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Question regarding Dragonknight builds

Torielle
Torielle
Hello fellow Elder Scrollsians!

I'm a recent addition to the community here. Having never played an Elder Scrolls game before, I'm still very new to the universe but so far, I've really enjoyed the game. It's aesthetically pleasing and the lore is fascinating, however I've run into a problem...

As a longtime WoW player, I'm used to the classes being a bit less malleable in terms of stat allocation, specialization choices, etc. I've played a DK to level 9, and despite having a good time doing it, I'm struggling with how to build her.

I'm interested in doing something with a 2hander or a Destruction staff that'll allow me to solo without any major difficulty, but I'm still not sure what the best way to go about that is. Should I focus entirely on Stamina/Magicka and ignore Health? Or build primarily Health and balance that out by wearing Light or Medium armor?

My current gear:
—2 light, 2 medium, 3 heavy (Armor)
—2handed sword

My current stats:
—4 stamina
—2 health
—2 magicka

I don't need a comprehensive build that covers percentage breakdowns, "best in slot" gear and the like, all I'm interested in is a general guideline. How important is it to have a ratio of health to magicka/stamina? Most posts I've found on Google are from last year or the year before, so I'm not sure how much has changed in that time.

Any advice is greatly appreciated! Thank you!
  • phaneub17_ESO
    phaneub17_ESO
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    The more you spread out your stats, the more it's going to hurt you in the long run. Since abilities are based around your max stamina or magicka depending on what they consume, you'll have very low damage if you continue to spread your stat points. Pick one side and focus on that, try to keep at least 5 light for magicka or 5 medium for stamina; full 7 isn't that bad either or 5/1/1 is a usual choice for dungeons.
  • J011Y_R063R
    I have seen many people have a similar issue early on in the game. I would personally say that if you want to go magicka then your points should go into magicka and the same for stamina. If you want to tank then put points into health.

    So I guess first things first, by focusing your primary role you can ultimately worry less about spreading your points thin.

    Secondly, Heavy attacks recharge the main stat that utilizes the item currently equipped. So if you are a castor and use magicka then by doing a heavy attack with the staff you are actually replenishing your magicka pool.
    So your weapon should ultimately reflect the build you are leaning toward.

    Third when you do pick the style of playing you like, at first you are going to want to dump all attribute points into it to raise your pool of that resource (stamina or magicka). If you are wanting to do a healthy mix of both that is fine as well but you will struggle in the early levels as it is a hard thing to maintain your resources with a resource pool that is small.

    Now all that being said, I currently have a Dragon Knight (DK) that I play with as my main character and I highly advise a stamina build with 2H Maul and a bow. It allows for excellent single target damage (Vet 13 with regular 15-17k crits) as well multi target damage with the bow (Volley and arrow spray -> scorched earth and bombard) this will make leveling a breeze. I hope this helps as I love the DK. If you have any more questions about skills and how to set up your rotation with this build please let me know, I would be glad to help.
    Xulldarri - Orc, Dragonknight
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  • Torielle
    Torielle
    Thank you both for your insight!

    I had a feeling that spreading my points thin wasn't a very good idea. I'll probably stick with a stamina build since that's what I've already invested the most points in, and I'm having fun carving things up with my sword :P

    What's a good ratio to stick with in terms of attribute allocation? Even if I'm building stamina, I should probably occasionally throw a point or two into health so that I can afford to take some damage, right?
  • phaneub17_ESO
    phaneub17_ESO
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    Try going for every 1 health, get 2 stamina. You can reset it later on if you find that survival is not an issue.
  • Acsvf
    Acsvf
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    You can put points into health, but don't go for both magicka and stamina. Just for leveling, I personally would recommend putting all points into magicka or stamina depending on your respective build.
    Edited by Acsvf on May 5, 2016 6:35AM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

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  • AverageJo3Gam3r
    AverageJo3Gam3r
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    For PvE solo leveling, having a slightly higher health pool is not a bad idea for a DK, since your main heal early on is dragon blood. This heals you a percentage of health lost, so a higher health pool means bigger heals. Later on, you can afford a smaller health pool because you'll have rally (last skill in 2H) and vigor (a skill gained by playing PvP) as your main heals.

