There aren't any add-ons that add new animations like this Personality does, as that would not be possible.lookstwice wrote: »Is there going to be much difference than the addon that does currently?
lookstwice wrote: »Is there going to be much difference than the addon that does currently?
lookstwice wrote: »Is there going to be much difference than the addon that does currently?
lookstwice wrote: »Is there going to be much difference than the addon that does currently?
You are thinking of the one that makes your character execute certain emotes when idle, right?
Yes, Personalities are pretty different. They don't make your character do emotes. Instead, they change some emotes, add some idle animations (not emotes) and change our character's stance.
ShedsHisTail wrote: »I have one request which I'd really like to see with the implementation of personalities.
Please make them relate to the constellations. I don't mean make them obtainable through the Mundus stones, but rather just name them after the constellations of the Tamriel and have those personalities be thematically linked. In the Elder Scrolls world, the Constellations correlate to a birth sign, much like the zodiac in our own astrology, and these links relate to a persons personality; which makes this wholly appropriate. Admittedly, this would require renaming the one we'e already getting, but that's such a minor change in order to create a really cool link between a game feature and the world itself.
For instance:
The Shadow (Assassin) -- The Shadow would take the place of the Assassin personality slated for release with Dark Brotherhood.
The Mage -- Is, well a Mage. He's confident and opinionated but he's got better things to do than associate with the common rabble.
The Lord -- The Lord is more refined than your average adventurer. He is well versed in etiquette and culture. He's proud and stately but not above kindness. He can be spotted tossing coins to beggars in order to make them go away.
The Lover -- The Lover is a seductress. She makes the boys uncomfortable because while she's alluring she knows what she wants and plays by her own rules.
The Ritual -- The Ritual is secretive a covetous. Like the Mage, he knows he his powerful, but he hides within himself. His knowledge is his own.
The Thief -- Is similar to the Shadow, but more laid back, less weapon oriented. Less menacing.
The Atronach -- The Atronach is, well the Atronach is surprisingly down to earth. He's just a regular Joe trying to get by.
The Tower -- The Tower is stalwart and stoic. He stands up straight, chest out, shoulder back. He is a bastion of strength and power.
The Lady -- Is the more effeminate version of the Lord. Courtly and courteous, she's nurturing but authoritative. Respectful and respected.
The Warrior -- The Warrior is a grizzled veteran. He's the mercenary. He's seen some sh!t and has a dozen war stories he could tell at the drop of a hat.
The Apprentice -- The Apprentice is like the Mage, but more humble, studious. He has questions rather than answers, which makes him friendly and outgoing.
The Steed -- The Steed is the athlete. Ready to go at a moments notice. Nothing makes them happier than getting up early and going for a run. Their idle animations would involve lots of stretching and moving about; like a jogger waiting on a crosswalk. They're insufferable.
In all, I think sticking to the constellation theme for personalities would not only provide a wide array of choices for players, but also help prevent the drift I'm starting to see from incredibly unique MMORPG, to just-another-fantasy-RPG. A small detail which would bring ESO back to it's Elder Scrolls roots.
-- Sheds-His-Tail