Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Dark elf stamina DK is ruined in next patch?

fatemoe
fatemoe
My main character is dark elf stamina DK V3.

In the next patch nearly all the stamina skill of DK has been changed from fire damage to poison damage.
Even scorch ground of bow is changed from fire to physical.

Then, what's the point of my fire damage bonus from race ability?

I have to be forced become a magicka DK to make use this fire damage bonus?

WTF?
  • Vangy
    Vangy
    ✭✭✭✭✭
    On the bright side, 25% mighty bonuses applying to all your stam DK skills such as unstable flame, burning breath etc is far more of a bonus than the meagre 6% was from your race passive.

    But sadly yes, if you want to use dunmer passive bonus damage to fire, you are going to have to go magicka short of standard/meteor and FOB.

    Edit: forgot about standard/meteor and FOB
    Edited by Vangy on May 6, 2016 5:20AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Tormy
    Tormy
    ✭✭✭
    Your fire bonus will still apply to your abilities that don't use poison :)
  • fatemoe
    fatemoe
    Tormy wrote: »
    Your fire bonus will still apply to your abilities that don't use poison :)

    They are all mackga based :'(

    No use for stamina character
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    The needs of the many... something, something. Oh a cookie!
  • Vangy
    Vangy
    ✭✭✭✭✭
    The needs of the many... something, something. Oh a cookie!

    The needs of the many outweigh the needs of a few ... can I has cookie too?
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I wouldn't say ruined, so much as removed a small advantage Dunmer had as a Stamina DK over some of the other races.

    Dunmer is still good for Stamina DK, just because Meteor and DK standard still deal Fire Damage while still being among some of the stronger ultimates in the game, so you aren't completely screwed over in that regard. Flames of Oblivion still gives Weapon crit while dealing fire damage and with the changes to Evil hunter, Flames of Oblivion becomes a much more attractive option overall for a DK.

    You're character isn't ruined at all, you just need to adjust a little more.
    Argonian forever
  • SanSan
    SanSan
    ✭✭✭✭✭
    Reroll right now?
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Yeh, Dunmer isn't as good for a Stam DK as it was. The upside is that you only need to level your new Khajit DK to 50.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • fatemoe
    fatemoe
    Yeh, Dunmer isn't as good for a Stam DK as it was. The upside is that you only need to level your new Khajit DK to 50.

    New character will cost near 100K gold to upgrade backpack..............
  •  Czirne
    Czirne
    ✭✭✭✭
    Yeh, Dunmer isn't as good for a Stam DK as it was. The upside is that you only need to level your new Khajit DK to 50.

    Actually, Dunmer IS better than before, he loses 7% racial fire damage, but he gains from 25% damage mighty. His posion abilities will do 18% more damage. So no, dunmer stamina dragonknight is not ruined. He is buffed like every stamina dragonknight. Only diference is before DB Dunmer dealt 7% more fire damage than onther races. Now it is posion damage, so he does overall 18% more damage, other races deal overall 25% more damage(with posion abilities of course). You can say he was buffed sligtly less than other races, but it was buff anyway. Dunmer WILL BE STRONGER dragonknight than before, he just wont be stronger than other races i terms of fire damage bonus.

    \EDIT: I forgot to mention, Dunmer is kinda nerfed in Azura non-CP campaing. There he loses 7% fire damage and gains nothing. Bad news for Azura Dunmers DKs.
    Edited by Czirne on May 6, 2016 9:07AM
    I believe in lagless Cyrodiil!
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    Yeh, it's better than before lol.

    You lose the little bit of fire damage but now the dots scale with mighty so can be increased by 25%.

    So it's a lot stronger.
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    I didn't even know Dunmer was ever good for Stam DK mine is my Mag DK & I have an imperial Stam DK...

    I always thought Imperial, Orc were the best for Stam DK's
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    fatemoe wrote: »
    My main character is dark elf stamina DK V3.

    In the next patch nearly all the stamina skill of DK has been changed from fire damage to poison damage.
    Even scorch ground of bow is changed from fire to physical.

