Shadowfx1970 wrote: »Shadowfx1970 wrote: »Shadowfx1970 wrote: »Shadowfx1970 wrote: »What happened to gaming.. well.. here's the abridged version.
Once upon a time many moons ago in the 1980s there were these things called game parlors. When we finished school.. we would grab our bags, our stack of coins that we'd raided from the parents coin jar stash, and spend until 5-6pm plugging coin after coin into game after game.. with friends and complete strangers standing by our sides yelling screaming and getting into it just as much as we would. Come 6pm we would scuttle home and face the third arse whooping of the week for being home late for dinner.. (and one once a month for the missing coins).
In the 1990s some of these lucky mates had parents who spoiled them rotten for Christmas and laden them with NES's and Sega Master Systems. We would spend summers glued to console game after console game.. Battletoads.. Ski or die.. California games.. Top Gear.. over the years the consoles evolved.. we got the SNES and the MegaDrive.. the scenery never changed. You still spend hours at your friends houses throwing controllers at the couch in frustration - but sharing the best moments of your childhood together.
Slowly the arcades disappeared as consoles took over the world. You no longer were in that environment where you met new people but the social aspect was alive as ever with your mates.. there was still that human connection.
A paradigm shift began in the mid 1990s with the clear separation between PC and console gaming.. we had discovered 9600 baud dial up modems and bulletin boards. I got a 14.4k when it came out and I was the king of the area. Then when 28.8's arrived I was dethroned. Big titles began to appear where you didn't even need to get up and go to your friends houses.. that's when we got Command and Conquer.. and the original Starcraft with the ability of making a direct dialup connection between friends landline phones. This was the Era of father's yelling 'oi get off the bloody computer boy I need to use the phone'!.The phone calls you made to your friends saying 'are you ready? im going to dial in'.. the begging your parents to get a second line installed..
This again evolved faster than we could catch up to. Almost before we knew it the bulletin boards all began dropping their traditional software on a CD models and joining the new revolution called the Internet. Suddenly the world just got a LOT bigger. Bulletin Board providers became ISP's. Local Bulletin Boards that once had close online communities suddenly took a gigantic dive into the pond.
The universities were already miles ahead on this.. they had already begun rolling out DEC AlphaServers by the truckload.. buying entire IPV4 Class A subnets and getting onboard. When we got to university we were just in time to see this evolution.. Once we got past the glorious red box of *** also known as Novell Netware, we were opened to this whole new world. Gaming changed. Sure the universities barred the ability for us to actually install and play anything decent on their LAN's.. but as they provided us with free Shell accounts, we discovered for the first time early Online Gaming in the form of MUD's/MOO's. I still recall 16 of us sitting in a lab at 5am clacking away on Honeywell Mechanical keyboards.. playing the LPMUD Ritual Sacrifice. Everyone's brows furrowed.. staring at the 14" CRT Screens.. in our own worlds. Silence except for the clacking of keys. Silence except for the first person yawning and stretching at 6:00AM and yelling across the lab 'Does Anyone Want to come for a McDonalds Breakfast run?'. This was the unanimous call for everyone to stop laying and reach for their wallets and a post it to write their orders on.
Even though we were all together in a lab.. the gaming experience had changed. We were no longer connected as before.. even though by copper wire we were. As we all began to get home dialup internet accounts we gradually stopped going into Uni at 3am to play our MUD's there.
This was what changed gaming (and for the bigger part.. people). For years we clung on.. arranging days where we would all pack up our PC's and converge on a predetermined location (the friend with the fastest Internet house). Hours of fiddling around with stupid BNC terminators and IPX/SPX networks just to fire up a local HL2 Counterstrike 0.9 Beta Server to spend a day of fragging and carrying on as gamer boys did. As networks and games evolved.. the humble LAN Party disintegrated. No longer did you look forward to going to a LAN to leech as many new movies and games as you could.. you could just fire up IRC and smash the FServe/FTP channels for what you needed. Hosted Servers became more stable and online gaming evolved. I miss those days.. even for a brief period LAN Centres appeared, trying to win back that social crowd in a fixed location.. but even those failed.
