What happened to gaming.. well.. here's the abridged version.
Once upon a time many moons ago in the 1980s there were these things called game parlors. When we finished school.. we would grab our bags, our stack of coins that we'd raided from the parents coin jar stash, and spend until 5-6pm plugging coin after coin into game after game.. with friends and complete strangers standing by our sides yelling screaming and getting into it just as much as we would. Come 6pm we would scuttle home and face the third arse whooping of the week for being home late for dinner.. (and one once a month for the missing coins).
In the 1990s some of these lucky mates had parents who spoiled them rotten for Christmas and laden them with NES's and Sega Master Systems. We would spend summers glued to console game after console game.. Battletoads.. Ski or die.. California games.. Top Gear.. over the years the consoles evolved.. we got the SNES and the MegaDrive.. the scenery never changed. You still spend hours at your friends houses throwing controllers at the couch in frustration - but sharing the best moments of your childhood together.
Slowly the arcades disappeared as consoles took over the world. You no longer were in that environment where you met new people but the social aspect was alive as ever with your mates.. there was still that human connection.
A paradigm shift began in the mid 1990s with the clear separation between PC and console gaming.. we had discovered 9600 baud dial up modems and bulletin boards. I got a 14.4k when it came out and I was the king of the area. Then when 28.8's arrived I was dethroned. Big titles began to appear where you didn't even need to get up and go to your friends houses.. that's when we got Command and Conquer.. and the original Starcraft with the ability of making a direct dialup connection between friends landline phones. This was the Era of father's yelling 'oi get off the bloody computer boy I need to use the phone'!.The phone calls you made to your friends saying 'are you ready? im going to dial in'.. the begging your parents to get a second line installed..
This again evolved faster than we could catch up to. Almost before we knew it the bulletin boards all began dropping their traditional software on a CD models and joining the new revolution called the Internet. Suddenly the world just got a LOT bigger. Bulletin Board providers became ISP's. Local Bulletin Boards that once had close online communities suddenly took a gigantic dive into the pond.
The universities were already miles ahead on this.. they had already begun rolling out DEC AlphaServers by the truckload.. buying entire IPV4 Class A subnets and getting onboard. When we got to university we were just in time to see this evolution.. Once we got past the glorious red box of *** also known as Novell Netware, we were opened to this whole new world. Gaming changed. Sure the universities barred the ability for us to actually install and play anything decent on their LAN's.. but as they provided us with free Shell accounts, we discovered for the first time early Online Gaming in the form of MUD's/MOO's. I still recall 16 of us sitting in a lab at 5am clacking away on Honeywell Mechanical keyboards.. playing the LPMUD Ritual Sacrifice. Everyone's brows furrowed.. staring at the 14" CRT Screens.. in our own worlds. Silence except for the clacking of keys. Silence except for the first person yawning and stretching at 6:00AM and yelling across the lab 'Does Anyone Want to come for a McDonalds Breakfast run?'. This was the unanimous call for everyone to stop laying and reach for their wallets and a post it to write their orders on.
Even though we were all together in a lab.. the gaming experience had changed. We were no longer connected as before.. even though by copper wire we were. As we all began to get home dialup internet accounts we gradually stopped going into Uni at 3am to play our MUD's there.
This was what changed gaming (and for the bigger part.. people). For years we clung on.. arranging days where we would all pack up our PC's and converge on a predetermined location (the friend with the fastest Internet house). Hours of fiddling around with stupid BNC terminators and IPX/SPX networks just to fire up a local HL2 Counterstrike 0.9 Beta Server to spend a day of fragging and carrying on as gamer boys did. As networks and games evolved.. the humble LAN Party disintegrated. No longer did you look forward to going to a LAN to leech as many new movies and games as you could.. you could just fire up IRC and smash the FServe/FTP channels for what you needed. Hosted Servers became more stable and online gaming evolved. I miss those days.. even for a brief period LAN Centres appeared, trying to win back that social crowd in a fixed location.. but even those failed.