    You can always respec later. If you're a DPS, your goal at end game will be 20K health then as much stamina as possible (for a stamDK) or as much magicka as possible (for a magDK).

    Tanking is a different story. Don't level as a tank because it's super slow. Tanks don't deal much damage so it takes longer to kill stuff and complete quests. If you want to tank, wait until you get to level 50 then respec into a tank.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Also, forgot to say that race is important too. For example, nords get extra health as their racial passive, so nord DKs don't have to put as many points into health as say, a dark elf.
  • Torielle
    Torielle
    I'm playing a High Elf (I know, going against the grain), which I know makes Destruction Staff/Magicka a more viable build. If I decided to play that style, would my build essentially be the same, just replace Stamina with Magicka? At this point I'm already more points deep in Stam than Mag, so would switching be unwise? I'm still not sure how to refund attribute or skill points...
  • Xvorg
    Xvorg
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    Torielle wrote: »
    I'm playing a High Elf (I know, going against the grain), which I know makes Destruction Staff/Magicka a more viable build. If I decided to play that style, would my build essentially be the same, just replace Stamina with Magicka? At this point I'm already more points deep in Stam than Mag, so would switching be unwise? I'm still not sure how to refund attribute or skill points...

    First, hurry up to Grahtwood, which is the second zone for the AD. There you have the shrines where you can respec (both, attributes AND skills, for a certain amount of gold). In the center of the zone is Elden Root, beatiful city where the shrines are available.

    Second, stam is associated to 4 weapons: S/B, 2H, DW and Bow. It is highly recommended to use one of those skills if you go stam. Magicka is associated to the 4 staves: resto and the 3 destro (ice, flame, lightning). If you are an Altmer. you have a bonus on destro staff, but it doesn't mean you can't use any other weapon. Only the XP to get the line is better. Though, it is a solid choice to be altmer and use a destro staff.

    Third, even copied build are not the same here. Your skill as player counts a lot.
    Edited by Xvorg on May 5, 2016 4:21PM
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  • Fellenore_Ewalion
    Fellenore_Ewalion
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    all points on Health -> tank
    7 heavy armor
    sword and board as weapon

    all points on Stamina -> weapon dps
    6 medium, 1 heavy armor (chest)
    2 handed, s&b, bow or dual wield as weapon

    all points on Magicka -> healer, magicka dps
    Destro staff, resto staff and dual wield (!) as weapon
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  • Eocosa
    Eocosa
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    Lots of good advice here already!

    Since you are leveling make sure to wear at least one piece of each armor as that will level up all 3 as you quest and then when you are at endgame you won't have to worry about it. You will also want to do this with a skill of each of your 3 class skill lines.

    Since you come from WOW I'll try to break it down for you that way. Essentially at cap you can decide if you want to be a tank, healer, or dps regardless of whichever class you picked.

    Heavy armor is primarily used for tanks only just like plate mail was used by the tank classes. As a tank class you can decide to go magic or stamina based where a magic based relies a lot more on class skills and stamina based is more of a straight sword and shield type (think protection warrior for stamina and perhaps protection paladin as magic). I'll leave one of the many fine end game guides to hash out the finer points however.

    Healers essentially wear light armor and go magic star based along with a restoration staff. Not a lot of wriggle room with this and you'll essentially play like a priest class.

    Dps comes in 2 major styles like tanking: magic or stamina. Magic dps wear robes use a destro staff (or two swords at end game but while leveling use a staff) or restoration staff and blast mobs with their ranged damage, staff abilities, or class abilities. Think Mage, elemental shaman, etc. Stamina based dps wear medium armor and use a typical weapon such as dual wield, 2 hander, bow, etc. you will use mostly weapon skills with the occasional class skill that you "morphed" into a stamina based skill generally. Depending on your weapon you can play like a pet less hunter (unless you rolled a sorceror), a rogue, a fury warrior, arms warrior, etc based on which skills and weapon you pick.

