I would like a massive, massive library dedicated to Hermaeus Mora.
A housing ladder, or some kind of system where I can expand on my house over time.
Something along the lines of this:The cost to upgrade the house would increase every time an upgrade is purchased. For example:
- Shack - Player starts off with a basic shack, with room for basic furniture.
- House - Now the shack can be expanded to be made of more pristine materials, with room for more decoration, including an established garden to grow provisioning foods or alchemical ingredients that can be harvested daily.
- Homestead - Large home (multiple rooms and a second floor), now opens the option to hire an NPC as an assistant (could be from a choice of NPCs put in the game specifically for this purpose, or NPCs you've befriended from previous quests).
- Hamlet - The addition of a secondary building alongside your house for your assistant to stay, as well as a stables and personal stablemaster to care for your mounts (all of your mounts will be on show here).
- Settlement - Allows for the production of the following structures:
- Lumbermill/Crop Farm/Animal Pasture/Mine - Gain materials daily from workers.
- Bank - Gain gold daily through pawn/investments made by locals. (+ Access to a personal banker).
- Merchant - Gain a container daily (contains items to sell or a random item/armor piece)(+ Access to a personal merchant).
- Crafting Laboratories - Less research time needed for unknown traits/Increased luck for improving items/Etc. Includes:
- Blacksmith
- Woodworker
- Clothier
- Alchemist/Toxicologist
- Enchanter
- Chef- Estate - [Maximum] Settlement is given this status when all improvements have been made, and all crafting professionals have been hired. Guild and Faction liaisons can now be found at the estate, offering unique bonuses respectively:
- Alliance Representative (Dominion/Covenant/Pact) - Increase to AP gains.
- Mages Guild - Increased power of Mundus Stone boons.
- Fighters Guild - Increased damage towards daedra/undead.
- Undaunted - Increased chance of getting better loot from dungeon bosses/Undaunted chests.
- Thieves Guild - Increased gold gains from selling stolen items.
- Dark Brotherhood - Increased amount of Dark Brotherhood contacts that can be done daily.
- Other Factions (these would mostly be cosmetic, but they'd hang around estate after the related quests have been completed, e.g. Baandari peddlers, Morrowind House associates)These prices may be high, but this is >the< housing system that would last for the game's lifetime, and is a good excuse to save up gold. Of course, there would be furniture/interior decorations to pay for with gold too, but there would also be Crown Store alternatives if players are willing to spend real money, as well as Crown Store exclusives.
- Shack [Initial House] - 25,000 Gold
- House - 75,000 Gold
- Homestead - 150,000 Gold
- Hamlet - 250,000 Gold
- Settlement - 400,000 Gold
- With improvements costing 50,000 Gold each and the crafting professionals costing 25,000 Gold each.- Estate - 450,000 Gold (cost of the 6 possible improvements and 6 possible crafting professionals)
Obviously these stages, bonuses, and numbers are all just examples that represent what I would ideally like to see out of the housing system (or something similar). As I would personally want something a bit more enticing and complex than buy this one house and decorate with 1 of 3 interior styles, with no sense of achievement or customisation.
This made me laugh so hard. I want this too! @ZOS_GinaBruno @ZOS_JessicaFolsom Can we have a pool party with this option? You developers will obviously be invited!WhiteCoatSyndrome wrote: »And you know that totem in the Shad Astula questline that launches you into the air? I want something like that, and a large pool/pond to launch myself into with it.
bloodenragedb14_ESO wrote: »I want it to be completely instanced so everyone has access to it, none of this 'limited land' crap some mmo's do.
ZOS would make more money and make more people happy if everyone has access to a small instanced zone where they can build their own playground.
Personally i think a great example of what should be done is what RIFT does, allowing us to control size, clipping, and what have you of each individual item.
Korah_Eaglecry wrote: »I was thinking that when Houses eventually come out that it would be nice if we could add things to the environment (through quests, coin and a bit of leg work mixed in) to give Crafters something to return home to other than something to log out at at night or decorate.
Its a pretty simple concept and depending on the road ZOS plans to take with Housing. It can be easily implemented. Adding crafting nodes to the houses would give Crafters another means of gathering mats and tempers.
The type of things ZOS should maybe think about
- A botanical garden for the Alchemist and Clothier.
- A small Mine dug up behind or near the Player House for the Blacksmith.
- An animal pin for pigs, cattle and other beasts for the Clothier and Provisioner.
- A vegetable garden for the Provisioner.
- A few respawning fallen logs on the property for the Woodworker.
- A archaeological area for the Enchanter to dig up Runestones.
Each area would have a chance of spawning different mats depending on how many skill points Crafters have spent in leveling up their skill line.
Personally, I'd love an altar room where you could build a shrine to your favorite Aedra or Daedric Prince! You could then give offerings to the shrine to get their boon, a buff, for the day.
bloodenragedb14_ESO wrote: »I want it to be completely instanced so everyone has access to it, none of this 'limited land' crap some mmo's do.
ZOS would make more money and make more people happy if everyone has access to a small instanced zone where they can build their own playground.
Personally i think a great example of what should be done is what RIFT does, allowing us to control size, clipping, and what have you of each individual item.
I highly doubt it will be open to all. In some games u bid for it and highest bidder wins. i think they will implement a simillar feature or its a straight first come first serve basis, after direct purchase from the crown store. Thats the biggest issue with mmorpgs, too busy trying to monetize everything, instead of focusing most of their time on the game itself.
Armories that save gear, champion point setups, skills setups.
With the ability to change in the fly in game.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Edited a bit, but this is basically what I want ^. But it should be noted that I want each basic piece of furniture to have 1 version per racial style. That way if I want a khajiiti style bed vs a dunmer style bed, I can do that.I would love to see 3 housing "types" offered
- In-city apartments
- In-world wilderness cabins
- World adjacent instanced plots of land on which to build what I want
What I would like to have:
- The ability to display trophies
- Interactive, moveable furniture of all kinds
- New trophies based on trials, raids and DLC.
- The ability to have our pets around our home
- Shrines to the Gods & Daedra we can place around our home.
What I do NOT want in homes:
- ANY kind of direct home-to-bank connectivity
- Full Crafting Stations in homes
- In-home merchants/bankers/fences
I really want is more customization to my character like BnB or BDO.