Just got to the end of Selene's web on normal difficulty.
We fought the spider and killed it. Immediately after the message "Activity Completed" appeared, the spider exploded and a woman came out and started slaughtering us.
We were literally 1 hit away from killing her before we were wiped out, spawning us back to before we fought the spider. Instead of repeating the last fight, one guy just ditched us and left, so now we're a player short. As the activity is supposedly complete (IT ISN'T!!!), the finder is doing absolutely nothing to find a replacement.
Right now, we're sitting at the edge of the giant spider web, waiting for our glorious leader to find a 4th. All because the stupid finder called a victory prematurely.
So, uh...why does it do this? Why does it say the activity is complete when we haven't actually finished the dungeon yet?
EDIT: So unbelievably freaking close to raging right now. After an hour of inviting random people to help us, we still couldn't beat it (the people we invited couldn't perform their roles properly), and all allies but one gave up and left.
I tried to go back into the Activity Finder again to find more allies, but because the current activity was incorrectly labelled as "complete" it tossed me back out of the dungeon so it could start the whole thing over again.
That's it, screw this, I'm done. Not playing the game for at least a week after this, it's making me want to punch a hole in my door.
If someone from ZOS is reading this, can you please leave a comment to acknowledge this bug? It'd help put my mind at ease and calm down.
Edited by Azurephoenix999 on May 9, 2016 8:51PM Guildmaster of Spectral Liberty - Xbox One - European Megaserver