    Then, what's the point of my fire damage bonus from race ability?

    I have to be forced become a magicka DK to make use this fire damage bonus?

    WTF?

    In a living mmo, things change and builds of today dont last forever.

    Its part of the game.

    Ever so often, you have to See the new changes in play, Analyze how things work, Change how you approach challenges and learn to KILL enemies in brand new ways.

    SACK helps keep the game fresh, imo.

    If i had a character doing things the same way after a year i would consider it stagnant and dead. Deleted two vet level chars for that.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • D0ntevenL1ft
    D0ntevenL1ft
    ✭✭✭✭✭
    Re rolled mine to redguard and just training mount speed and char level to 50 before DB and all is the same.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    ZOS gives you a 25% dmg buff by making your skills scale with mighty and you complain about losing 6%? Are you serious right now?
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    AfkNinja wrote: »
    ZOS gives you a 25% dmg buff by making your skills scale with mighty and you complain about losing 6%? Are you serious right now?

    If in a non-cp campaign or at lvls 1-49... could be serious.

    Not everyone is 300cp+ b changes to mechanics still apply.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • klink012
    klink012
    ✭✭✭
    Brrrofski wrote: »
    Yeh, it's better than before lol.

    You lose the little bit of fire damage but now the dots scale with mighty so can be increased by 25%.

    So it's a lot stronger.

    Yeah but this is true for every stamina DK. So there are other races that are NOW better than the Dark Elf because of this change.
  • klink012
    klink012
    ✭✭✭
    AfkNinja wrote: »
    ZOS gives you a 25% dmg buff by making your skills scale with mighty and you complain about losing 6%? Are you serious right now?

    This is completely the wrong mindset. Min/maxers choose their race for a very specific reason. ZOS not knowing how to setup the CP tree and making changes results in players being penalized for their choice of race they CANNOT change.

    GIVE the players a one time shot to change races when radical changes are made to skills & CP system.
  • Ender1310
    Ender1310
    ✭✭✭✭
    I mean at least you have a path to success. Stamina has been unfinished since launch..those of us with only one ideal path per our racial choices have had to wait forever.
  • Dexter411
    Dexter411
    ✭✭✭
    Double post...
    Edited by Dexter411 on May 6, 2016 10:20PM
  • Dexter411
    Dexter411
    ✭✭✭
    We will not get a chance to change race I am sure of it. I made a Dark Elf Dragonknight because it felt right. Who else have build in class fire damage? Templars and it is only passive...
    Edited by Dexter411 on May 6, 2016 10:20PM
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Dark elf stam dks get a huge buff next patch and believe me, the only situation where it really matters is if you want to get no 1 leaderboard spots. If you just care about completion or a weekly spot, you can achieve that with any race. I personally completed vMoL with a "bad" race + class (Bosmer healer) combination and I know there are also others who did it on e.g. Bosmer or Redguard magicka builds.
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    klink012 wrote: »
    AfkNinja wrote: »
    ZOS gives you a 25% dmg buff by making your skills scale with mighty and you complain about losing 6%? Are you serious right now?

    This is completely the wrong mindset. Min/maxers choose their race for a very specific reason. ZOS not knowing how to setup the CP tree and making changes results in players being penalized for their choice of race they CANNOT change.

    GIVE the players a one time shot to change races when radical changes are made to skills & CP system.

    You don't get to dictate what is the correct or incorrect mindset.

    ZOS HAD to make this change as DK stamina skills not scaling on Mighty is much worse than you losing out on a small fire dmg bonus. They literally had no choice once they consolidated dmg stars. You're complaining at them for making the game more fair and balanced.

    I get it, you chose Dark Elf and you want your passive to matter but seriously. This is a perfect example if the impossibility of pleasing everyone. They give you a good change and you find something to complain about. It is the nature of MMO's that things change, it's just how they are. This complaint is just pointless.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you ask me, anyone who chose a specific race entirely for the racial passives made a mistake in the first place. I'm not a big fan of elitists or min-maxers who view themselves as above everyone else for picking a race with better passives, so to heck with 'em, let them rot with their character after this change and give a little to the players who are playing a race they actually like and can now benefit from changes like this.