    People who refer to a 5/1/1 armor set up usually refer to a passive skill you can get from the undaunted line which boosts your stats by 2% for each "weight" of armor you wear and thus by wearing all of them like this you still have a majority of your main for the stat Passives and any 5 piece bonuses for that weight as well as an extra 6% of all your stats for having all 3 weight worn.

    For race, at end game it DOES matter if you are a min/maxed and as an altmer you picked essentially the best magic based class, but just like in WoW you can still do whatever as anything (I'm an Orc sorceror tank for example).

    Don't get too worked up min/maxing now as you can respec later in game and just enjoy the ride!

    Any ther questions, feel free to PM me and I'll do my best to help or at least point ya in the right direction. I've played MANY MMOs so I can do my best to make things in this relatable to past experiences if it helps too haha!

    Have fun!
    E
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Don't worry about points invested right now. You can always change it later. Instead focus on how it feels. Do you like:
    1. Using lots of weapon skills while having great resource management with one of the best ultimates in the game (dragon leap)? Then go stamDK
    2. Using lots of damage over time flame-based attacks to whittle an opponent down while have tremendous healing and survivability? Then go magDK

    Either can work and both are super strong for PvE. In PvP, stamDK is a little better solo. MagDK is one of the strongest group-oriented PvP classes available.

    Don't worry about rushing ahead to find the respec shrine. You'll naturally come across it around level 15 or so if you just follow the faction story quests. I'm assuming you're in AD as a high elf. If so, the respec shrine is in Elden Root, the big tree city in grhatwood
  • Torielle
    Torielle
    Thanks for the helpful input, everyone :)

    So, a few days later, I'm on the cusp of level 15 and decided to try using a Destruction Staff instead. It's been a lot of fun, and given the slew of benefits that being an Altmer brings, I'm inclined to switch to a Magicka build and ditch the Stamina line.

    As I've noticed a decent amount of flexibility between the classes and armor types, I'm still wearing mostly heavy armor (5/1/1), but I'm wondering if I should be investing in passive damage mitigation skills, such as those found in the Draconic Power/Earthen Heart/Heavy Armor skill trees. Would that help for leveling? Or are those extra percentages only really useful if you're building a tank?

    TL;DR — For leveling a Magicka DK w/ staff, should I go for heavy armor and damage mitigation skills or light armor with magicka enhancing skills?
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    Heavy armor magDKs are common in PvP using sword and shield and resto staff. In PvE, most players go with destro staffs with light armor.

    And yes, unlock all the passives. You'll have plenty of skill points as you complete faction/main quests and collect sky shards.
  • Torielle
    Torielle
    Heavy armor magDKs are common in PvP using sword and shield and resto staff. In PvE, most players go with destro staffs with light armor.

    And yes, unlock all the passives. You'll have plenty of skill points as you complete faction/main quests and collect sky shards.

    Cool—I was thinking about getting a one handed/shield combo to switch to during tougher group fights.

    I'm just wondering how a hybrid build would work during leveling. If I strike a balance between armor/health enhancing skills and magicka enhancing skills, while wearing mostly heavy armor, would that work out to decent damage and survivability? Or should I focus all on magicka and wear mostly light armor?

    Currently my version of survival is running around, staying one step ahead and throwing spells at the more difficult veteran mobs or groups of mobs.
    Edited by Torielle on May 8, 2016 12:48AM
  • Acsvf
    Acsvf
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    Torielle wrote: »
    I'm just wondering how a hybrid build would work during leveling. If I strike a balance between armor/health enhancing skills and magicka enhancing skills, while wearing mostly heavy armor, would that work out to decent damage and survivability?
    Health/Magicka isn't a hybrid. Yes, it'll work, but I'd suggest you rely on food or Orsinium drinks to up your survivability. Being sustainable during leveling is important- it's just that much easier with light armor.
    Torielle wrote: »
    Cool—I was thinking about getting a one handed/shield combo to switch to during tougher group fights.
    For magicka users, the weapon choices are significantly less important(sorcerer being the exception). Generally you would either go with Dual Wield(more damage), 1h&S(Defensive posture reflects spells), Destruction Staff(for weaving) or Restoration Staff(for healing others or using healing ward).

