Let me start by saying that I like playing many different toons. It helps me get a sense of the capabilities of all the different classes. So this issue is very poignant to me, may not be to someone that has just a main character and has leveled them to max. Woo-whoo your done congrats!.
Playing many different alts it makes my eyes roll back into my head thinking about how much time I need to spend just leveling skills. I am not blaming anyone for that, it my decision to level a bunch of different characters/toons.
I do have some questions though:
1) Even after leveling several characters I still can't get a handle on the experience needed/required for skills. It seems very inconsistent. I PVP to get vigor, get it, step on a spider, I get a message Vigor is ready to be morphed (not that quick but you get the point). However I spam, use Necrotic Orb for hours/days/weeks, it is still only rank 2 on the base skill. What the heck is up with that? Is there an internal computation, "this skill is too powerful so slow down the leveling of it"? Why aren't the skills set to level with the exact same experience requirements?
2) Why do we (still) have base skills? When you start a new character and you skip the tutorial, you start at level 3 and you have a couple attribute points and three skill points. I have to make decision right there what type of character I am going to play, a magicka based character or stamina. However I may have to use a magicka based skill before I can get to the morph that allows me to use stamina (if that is where I chose to put my attribute points). That is more than just at the start of the game. I won't get some higher level skills until I level the character more spend more attribute point in specific attributes and the problem is exacerbated. My perception is this is more of an issue for stamina builds than magicka builds. Would the game be harmed critically if base skills were removed and all skill immediately allowed you to morph them upon selection? I don't think so, do you agree/disagree?
3) (Dragonknight specific question) Within Dragonknights CLASS SPECIFIC SKILLS, why is there no execute skill? Sorcs have one, Templars definitely have one of the most powerful in the game, and Nightblades have one. I don't see one in the Dragonknight skill tree. This is my newest alt so maybe I am just missing it. Again I am not talking weapon skills just CLASS.
Bottom line, I'd like to see skills level consistently. I think that might help new players coming to the game (might). You could know if I do x number of quests or PvP or whatever and the skill will level.
I'd like the base skills to be removed. They simply add confusion at lower levels, since the end game skill you will be playing with may be completely different in effect and cost.
Thoughts?
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