TequilaFire wrote: »I haven't quit yet, and is sometimes for days because of the many others that left.
Sure I can sit there and farm the others below my safe area wall with siege caltrops etc.
Never understand why they line up to die either.
But that gets old so jump down fight the hordes with their emp die and repeat.
Some fun, till maybe enough show up to push them back.
Once the scroll is picked up from the pedestal, the attacking force has 10 minutes to be out of the gate area before the back keep (BM, BB, Warden, Rayles, Farragut, or Kings) reverts to its home color, shutting the gate and preventing anyone else from entering from that point forward. As long as the acroll is no longer docked in that temple, the keep becomes unsiegeable, serving only as a spawn point.
Would solve a great deal of issues, to be honest.
These issues include:
- Gate camping an entire faction to their back spawns, which are behind ridiculously nasty chokes, especially when the attacking force has immediate respawn right there as well, and likely has every buff available, making recovery that much harder.
- Scroll trolling/farming pugs with an actively carried scroll still in the temple area, for free easy respawn kills.
- Monocoloration of the map, which discourages PvP
- Minimizing the impact of lingering gankers behind the gate killing brand new players to the game still doing tutorial, first skyhards, etc. This isnt as much of as issue as it was 2 years ago, but it still exists.
- A place for the defending faction to actually have access to guild banks/vendors without leaving cyro.