    Using 1handed/Shield won't make you more survivable in AOE fights. Blocking doesn't do anything against multiple trash mobs as the only thing that you are doing is delaying- you're going to have to kill them somehow. In leveling PVE, where 1h/S comes into play is when there's a boss that uses spells. Using Defensive Posture you can just reflect those spells right back to the boss, making the fight significantly easier.
    Edited by Acsvf on May 8, 2016 2:59AM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

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  • Torielle
    Torielle
    Okay... so the consensus seems to be that if I'm going for a Magicka build and using a Destruction Staff, the best option for leveling is to wear mostly light armor (5 light, 1 medium 1 heavy), focus on magicka passives and invest most of my attribute points into that stat, and then maybe use a Resto staff as my weapon swap?
  • Torielle
    Torielle
    So essentially, I'm just wondering if my character will become the typical caster archetype if I build Magicka/Staff. I'd like to avoid her becoming a squishy "run and gun" type, and rather be able to take a decent enough amount of punishment (while soloing). Can this just be accomplished through Dragon Knight abilities then, such as those found in the Draconic Power and Earthen Heart skill trees? If I'm going to be pouring most of my points into Magicka and wearing Light armor, it seems like those class abilities are my only options for being able to stand toe-to-toe with mobs while leveling.
  • Daveheart
    Daveheart
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    Torielle wrote: »
    Okay... so the consensus seems to be that if I'm going for a Magicka build and using a Destruction Staff, the best option for leveling is to wear mostly light armor (5 light, 1 medium 1 heavy), focus on magicka passives and invest most of my attribute points into that stat, and then maybe use a Resto staff as my weapon swap?

    First, feel free to take or leave my advice, but I've been around since beta and have 7 fully leveled toons and the 8th I've deleted and re-rolled as a 3rd DK.

    While leveling, yes, definitely use 5 light, 1 heavy, and 1 medium with a preference for the training trait on the pieces of medium and heavy. The light armor will level quickly, but with the training trait, the medium and heavy will stay fairly close. Also, at end game, as a caster/light armor build, the only benefit a full 7 pieces of light will have is slightly more sustain, but it will not actually provide any higher damage. However, there's a passive in the Undaunted skill line that will give you 1/2% more of each resource for each type of armor you're wearing. So wearing 5/1/1 is what you'll likely want to be doing at end game anyway. Once you've earned more than enough skill points, you'll be able to spend points into some of the passives for medium and heavy armor to provide a small amount of additional benefits.

    Yes, it's a good idea to unlock the passives, I would probably recommend against investing too many points early on in passives. You'll want to make sure you always have enough skill points to buy the skills you want to use and level. I also recommend leveling a skill to the point that you open up the morph option, but not taking the morph and starting to work on a new skill. There are a couple exceptions for that. For instance, taking the burning embers morph of searing strike is actually the first (non resto staff) heal available to a dragon knight; it's a good idea to take that morph. Waiting to take the morphs lets you eventually try out all of the skills and have all of them available to morph when you respec for end game builds.

    Yes, use a destruction staff and restoration staff initially. I also recommend using the training trait while leveling. For a magicka based DK, I also recommend leveling the Dual Wield and 1 hand and shield skill lines; these both have their uses for PvP, and 1H/shield is the go to weapon for tanking. Leveling these leaves your options open. Another way to level these skill lines is to simply have a skill equipped from them while you're earning experience. My favorite method is to choose one weapon to focus (destro staff) and use the restoration staff as a quest turn-in bar. I'll have 1 heal equipped from the resto line, then a skill or ultimate from each of the class trees and a skill from another weapon tree or two I want to level. When you turn in a quest, swap to the resto staff before completing the quest. You'll earn experience toward any of the skills and skill trees for the abilities equipped on the bar as well as the weapon tree itself.

    Also, I'd make sure to join the guilds (Fighter's, Mage's, and Undaunted) and complete at least the initial quests early on. The intimidate and persuade passives can unlock many neat short cuts in quests and open unique dialogue options.