Once we no longer interacted as humans, and turned to text on a screen - we lost our social skills. People on the Internet became something else. Being so focused in their own little world they lost the human skills developments that were needed to be social. The Internet became a place where cowards could hide behind keyboards and say what they really felt without retribution or fear of a punch to the head. If this was the 1980s and you said those things in a schoolyard you would get your head beaten in plain and simple.. if you cut in at a Game Parlour when someone elses 20c piece was sitting on the machine as a sign that it was 'reserved' you got your arse kicked plain and simple. Fast forward to 2015 and we have an entitlement society where players want everything their way, and its all about me me me.
It's easy to say <insert X MMO here> killed gaming.. but this is simply not the truth. The problems had begun well before EverQuest Dropped and just devolved further after that. Only those who saw the evolution of how gaming changed will ever understand the landscape that is the norm today. The Internet was essentially what killed it. Once you took away the ability for people to interact together collaboratively in person, you took away part of their humanity and we have spiralled into a society that lacks values across the board now with the younger generations seeing these behaviours as 'the norm'.
Serious answer, when you invite children into a guild or community it is only a matter of time. And children isnt defining an age, it's how they think. Self absorbed mean spirited and unhelpful. You have to be leery on who you invite into a circle because you can't punch them in the face of they start acting like an ***, like in RL.
What happened to gaming? Serious question. What actually happened? The gaming community and games of now, just couldn't a handle to the candle to those of the past.
...
dimensional wrote: »I gotta say, your experience and mine are nothing alike. It's unfortunate you haven't had the same kind of time in this game and others that I have. I do not think your experiences are necessarily representative of the gaming community at large, however. It helps to play with good, mature people who are interested in uplifting their own friends and dedicated to having a good time.

What happened to gaming.. well.. here's the abridged version.
Once upon a time many moons ago in the 1980s there were these things called game parlors. When we finished school.. we would grab our bags, our stack of coins that we'd raided from the parents coin jar stash, and spend until 5-6pm plugging coin after coin into game after game.. with friends and complete strangers standing by our sides yelling screaming and getting into it just as much as we would. Come 6pm we would scuttle home and face the third arse whooping of the week for being home late for dinner.. (and one once a month for the missing coins).
In the 1990s some of these lucky mates had parents who spoiled them rotten for Christmas and laden them with NES's and Sega Master Systems. We would spend summers glued to console game after console game.. Battletoads.. Ski or die.. California games.. Top Gear.. over the years the consoles evolved.. we got the SNES and the MegaDrive.. the scenery never changed. You still spend hours at your friends houses throwing controllers at the couch in frustration - but sharing the best moments of your childhood together.
Slowly the arcades disappeared as consoles took over the world. You no longer were in that environment where you met new people but the social aspect was alive as ever with your mates.. there was still that human connection.
A paradigm shift began in the mid 1990s with the clear separation between PC and console gaming.. we had discovered 9600 baud dial up modems and bulletin boards. I got a 14.4k when it came out and I was the king of the area. Then when 28.8's arrived I was dethroned. Big titles began to appear where you didn't even need to get up and go to your friends houses.. that's when we got Command and Conquer.. and the original Starcraft with the ability of making a direct dialup connection between friends landline phones. This was the Era of father's yelling 'oi get off the bloody computer boy I need to use the phone'!.The phone calls you made to your friends saying 'are you ready? im going to dial in'.. the begging your parents to get a second line installed..
This again evolved faster than we could catch up to. Almost before we knew it the bulletin boards all began dropping their traditional software on a CD models and joining the new revolution called the Internet. Suddenly the world just got a LOT bigger. Bulletin Board providers became ISP's. Local Bulletin Boards that once had close online communities suddenly took a gigantic dive into the pond.
