EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Hey guys,
I played eso a little bit today, and I wanted to do some group dungeons with my guild.
So we formed a group but one guy asked if I could even do the dungeons with my v15 since he was v16.
Long story short, he kicked me in the end and I thought, mmh well, since veteran ranks are gonna be removed with db this shouldn't be a problem anymore.
But with the Champion Point system... wouldn't we have the same problem?
For example I have an old V16 char with 32 CP and with DB I'll get my 128 CP bonus so I could wear my gear.
I would have 160 CP in the end, but what if people would only do certain trials or dungeons with you if you had 501 CP?
What do you guys think?
Are you happy with the Vet Removal? Or do you prefer the CP system?
NewBlacksmurf wrote: »exact same problem but eve worse.
So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"
Not sure how this is going to reduce the elitism brought up in the OP.
Well, people are going to ask what your CP is, whether you lie to them or not I guess is up to you.
New chat window in Gratwood:
[Zone] Mag NB DPS (501CP) LF Gold Key!!!
[Zone] Sta NB DPS (501CP) LF Gold Key!!!
[Zone] Mag DK Tank (501CP) LF Gold Key!!!
[Zone] Mag Temp HLR (501CP) LF Gold Key!!!
[Zone] Mag NB DPS (501CP) LF Gold Key!!!
@wayfarerxNewBlacksmurf wrote: »exact same problem but eve worse.
Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.
NewBlacksmurf wrote: »exact same problem but eve worse.
Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.
So someone with 501 CP goes back down to 160? Not understanding your whole "CP160 will be the new cap"
NewBlacksmurf wrote: »exact same problem but eve worse.
Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.
If they did that, I'd give it 2 weeks before there was an add on to show you that info.
NewBlacksmurf wrote: »@wayfarerxNewBlacksmurf wrote: »exact same problem but eve worse.
Here's hoping they turn off the public display of CP and we can be rid of all this gear-score-esque nonsense.
Its much larger than displaying a CP.
in short, CP # doesn't equate to anything measurable among any amount of players whether its 2 or 1,000.
There are too many variables to use such a system as a means of difficulty.
The system should still be based on numeric levels where the NPC is either level 49 - 56+
This tells us the stat base
this also uses the same calculations that VR did for NPC mobs.
Using CP...to me suggests that base stats matter but the incoming damage, pool of NPC health and spells will be based off the constellation system rather than the stamina, health magic system. Now that's not written anywhere so I have to believe its CP as a reference to the old VR which is worse because it now has no basis, no opportunity for scaling that is clear and progression is not based on my character or the account, its some arbitrary or unknown calculation of many factors with an assumed or required number of CPs in given slots to enable someone to complete encounters.
So...basically you're taking an open ended CP system and making it a vertical progression without any clarification or base stat increases according to PTS at least.
NewBlacksmurf wrote: »exact same problem but eve worse.
vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »exact same problem but eve worse.
Im not sure about that. I think it will get better. At least for me since i already have a v16 character. All my characters level 50 or greater will show that.
Before when i join a vet dungeon with my vr1 usually atleast one person leaves. Now all my vet characters will look to be max level. So for me and people like me it will certainly get better.
Im not sure how it could get worse. You cant get kicked from the same group twice
But more seriously they are adding a vote kick at the same time. You will need two other players to kick someone. And they are adding timers when you leave so those pesky top level group hoppers will be less likely to drop right away. So while there will be people leaving and kicking making it harder will make those people fewer.
But the problem comes from the fact that people will be judged by how many Cp they have to spend/allotted.Giles.floydub17_ESO wrote: »Max level will be CP 160 when DB falls.
Leaderboard for the new trial and SO will require the instance be set to CP160 for the run to count for leaderboard just as the new trial requires it to be set to v16 now.
In the future that will change and some instances will be scaled to leader CP.
How this will impact the game as a whole in the long run is a big question that Zos doesn't yet understand. It's why the cap will be cp160 come EOM.
NewBlacksmurf wrote: »
What actually matters:
-Gear
-enchants
-stat base
-skill point choices
-CP passives that support your often used skills or cover a gap in your build
***A CP indicator doesn't tell anyone this so what happens is more elitism due to an even poorer indicator than VR which also had some of the same gaps but it had more consistency in a scaled environment.
NewBlacksmurf wrote: »
What actually matters:
-Gear
-enchants
-stat base
-skill point choices
-CP passives that support your often used skills or cover a gap in your build
***A CP indicator doesn't tell anyone this so what happens is more elitism due to an even poorer indicator than VR which also had some of the same gaps but it had more consistency in a scaled environment.
Funny how player's actual skill/ability did not make it on this list.