Giles.floydub17_ESO wrote: »Sorry. You lost me at get rid of classes. It would make this the most boring game ever since there would be only one build period and if you didn't play that build you suck big time. Seriously.
Giles.floydub17_ESO wrote: »Sorry. You lost me at get rid of classes. It would make this the most boring game ever since there would be only one build period and if you didn't play that build you suck big time. Seriously.
Giles.floydub17_ESO wrote: »Sorry. You lost me at get rid of classes. It would make this the most boring game ever since there would be only one build period and if you didn't play that build you suck big time. Seriously.
A totally valid criticism, except I wonder why there isn't only one class and build that everyone plays now?
ILLESTGLIDER wrote: »Giles.floydub17_ESO wrote: »Sorry. You lost me at get rid of classes. It would make this the most boring game ever since there would be only one build period and if you didn't play that build you suck big time. Seriously.
This is probably going to happen anyway. When they remove vet ranks how long will it take to grind a max level toon? 6-8 hours? Everyone will just roll for the new meta and have it by the end of the day.
Had the game just come out, I would have agree'd with you. We've played this game far too long to do a revamp of something like that now. There's really only a few things they need to do, to even everything out IMO.
1- Stop stacking shields, take the greater strength one and give all classes access to one of similar strength.
2- Equal healing: No Class in the game should have an "Oh sh*t" heal spell and go from 1/3-1/4 health to full health, yes it does happen, even in Cyrodil. I'm a Templar and suggesting this change. If each class had access to an equivalent healing spells(both single and group), NO class would be pigeon holed into a "Healer" class. Since EVERYONE has access to Restoration Staff skills, up the healing done there as well as on the other Class Skills. Everyone should be responsible for their own healing in this game. Then we wouldn't have people standing in red(stupid) circles screaming "HEAL! HEAL!" because they are too damn lazy to move out of it. Equal healing regardless of class lets everyone play how they want. If someone wants to specifically go as a healer, they would still have the means to with Class Group Healing and Restoration Staff skills.
3- Tone down ALL damage Skills(especially executes) and increase the amount of points for an Ultimate Skill. It's an Ultimate and supposed to hit like a truck but it shouldn't be able to be re-cast within 1 minute. We shouldn't need a WB, Crystal Frag, Ambush or Dark Flare hitting for 20k+ damage on Crits. Where's the fun in a 2-5 second fight? These fights require 0 skill and are the main reason people are saying nerf this and nerf that.
4- Gap closers: Every gap closer should have a min/max distance required for it so it cannot be spammed over and over. If your 5m away from the target it cannot be used, you have to be in excess of 20 meters to use the ability. All gap closers should be equal in cast time/animations.
5- Revamp any skill that does the following: High damage, CC and knockback/Stuns. We have over 300 skill points to use in this game, why should there be 1 skill that does all 3 of those. Or at least add in a cast time so it cannot be spammed over and over.
With those 4 changes, they can stop god like builds that take 0 damage while destroying other builds. Everyone has an equal shield, healing abilities and damage output. With these changes, it would bring all of the classes more balance and would rely more on build ,gear, skill and tactics instead of Stack SD/WD, Regen and Max stats.
Or, we could just stop bitching so much about minor issues.
Or, we could just stop bitching so much about minor issues.
Thanks for the responses to this thread. When I first had the idea for this thread it was sarcastic, as I wanted to tell people to stop moaning about classes, as I think we chose our class and should love it or reroll.
But the more I thought about a classless ESO the more I was convinced it would give far more variety to the game, allowing people who wanted to have pets, invisibility and healing all in one character (if they were silly enough to want it).
As a final thought, I feel like the consensus in these responses is that there is a pressure within this game to choose the min/maxed ultimate cookie-cut-out build. I understand the need to be competitive, but I can't help but feel a bit sad that individual and creative builds are so much less attractive than meta builds.
Or, we could just stop bitching so much about minor issues.
Thanks for the responses to this thread. When I first had the idea for this thread it was sarcastic, as I wanted to tell people to stop moaning about classes, as I think we chose our class and should love it or reroll.
But the more I thought about a classless ESO the more I was convinced it would give far more variety to the game, allowing people who wanted to have pets, invisibility and healing all in one character (if they were silly enough to want it).
As a final thought, I feel like the consensus in these responses is that there is a pressure within this game to choose the min/maxed ultimate cookie-cut-out build. I understand the need to be competitive, but I can't help but feel a bit sad that individual and creative builds are so much less attractive than meta builds.
Giles.floydub17_ESO wrote: »Sorry. You lost me at get rid of classes. It would make this the most boring game ever since there would be only one build period and if you didn't play that build you suck big time. Seriously.
A totally valid criticism, except I wonder why there isn't only one class and build that everyone plays now?
Anyone else notice that so many of the recent discussions are about how overpowered nightblades are (in just one picture lol!), or how underwhelming something or other about blah blah blah is.
So this is my idea on how to make the elder scrolls online into an elder scrolls game, in that you can choose to play anything. In the process it will undermine ALL of the whining about class balance, and even though it will seem pretty drastic, it really can't be that hard to implement.
Get rid of classes... and instead we choose any three skill lines at character creation.
The current system of grouping three skill lines together and calling it a class seems sensible, until you wonder what dawn's wrath and spears have in common (picking on the templars). So much of the dark brotherhood patch is about making each class have valid stamina options, which is applaudable but clearly isn't going far enough for everyone. By getting rid of classes and giving everyone every option then no-one can complain that their class is unbalanced, only there choice of skill lines was.
It gives us the option to create brilliant or useless individual ways to play, but if you like your current set-up then just stick with the skill lines you have.
Please discuss this as angrily as you can, because I don't see a drawback, and I'm sure ZOS would benefit from adding a class respec scroll to the crown store.
Anyone else notice that so many of the recent discussions are about how overpowered nightblades are (in just one picture lol!), or how underwhelming something or other about blah blah blah is.
So this is my idea on how to make the elder scrolls online into an elder scrolls game, in that you can choose to play anything. In the process it will undermine ALL of the whining about class balance, and even though it will seem pretty drastic, it really can't be that hard to implement.
Get rid of classes... and instead we choose any three skill lines at character creation.
The current system of grouping three skill lines together and calling it a class seems sensible, until you wonder what dawn's wrath and spears have in common (picking on the templars). So much of the dark brotherhood patch is about making each class have valid stamina options, which is applaudable but clearly isn't going far enough for everyone. By getting rid of classes and giving everyone every option then no-one can complain that their class is unbalanced, only there choice of skill lines was.
It gives us the option to create brilliant or useless individual ways to play, but if you like your current set-up then just stick with the skill lines you have.
Please discuss this as angrily as you can, because I don't see a drawback, and I'm sure ZOS would benefit from adding a class respec scroll to the crown store.