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Some thoughts on Vet Removal

Wolfkeks
Wolfkeks
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Hey guys,

I played eso a little bit today, and I wanted to do some group dungeons with my guild.
So we formed a group but one guy asked if I could even do the dungeons with my v15 since he was v16.
Long story short, he kicked me in the end and I thought, mmh well, since veteran ranks are gonna be removed with db this shouldn't be a problem anymore.
But with the Champion Point system... wouldn't we have the same problem?
For example I have an old V16 char with 32 CP and with DB I'll get my 128 CP bonus so I could wear my gear.
I would have 160 CP in the end, but what if people would only do certain trials or dungeons with you if you had 501 CP?

What do you guys think?
Are you happy with the Vet Removal? Or do you prefer the CP system?
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  • NewBlacksmurf
    NewBlacksmurf
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    exact same problem but eve worse.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MissBizz
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    Well, that's not normally something you hear of with guilds - usually it's an issue in the group finder though.

    With DB, all 3 other people will need to vote to kick you though - so it's not left up to only one person.

    I'm fine with vet removal. To be honest I've never had the issue of being kicked from groups though - even when I run on some of my lowbie characters so that may help sway my opinion.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Morimizo
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    Wolfkeks wrote: »
    Hey guys,

    I played eso a little bit today, and I wanted to do some group dungeons with my guild.
    So we formed a group but one guy asked if I could even do the dungeons with my v15 since he was v16.
    Long story short, he kicked me in the end and I thought, mmh well, since veteran ranks are gonna be removed with db this shouldn't be a problem anymore.
    But with the Champion Point system... wouldn't we have the same problem?
    For example I have an old V16 char with 32 CP and with DB I'll get my 128 CP bonus so I could wear my gear.
    I would have 160 CP in the end, but what if people would only do certain trials or dungeons with you if you had 501 CP?

    What do you guys think?
    Are you happy with the Vet Removal? Or do you prefer the CP system?

    This problem is DEFINITELY going to happen, judging someone by their CP.

    I didn't favor removing VR this way, nor having everyone with a nameplate listing their CP, promoting elitism. There are plenty of folks with less than 100 CPs that are more capable than those with 501.

    The whole point of removing VR was to make sure there weren't level gates when playing together, wasn't it?

    Well, this change doesn't fulfill that goal.
  • idk
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    Max level will be CP 160 when DB falls.

    Leaderboard for the new trial and SO will require the instance be set to CP160 for the run to count for leaderboard just as the new trial requires it to be set to v16 now.

    In the future that will change and some instances will be scaled to leader CP.

    How this will impact the game as a whole in the long run is a big question that Zos doesn't yet understand. It's why the cap will be cp160 come EOM.
  • wayfarerx
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    exact same problem but eve worse.

    Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • emily3989
    emily3989
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    So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"
    Thasi - V16 Magblade Vampire PC/NA
  • dimensional
    dimensional
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    emily3989 wrote: »
    So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"

    He's talking about the gear/monster level cap. It will be at 160.
  • wayfarerx
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    emily3989 wrote: »
    So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"

    160 will be the cap for mobs and gear, not players.

    We really need a new term for what 160cp is besides "gear cap" or whatnot.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • emily3989
    emily3989
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    wayfarerx wrote: »
    emily3989 wrote: »
    So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"

    160 will be the cap for mobs and gear, not players.

    We really need a new term for what 160cp is besides "gear cap" or whatnot.


    Not sure how this is going to reduce the elitism brought up in the OP.



    Thasi - V16 Magblade Vampire PC/NA
  • boldscot
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    emily3989 wrote: »
    So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"

    It's the new max rank, not cap. the cap is still 501.
  • wayfarerx
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    emily3989 wrote: »
    wayfarerx wrote: »
    emily3989 wrote: »
    So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"

    160 will be the cap for mobs and gear, not players.

    We really need a new term for what 160cp is besides "gear cap" or whatnot.


    Not sure how this is going to reduce the elitism brought up in the OP.



    Well he got kicked for being v15 instead of v16 (which is about the silliest thing I've ever heard). If they keep the public display of CP then he will get kicked for being cp160 instead of cp501 or whatever.

    If everyone was level 50 then the numeric-elitists would have nothing to base their a**-hattery on.