    And to the guy who said:
    Yeah but this is true for every stamina DK. So there are other races that are NOW better than the Dark Elf because of this change.

    Deal with it. Nobody gets a racial bonus to poison or disease damage. You still have racial boosts to stamina as a dunmer, I'm sure you'll live. It's about time the other races get a fighting chance.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    fatemoe wrote: »
    My main character is dark elf stamina DK V3.

    In the next patch nearly all the stamina skill of DK has been changed from fire damage to poison damage.
    Even scorch ground of bow is changed from fire to physical.

    Then, what's the point of my fire damage bonus from race ability?

    I have to be forced become a magicka DK to make use this fire damage bonus?

    WTF?

    Still Waiting for race changes.............
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • The_Lex
    The_Lex
    ✭✭✭✭✭
    ✭✭
    Lynx7386 wrote: »
    I'm not a big fan of elitists or min-maxers who view themselves as above everyone else for picking a race with better passives, so to heck with 'em, let them rot with their character after this change and give a little to the players who are playing a race they actually like and can now benefit from changes like this.

    At least you're not bitter. :D
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Then, what's the point of my fire damage bonus from race ability?

    I have to be forced become a magicka DK to make use this fire damage bonus?

    Yes.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    I can cite a lot of examples where things like this adversely effected me. I'll just name a few.

    1) The passive elemental status chance bonus of 100% on Two hand weapon.
    2) Argonian-Alchemy-NB potion synergy.
    3) Stamina Templar Block build and the 0% stamina regen nerf.

    These are just a few fundamental changes to the game that caused me to completely overhaul a build or character.

    In all fairness though, I don't think Dunmer should get a bonus to Poison damage, it just wouldn't be fair to races that honestly have more claim to that fame (Argonian, Bosmer).

    By the way I say this as someone whose main DK is a Dunmer as well. I built for fire, and yes I even used the same morph of volley as you with fire on it. Its times like these that I wish they'd just offer more than 2 morphs of skills.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Savage_Audacity
    Savage_Audacity
    ✭✭✭
    fatemoe wrote: »
    My main character is dark elf stamina DK V3.

    In the next patch nearly all the stamina skill of DK has been changed from fire damage to poison damage.
    Even scorch ground of bow is changed from fire to physical.

    Then, what's the point of my fire damage bonus from race ability?

    I have to be forced become a magicka DK to make use this fire damage bonus?

    WTF?

    While it is true that dark elf will no longer be the optimal race for stamina DKs it is far from the worst. Besides, you should be happy about the changes bc the 25% damage from mighty will now affect all of your class and weapon abilities so you wont have to split your CP with elemental expert. Although your class abilities will do 6% less damage (assuming you had 100 CP in elemental expert) all of your weapon abilities will do up to 25% more damage (depending on how many CP you had in mighty before dark brotherhood). So skills like executioner, steel tornado, and poison injection (depending on which weapons you use) will do much more damage.

  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    fatemoe wrote: »
    My main character is dark elf stamina DK V3.

    In the next patch nearly all the stamina skill of DK has been changed from fire damage to poison damage.
    Even scorch ground of bow is changed from fire to physical.

    Then, what's the point of my fire damage bonus from race ability?

    I have to be forced become a magicka DK to make use this fire damage bonus?

    WTF?

    Still Waiting for race changes.............

    Have they confirmed it's coming? This is probably easy for me to say as I have a race I'm happy with (I played altmer caster in skyrim so picked altmer sorc for eso), but I'm not all in favour of race change until they balance racial passives more evenly. If they gave us race change now I just imagine cyrodiil will consist of only altmer, bosmer and redguard. Nords will become extinct. I could be wrong and probably am, but do you see my point? Race balance > race change imo.
    PC | EU
Sign In or Register to comment.