    Outside of all of that, try posting what server you're on, and I'm sure there will be people willing to help set you up with a crafted gear set and a helpful player guild or two.
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    The Order of Mundus | Nightfighters
  • Daveheart
    Daveheart
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    Also, if you find someone to craft you some gear for leveling, percentage based sets will last you for more levels than a set bonus that's based upon raw stat increases. For example, the Seducer sets provides a flat 8% reduction to skill costs that works the same whether it's at your level or 25 levels under wherever you currently sit. The Twice Born Star set also allows you to pick two Mundus stones, and they all either provide a flat bonus or scale with your level. The TBS set is a max crafting level set, but like I said in my previous set, someone will likely help you out. If you're PC-NA, I'll craft it for you.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Torielle
    Torielle
    Daveheart wrote: »
    Also, if you find someone to craft you some gear for leveling, percentage based sets will last you for more levels than a set bonus that's based upon raw stat increases. For example, the Seducer sets provides a flat 8% reduction to skill costs that works the same whether it's at your level or 25 levels under wherever you currently sit. The Twice Born Star set also allows you to pick two Mundus stones, and they all either provide a flat bonus or scale with your level. The TBS set is a max crafting level set, but like I said in my previous set, someone will likely help you out. If you're PC-NA, I'll craft it for you.

    I am PC-NA, my character's name in-game is Torielle Stormborn, or you can add my tag, @Dracien882 :)
  • Ishammael
    Ishammael
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    Since this is your first character here are a few notes:

    1. Use every skill available in your class lines in oder to both level them up and learn how they work. Pick whichever morph you like... it's easy to respect.
    2. Wear at least one piece of light, med, and heavy armor until they have leveled up completely.
    3. Your race significantly effects your top end power. High elf is easily the strongest magicka race.
    4. Most skills (with just a few exceptions) scale in the following manner: (max-stat + 10.46*dmg)*coef. The max-stat term means either Stamina or magicka and dmg means either weapon or spell damage. Therefore in ESO it is always better to be either full Stamina build or full magicka build.
    5. Deconstruct everything you find in order to level crafting. This can be done easily before v16. Start your crafting research asap and never let it sit idle. It will take a few months max your research.
    6. Run dungeons and get dungeon achievement to begin working on undaunted skill line.
    7. Go do Blackwater Blade PvP. It is really, really fun.
  • Vangy
    Vangy
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    Ishammael wrote: »
    Since this is your first character here are a few notes:

    1. Use every skill available in your class lines in oder to both level them up and learn how they work. Pick whichever morph you like... it's easy to respect.
    2. Wear at least one piece of light, med, and heavy armor until they have leveled up completely.
    3. Your race significantly effects your top end power. High elf is easily the strongest magicka race.
    4. Most skills (with just a few exceptions) scale in the following manner: (max-stat + 10.46*dmg)*coef. The max-stat term means either Stamina or magicka and dmg means either weapon or spell damage. Therefore in ESO it is always better to be either full Stamina build or full magicka build.
    5. Deconstruct everything you find in order to level crafting. This can be done easily before v16. Start your crafting research asap and never let it sit idle. It will take a few months max your research.
    6. Run dungeons and get dungeon achievement to begin working on undaunted skill line.
    7. Go do Blackwater Blade PvP. It is really, really fun.

    ^This pretty much. And here's a little more from me;

    8. Get a friend to craft you gear every 10 or so levels. This way, levelling wont feel like a grind cos you get new toys to play with which you can look forward to. Also you get a good feel of all the different sets like hundings, TBS, nightmothers etc etc.
    Plus low level gear is cheap as long as you dont upgrade them past blue. Blue is so cheap you can do it every 10 levels no probs.

    9. If you want to play stam, try to level up at least 2h/bow/Dual wield. I'd recommend levelling SNB too in case you ever want to PvP as a DK or tank, its faaar easier to level while questing lol.

    10. Join a PvE guild. These people will help you out when it comes to crafting, general advice, maybe you need help with a particular world boss etc etc.

    11. Have fun. Its cheap enough to respec/reallocate/re-craft gear until you end up with a full v16 gold set which will then become a long time investment.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
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