a nightmare waiting to happen
^^ that is exactly what I mean.The game needs instances, but being able to group with friends and run together in PvE despite their being in another alliance would have been nice.
If you were on separate instances at the time of grouping, the game could allow you to teleport to another group member at their nearest wayshrine just like when you join a party with someone in your own alliance currently.
In my opinion, cross-alliance grouping with guildmates is still far too limited at present. Separate instances that are not based on alliance would deal with issues like node scarcity or lag.
Did you read the top post at all?Sweetpea704 wrote: »Yeah, because endless boss camping in delves and lag is my favorite! (Read with ironic tone.)
how is this for an idea, how about make it so you cant use abilities while inside the city limits otherwise you get a bounty for disturbing the peace.Areas like mournhold would be a crash fest (it already is sometimes). Imagine 3 zones of people stacked in one spot spamming AoEs... Game would self destruct.
I'm not one of those spammers but they are in the same spot 24/7, it'd be inevitable.
TX12001rwb17_ESO wrote: »That's the question, do you believe the game would of been better where instead of each alliance having their own instance of each zone they instead only had 1 main instance that was shared between all 3 alliances.
TX12001rwb17_ESO wrote: »This way you could play with your friends from other alliances and choosing an alliance would only determine where you start the game and who you fight for in Cyrodiil,...
TX12001rwb17_ESO wrote: »...any levelling issues could be solved with optional battlescaling,...
TX12001rwb17_ESO wrote: »...also the game would feel much more alive and less of a ghost town and it would be easier to find groups and people to play alongside with, it may have also taken up less space on your HDD.
EDIT: I said "MAIN" instance meaning their would be other minor instances that you would be placed in if the main instance were full to avoid overcrowding.
Yet you still chose 1 of the 2 options, you do realize that you didn't have to vote right?notimetocare wrote: »Biased poll is biased.
Elsterchen wrote: »TX12001rwb17_ESO wrote: »This way you could play with your friends from other alliances and choosing an alliance would only determine where you start the game and who you fight for in Cyrodiil,...
Hmm, you might have noticed that NPCs in quests always have the same monologues. However, the atmosphere created when playing through quests is not only determined by what is said, but also by when and sometimes by whom its said. The very same words trigger different "feelings" depending on the content/storyline played before. This is a vital mechanism of RP. This is the fundament for ADs loving their queen and EPs as well as Covenants want to fight for their king.
I might be wrong, but cutting down on fundamental choices changes the way TESO is experienced (for those who like to immerse in the game) leaving the remaining choices to be non-emotional and thereby imho purely cosmetic. (i.e. without any meaning/depth)
Sweetpea704 wrote: »Yeah, because endless boss camping in delves and lag is my favorite! (Read with ironic tone.)
they could make bosses not respawn for players who have already killed them, any other player near them would see them and could fight then but you wouldn't beable to see them nor attack them and vice versa.Sweetpea704 wrote: »Yeah, because endless boss camping in delves and lag is my favorite! (Read with ironic tone.)
Perhaps if they made it so that once you killed a Boss,you got nothing for killing him again? No XP and no drops.This might help with the Boss camping.
(I'm speaking of each character.)
What about Wrothgar? Hew's Bane and the Gold Coast?RAGUNAnoOne wrote: »Well it would be cool but at the same time how would levels be determined? and what about quests that are competitive IE if someone else gets to blank you are out of luck for a while. no I think the only zone that should have this is craglorn.