Once we no longer interacted as humans, and turned to text on a screen - we lost our social skills. People on the Internet became something else. Being so focused in their own little world they lost the human skills developments that were needed to be social. The Internet became a place where cowards could hide behind keyboards and say what they really felt without retribution or fear of a punch to the head. If this was the 1980s and you said those things in a schoolyard you would get your head beaten in plain and simple.. if you cut in at a Game Parlour when someone elses 20c piece was sitting on the machine as a sign that it was 'reserved' you got your arse kicked plain and simple. Fast forward to 2015 and we have an entitlement society where players want everything their way, and its all about me me me.
It's easy to say <insert X MMO here> killed gaming.. but this is simply not the truth. The problems had begun well before EverQuest Dropped and just devolved further after that. Only those who saw the evolution of how gaming changed will ever understand the landscape that is the norm today. The Internet was essentially what killed it. Once you took away the ability for people to interact together collaboratively in person, you took away part of their humanity and we have spiralled into a society that lacks values across the board now with the younger generations seeing these behaviours as 'the norm'.
MUDs were the bomb. My favorite online era too date.. with EQ1 being a close second.
Just good times, good social experience.
In grad school I wrote a MUD based on Forgotten Realms (started out as a semester project, oh the good ole days) at one point, had 35k unique users which was pretty good for those days. I also played Sojourn until the split.
Good times... Things won't ever be that good again.
A friend of my fathers actually created the first game called a M.U.D. at Essex university I was about 7 at the time, I think it was the first or at least the first in the UK I played a few as I got older and one of the original 1980s ones is still around it's called Avalon I occasionally still play when I want a text driven game.
lol I never mention it cause usually you get the same old response of Everquest or Wow was the first mmo's from the mainly younger generation.
Geez showing my age now.
Interesting I always thought Richard Bartle was the first one wo did that in Essex, but wiki says, it was Roy Trubshaw (never heard of him before), who later gave it over to Richard Bartle. Some MUDs are still quite alive, this is not a totally dead era of online gaming.
It is quite interesting, that the german mud, which is quite popular still, is as well called Avalon - avalon.mud.de - just checked at 4:32am in the morning 33 players online - that is a lot for a MUD.
Edit: what is as well interesting to know with a mud is, that the content is actually player created. If someone has played for long enough, to know enough about the game world, he can become a wizard or noble and can help to create the game world and create quest and other stuff for the game world. He normally ends his career as a player and becomes a developer - I found this to be a very interesting concept.
Oh it's Roy! Thanks for that I thought his name was Rob it was a long time ago and I think I only met him once.
EDIT: I didn't realise it was on Wikipedia, never really thought about it until it was mentioned in this thread, interesting read, one of the first text-based games I played was the wizardry series.
Yes, and the first was MUD1 - https://en.wikipedia.org/wiki/MUD1 - interestingly enough they had even a commercial paid version of it later. I think another one was "british legends" which was out in the early 80s already.
What I find quite interesting is, that even the idea behind second life - socializing, user created content - was as well in the MUD world present. There was a type of mud, which did not have combat but was just for social interaction and creating content and share it with others - I just do not remember the type of MUD it was.
I do believe although I might be mistaken and I'd have to research it more, the scientific community used and still use a type of MUD for social experiments and to develop new ideas in tackling world problems such as resource management.
It just amazes me how the deeper you dig into the gaming world the more you discover.
This could be, there is a new way to incorporate non-scientists (the public) into science - this area is called public science. There are lately as well projects to make this into MMOS - MMO (public) science - by integration of scientific tasks into MMOs. The first such project is "project discovery" in EVE online, where people help to classify proteins in certain cell types with the goal to create an atlas about the distribution of proteins in the human body. And this is extremely helpful to science, using the human capacity for pattern matching to get this done quickly. Project Discovery has been a huge success in EVE and for science. The results will be used by a myriad of scientist in the future - gaming mixed with science can actually work.
I may have to revive my EVE account to check this out
Your perspective is skewed by nostalgia. Those behaviors you claim are new have always existed, kids brawling with each other and breaking controllers because they got worked up over early console games, exploiting for infinite lives in Super Mario, client side code changes to toggle god mode in almost all pc games and many console, and on and on.
And the gaming community has always had a combination of personalities and behaviors, just like everywhere else in the world. Some people are helpful, kind, and altruistic. Some people seek challenging activities and adrenaline rushes, some people want to coast on the efforts of others, and some people are abject wretches. Just like in every workplace, every school, every sport team, everywhere.
Wear these, and move on to telling kids to get off your lawn.