    I'd like a term for "gear cap" because there's lots of confusion about what cp160 is vs cp501 (even in this thread).
    Edited by wayfarerx on May 5, 2016 5:27PM
    @wayfarerx - PC / North America / Aldmeri Dominion
  • emily3989
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    Well, people are going to ask what your CP is, whether you lie to them or not I guess is up to you.

    New chat window in Gratwood:


    [Zone] Mag NB DPS (501CP) LF Gold Key!!!
    [Zone] Sta NB DPS (501CP) LF Gold Key!!!
    [Zone] Mag DK Tank (501CP) LF Gold Key!!!
    [Zone] Mag Temp HLR (501CP) LF Gold Key!!!
    [Zone] Mag NB DPS (501CP) LF Gold Key!!!

    Thasi - V16 Magblade Vampire PC/NA
  • wayfarerx
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    emily3989 wrote: »
    Well, people are going to ask what your CP is, whether you lie to them or not I guess is up to you.

    New chat window in Gratwood:


    [Zone] Mag NB DPS (501CP) LF Gold Key!!!
    [Zone] Sta NB DPS (501CP) LF Gold Key!!!
    [Zone] Mag DK Tank (501CP) LF Gold Key!!!
    [Zone] Mag Temp HLR (501CP) LF Gold Key!!!
    [Zone] Mag NB DPS (501CP) LF Gold Key!!!

    "Diplomacy is the art of lying for your alliance gold key run."
    @wayfarerx - PC / North America / Aldmeri Dominion
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Come DB I will be way over the cap I play a few hours a day if that Ganking while theory crafting new builds for my Alts is all I do and I get 2-3 points a night for the little time I'm on.

    Now you people that do PvE get more EXP so how are you not at the cap
    Chaos Shadow-Scale: Shadow Archer
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  • Agobi
    Agobi
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    Elitist a-holes will always be there...no matter what the *prerequisite of the day* is

    Best thing I found is to just find some cool people to play with,and add all the *censored* players to ignorelist and move on :D
  • Danikat
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    Elitists will always find some way to judge people and exclude those who don't meet their standards.

    Best example of this I know of is Guild Wars 2, a game which is aimed at casual players and so aims to avoid power creep, gear treadmills or anything like that. In 3.5 years they haven't raised the level cap and have only added 1 new set of gear. Which means virtually everyone who isn't brand new has equally powerful characters.

    In response many elitists resorted to requiring specific amounts of achievement points to join their dungeon groups. Achievement points have almost nothing to do with dungeons in that game. In fact almost half the available points come from daily achievements which are things like 'harvest 10 nodes in this region' or 'complete 5 events in this map'.

    But it gave them a threshold they could demand people met to be allowed in, and one which was more easily obtainable for long-term players than new ones. They know it's meaningless, that achievements have nothing to do with skill or knowledge of dungeons or even what build you're using. But they want a number to point to and say "if you've got this you're ok, if you don't then you're not allowed in" and it gives them that.

    At least demanding specific amounts of CP makes some kind of sense. It may not be the best way to judge a players ability, it certainly isn't required for most dungeons but at least it has some effect on how powerful you are.

    But ultimately I think the best approach if you're not happy being judged by other peoples arbitrary standards is simply to not do dungeons with them. I understand it's frustrating when you're forming a group and then find yourself kicked by someone who joined, but whenever something like that happens to me I assume they'd have equally strict and arbitrary requirements for everything else ("Stand here", "Use skill X at this exact moment, not before, not after, only when I want you to, but I won't tell you that unless you do it wrong") and the run would have been no fun at all.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • NewBlacksmurf
    NewBlacksmurf
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    wayfarerx wrote: »
    exact same problem but eve worse.

    Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.
    @wayfarerx
    Its much larger than displaying a CP.

    in short, CP # doesn't equate to anything measurable among any amount of players whether its 2 or 1,000.
    There are too many variables to use such a system as a means of difficulty.

