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Items vs. CP which one should win

potirondb16_ESO
potirondb16_ESO
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Hi guys,

I've that debate in my mind for a long time, two player one with max cp but crafted gear and one with 300 cp with ICP/Wgt/Trial set, considering both player are as good, which one should be consider the best player and which one is currently ?
  • susmitds
    susmitds
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    Most Crafted Gear already beats most Trial sets. It would have been a fair competition if the 501 player was using randomly dropped gear.
  • potirondb16_ESO
    potirondb16_ESO
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    Yup recently I had this debate in my mind, and start thinking that a player with max cp will almost always out dps a player with the best set if they are equally good. Only distinction might come from Maestrom weapon.Here are some number.

    The test I've run with my stemplar is actually base on Uppercut tooltip

    Weapon damage

    Base Valeur Boost Valeur Upper. Base Valeur Upper. Boost Valeur
    3705,00 100% 4008,00 108,18% 14043, 100% 14637,00 104,23%

    Base Valeur Lower Valeur Upper. Base Valeur Upper. Lower Valeur
    3705,00 100% 3327,00 89,80% 14043, 100% 13302,00 94,72%

    Which leads me to think on that skill for each addition of a certain % of my weapon damage, I actually receive half off it as a boost to my skill damage. Same thing happening when I compare ressource.

    ____

    Which leads to the following conclusion on set, If I take a theoradical example


    Sorcerer
    3k spell damage
    43k magika
    16k Crystal Frag

    5 Pièces julianos
    2 pièces kena
    3 willpower

    Compare to similar setup

    5 pièces scathing mages
    2 pièces kena
    3 pièces moondancer

    If I take into account the reduction and bonus to the different set up, the difference between one set and the other is around 5% bonus dps (essentially coming from the moondanceer set up) and if I take Willpower instead of moondancer in this example the bonus is around 4% from having scathing mage) which leads to the next question.

    Does my overall cp bonus can make me shine over a player who have completed multiple time the hardest content...

    Let's say a 100 in elemental defender is a given for both player which mean only the rest of the cp should be taken into account.

    On this build I've 70% crit chance and I run a 12% bonus (or around that) to crit domage bonus coming from Cp. Which mean that with that set up a player that is unable to get that extra 12% to crit should have a dps 4% lower then mine (average).

    So the question is, is it fair ? I am really wondering if set should not be improve so that quality Wise they could have more impact on a player average capacity of DPS/Tanking/Healing. I do feel like the player with the best set should be able to have an advantage over player with a lot of CP, it would also make it more interesting for guild to go farm dungeon with newer player since those could really benefit from it a whole lot more then from farming cp in the sewer (as an example).

    So what do you think ?
  • Taleof2Cities
    Taleof2Cities
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    There is more to a player's build than just CP distribution and gear.

    Attributes, Mundus selection, food, and potions play a role ...

    In addition, a player in one of your scenarios might be better in PvE or Trials ... but the other one better in PvP ...

    Edited by Taleof2Cities on May 14, 2016 7:14PM
  • OrangeTheCat
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    Crafted gear is "supposed" to be superior. As I understand it, that was the original intention anyway. This isn't WoW.
  • lathbury
    lathbury
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    Crafted gear is "supposed" to be superior. As I understand it, that was the original intention anyway. This isn't WoW.

    wrong its supposed to be on par I think relevant is the wording they used.
  • potirondb16_ESO
    potirondb16_ESO
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    lathbury wrote: »
    Crafted gear is "supposed" to be superior. As I understand it, that was the original intention anyway. This isn't WoW.

    wrong its supposed to be on par I think relevant is the wording they used.

    Relevant I totally agree, I would not like it either if a player didn't had anything to work with when he starts the game. That's a 100% true, the fact that crafter gear exist really helps balancing the playerbase.

    Crafted gear is "supposed" to be superior. As I understand it, that was the original intention anyway. This isn't WoW.

    I hope this is not true !

    Crafting gear in my mind should be good enough to help you compete while dropped gear should be offering the best overall advantage. There's so many new crafted gear that are coming with each dlc and only so few are actually being used. Each DLC we always look at the new set and usually look at the old one and keep the old one.

    Dropped gear should always have a real advantage over crafted gear, actually there's in my mind three type of dropped gear.

    Open-World Gear (worst then crafted)
    Dungeon Gear (Better then crafted gear)
    Trial gear (better then dungeon gear)

    For sure this is a generalisation, maybe a vet wayrest sewer should not be better then a crafted set but a City of Ash or an Imperial City Prison they should not have to make compromise on those (in term of being comparable to crafted set)

    As an example Scathing mage is only a 20% proc chance on critical hits which lead to very few chances of proccing actually... it's defenitly not enough in my opinion. It should be like 50% chance to proc on critical hits. That way you know you are being rewarded for your time or as I said in an other post, gives that set 300 Spell damage bonus all the time and 50% when it crit to gives 129 spell/weapon damage to all the group). Maybe gives the 2/3 pièces bonus 159 spell power on each along with the critique bonus.
    There is more to a player's build than just CP distribution and gear.

    Attributes, Mundus selection, food, and potions play a role ...

    In addition, a player in one of your scenarios might be better in PvE or Trials ... but the other one better in PvP ...

    Did say in initial distribution that both player are equally good. I understand the subtility you brought but it's not relevant because as you said both set up can be played differently but in the end the overall advantage one procures over the other is still being notice in most of the aspect of the game considering that in my scenario the max cp was better then the max gear and so it is also the case in pvp I believe with this specific example.



  • Rune_Relic
    Rune_Relic
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    Hi guys,

    I've that debate in my mind for a long time, two player one with max cp but crafted gear and one with 300 cp with ICP/Wgt/Trial set, considering both player are as good, which one should be consider the best player and which one is currently ?

    Neither of them.
    Both are incapable of winning without assistance.

    Cant believe someone is directly associating combat bonuses with any kind of skill.
    #jawdrop
    Anything that can be exploited will be exploited
  • potirondb16_ESO
    potirondb16_ESO
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    Rune_Relic wrote: »
    Hi guys,

    I've that debate in my mind for a long time, two player one with max cp but crafted gear and one with 300 cp with ICP/Wgt/Trial set, considering both player are as good, which one should be consider the best player and which one is currently ?

    Neither of them.
    Both are incapable of winning without assistance.

    Cant believe someone is directly associating combat bonuses with any kind of skill.
    #jawdrop

    @Rune_Relic
    Actually I did consider both as equally good player, which mean both player play with the same skillset. Actually I might have had to phrase my sentence differently so you could get the better picture.

    Who should be the MVP of the group.

    It's actually pretty dumb to compare two player base on skill since this is an ongoing variable. Some player have better pvp skill, other have great pve skill, some are good at tanking, some at Healing. So I don't even see why someone will make a post on the forum in order to compare two ''real player''. It would be absurd and I'm actually surprise you fall for that conclusion.

    //Mathematic logic between capacity to actually achieve the same type of result is way more what I care about.
    Edited by potirondb16_ESO on May 14, 2016 8:27PM
  • potirondb16_ESO
    potirondb16_ESO
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    So what's your intake, @Rune_Relic gear should beat CP or CP should beat gear ? (you can believe it's the same player in those two example)
    Edited by potirondb16_ESO on May 14, 2016 8:37PM
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