    The system should still be based on numeric levels where the NPC is either level 49 - 56+
    This tells us the stat base
    this also uses the same calculations that VR did for NPC mobs.
    Using CP...to me suggests that base stats matter but the incoming damage, pool of NPC health and spells will be based off the constellation system rather than the stamina, health magic system. Now that's not written anywhere so I have to believe its CP as a reference to the old VR which is worse because it now has no basis, no opportunity for scaling that is clear and progression is not based on my character or the account, its some arbitrary or unknown calculation of many factors with an assumed or required number of CPs in given slots to enable someone to complete encounters.

    So...basically you're taking an open ended CP system and making it a vertical progression without any clarification or base stat increases according to PTS at least.
    Edited by NewBlacksmurf on May 5, 2016 5:40PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Guppet
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    wayfarerx wrote: »
    exact same problem but eve worse.

    Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.

    If they did that, I'd give it 2 weeks before there was an add on to show you that info.
  • idk
    idk
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    emily3989 wrote: »
    So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"

    They are not truly getting rid of levels last 50. It's getting translated into CP but has nothing to do with how many CP points you spend.

    Your level on May31 will be CP 160 and you'll be wearing CP 160 gear but still have 501 CP spent. Eventually they will increase our character level and available gear but I expect this will be a slow progression.

    My guess is this is why the CP cap isn't being incresse. Zos may have figured the problem with their new design.
  • Agobi
    Agobi
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    Guppet wrote: »
    wayfarerx wrote: »
    exact same problem but eve worse.

    Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.

    If they did that, I'd give it 2 weeks before there was an add on to show you that info.

    Someone better make a "fake 501 CP display" addon then ;)

    /hint hint, /nudge nudge ;)
    Edited by Agobi on May 5, 2016 5:44PM
  • MasterSpatula
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    Veteran Ranks aren't going anywhere; they're just getting renamed. In fact, with diminishing returns for Vet quests and Mobs below your CP rank being added, Vet progression is going to be more vertical than ever.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • wayfarerx
    wayfarerx
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    wayfarerx wrote: »
    exact same problem but eve worse.

    Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.
    @wayfarerx
    Its much larger than displaying a CP.

    in short, CP # doesn't equate to anything measurable among any amount of players whether its 2 or 1,000.
    There are too many variables to use such a system as a means of difficulty.

    The system should still be based on numeric levels where the NPC is either level 49 - 56+
    This tells us the stat base
    this also uses the same calculations that VR did for NPC mobs.
    Using CP...to me suggests that base stats matter but the incoming damage, pool of NPC health and spells will be based off the constellation system rather than the stamina, health magic system. Now that's not written anywhere so I have to believe its CP as a reference to the old VR which is worse because it now has no basis, no opportunity for scaling that is clear and progression is not based on my character or the account, its some arbitrary or unknown calculation of many factors with an assumed or required number of CPs in given slots to enable someone to complete encounters.

    So...basically you're taking an open ended CP system and making it a vertical progression without any clarification or base stat increases according to PTS at least.

    I agree with you, on this and many other points. I'm willing to tolerate the whole gating-gear-by-cp thing, I think it's dumb but I understand how it makes removing VR a lot easier for ZOS. However, scaling mob XP off CP and broadcasting everyone's champion rank is a bad move and I wish they had taken the opportunity to make positive changes in this regard when removing VR.

    Yes there will always be elitist jacka**es but ZOS does not need to feed the trolls.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    exact same problem but eve worse.

    Im not sure about that. I think it will get better. At least for me since i already have a v16 character. All my characters level 50 or greater will show that.

    Before when i join a vet dungeon with my vr1 usually atleast one person leaves. Now all my vet characters will look to be max level. So for me and people like me it will certainly get better.

    Im not sure how it could get worse. You cant get kicked from the same group twice :pensive:

    But more seriously they are adding a vote kick at the same time. You will need two other players to kick someone. And they are adding timers when you leave so those pesky top level group hoppers will be less likely to drop right away. So while there will be people leaving and kicking making it harder will make those people fewer.
  • NewBlacksmurf
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    exact same problem but eve worse.

    Im not sure about that. I think it will get better. At least for me since i already have a v16 character. All my characters level 50 or greater will show that.

    Before when i join a vet dungeon with my vr1 usually atleast one person leaves. Now all my vet characters will look to be max level. So for me and people like me it will certainly get better.

    Im not sure how it could get worse. You cant get kicked from the same group twice :pensive:

    But more seriously they are adding a vote kick at the same time. You will need two other players to kick someone. And they are adding timers when you leave so those pesky top level group hoppers will be less likely to drop right away. So while there will be people leaving and kicking making it harder will make those people fewer.

    What will get worse is the view of a CP causing assumptions like the VR level.

    It will move from a CP requirement to what gear are you wearing, what is ur DPS, and ppl will shy away from randoms because the CP indicator tells you nothing that matters.

    What actually matters:
    -Gear
    -enchants
    -stat base
    -skill point choices
    -CP passives that support your often used skills or cover a gap in your build

    ***A CP indicator doesn't tell anyone this so what happens is more elitism due to an even poorer indicator than VR which also had some of the same gaps but it had more consistency in a scaled environment.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • WalkingLegacy
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    We need a Champion Point system viewer so when we invite to group we can kick those who don't meet our personally set qualifications.
  • Uriel_Nocturne
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    Max level will be CP 160 when DB falls.

    Leaderboard for the new trial and SO will require the instance be set to CP160 for the run to count for leaderboard just as the new trial requires it to be set to v16 now.

    In the future that will change and some instances will be scaled to leader CP.

    How this will impact the game as a whole in the long run is a big question that Zos doesn't yet understand. It's why the cap will be cp160 come EOM.
    But the problem comes from the fact that people will be judged by how many Cp they have to spend/allotted.

    Dungeons/Monsters will cap at CP160; this is true.

    However; next to each person's name is CP160, CP324, CP458, CP501, etc.

    Now, someone who only has 160 CP to spend is going to do quite a bit less damage or heal less damage than someone at the CP cap of 501.

    So what we're going to see is a bunch of elitism based off of the CP number next to the person's name. People looking to run Trials, vWGT, vICP, etc., will immediately ditch people who are sub-400 or sub-450 CP, because a CP250 character isn't going to do the damage or have the sustain capabilities of a 400+ CP character.

    This is where the removal of Vet Ranks does nothing to cure the elitism running rampant in those end-game activities right now. And unfortunately, that elitism was one of the major reasons that Vet Ranks are being removed.

    So ultimately, it solves nothing.


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  • emily3989
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    What actually matters:
    -Gear
    -enchants
    -stat base
    -skill point choices
    -CP passives that support your often used skills or cover a gap in your build

    ***A CP indicator doesn't tell anyone this so what happens is more elitism due to an even poorer indicator than VR which also had some of the same gaps but it had more consistency in a scaled environment.


    Funny how player's actual skill/ability did not make it on this list.

    Thasi - V16 Magblade Vampire PC/NA
  • mtwiggz
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    I feel like this "not high enough level" business will carry over into DB and just turn into "not enough CP" business.

    End all be all is that there is no dungeon in this game currently that a lower level cannot complete with the help of higher levels. Of course added DPS through CP and the like is definitely helpful, but not required. I've done multiple dungeon runs of all of the dungeons (minus vICP) in groups of just 3 players. So even having a lower level DPS wouldn't be a burden, would be helpful.

    Sounds like people in this game just aren't willing to teach or help others anymore. It's sad. Back when the game was P2P (subscription based) the community was much more open and helpful. Not to say people aren't still helpful in some capacity, but you definitely notice much less of that now than back then.
  • mtwiggz
    mtwiggz
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    emily3989 wrote: »

    What actually matters:
    -Gear
    -enchants
    -stat base
    -skill point choices
    -CP passives that support your often used skills or cover a gap in your build

    ***A CP indicator doesn't tell anyone this so what happens is more elitism due to an even poorer indicator than VR which also had some of the same gaps but it had more consistency in a scaled environment.


    Funny how player's actual skill/ability did not make it on this list.

    That is quite hilarious. I would take a "skilled" VR 14-15 player over a fully geared, high CP, unskilled VR 16 any day.
  • FriedEggSandwich
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    If players judge others based on cp it will back fire on them eventually. As an example I have 520cp, but I don't really pve. The only pve I do is occasional mob grinding in old orsinium and vMA. I'm only undaunted rank 4 and there are still 4 group dungeons I've never set foot in, despite having played and subbed since launch. So if pve'rs were to pick me based on my cp count they might be surprised when they find out I have no idea what I'm doing.
    PC | EU
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