The universities were already miles ahead on this.. they had already begun rolling out DEC AlphaServers by the truckload.. buying entire IPV4 Class A subnets and getting onboard. When we got to university we were just in time to see this evolution.. Once we got past the glorious red box of *** also known as Novell Netware, we were opened to this whole new world. Gaming changed. Sure the universities barred the ability for us to actually install and play anything decent on their LAN's.. but as they provided us with free Shell accounts, we discovered for the first time early Online Gaming in the form of MUD's/MOO's. I still recall 16 of us sitting in a lab at 5am clacking away on Honeywell Mechanical keyboards.. playing the LPMUD Ritual Sacrifice. Everyone's brows furrowed.. staring at the 14" CRT Screens.. in our own worlds. Silence except for the clacking of keys. Silence except for the first person yawning and stretching at 6:00AM and yelling across the lab 'Does Anyone Want to come for a McDonalds Breakfast run?'. This was the unanimous call for everyone to stop laying and reach for their wallets and a post it to write their orders on.
Even though we were all together in a lab.. the gaming experience had changed. We were no longer connected as before.. even though by copper wire we were. As we all began to get home dialup internet accounts we gradually stopped going into Uni at 3am to play our MUD's there.
This was what changed gaming (and for the bigger part.. people). For years we clung on.. arranging days where we would all pack up our PC's and converge on a predetermined location (the friend with the fastest Internet house). Hours of fiddling around with stupid BNC terminators and IPX/SPX networks just to fire up a local HL2 Counterstrike 0.9 Beta Server to spend a day of fragging and carrying on as gamer boys did. As networks and games evolved.. the humble LAN Party disintegrated. No longer did you look forward to going to a LAN to leech as many new movies and games as you could.. you could just fire up IRC and smash the FServe/FTP channels for what you needed. Hosted Servers became more stable and online gaming evolved. I miss those days.. even for a brief period LAN Centres appeared, trying to win back that social crowd in a fixed location.. but even those failed.
Once we no longer interacted as humans, and turned to text on a screen - we lost our social skills. People on the Internet became something else. Being so focused in their own little world they lost the human skills developments that were needed to be social. The Internet became a place where cowards could hide behind keyboards and say what they really felt without retribution or fear of a punch to the head. If this was the 1980s and you said those things in a schoolyard you would get your head beaten in plain and simple.. if you cut in at a Game Parlour when someone elses 20c piece was sitting on the machine as a sign that it was 'reserved' you got your arse kicked plain and simple. Fast forward to 2015 and we have an entitlement society where players want everything their way, and its all about me me me.
It's easy to say <insert X MMO here> killed gaming.. but this is simply not the truth. The problems had begun well before EverQuest Dropped and just devolved further after that. Only those who saw the evolution of how gaming changed will ever understand the landscape that is the norm today. The Internet was essentially what killed it. Once you took away the ability for people to interact together collaboratively in person, you took away part of their humanity and we have spiralled into a society that lacks values across the board now with the younger generations seeing these behaviours as 'the norm'.
MUDs were the bomb. My favorite online era too date.. with EQ1 being a close second.
Just good times, good social experience.
In grad school I wrote a MUD based on Forgotten Realms (started out as a semester project, oh the good ole days) at one point, had 35k unique users which was pretty good for those days. I also played Sojourn until the split.
Good times... Things won't ever be that good again.
bloodenragedb14_ESO wrote: »What happened to the gaming communities is that things went online
there is no longer the accountability of sitting on the same couch
you are no longer held accountable for your actions since you are just a faceless sequence of letters.
Its the same with almost all internet communication, its best to accept it, and either be part of the problem, or resolve not to be.
I try to be apart of the solution, however even i get irritated at times, we are only human after all
And this is why I always lurk on these kind of threads, because many folks who played MUDs come out of the woodwork and it gives me warm fuzzies.
I'm amazed that @Sansoul mentioned that they had 35k unique visitors to their MUD. I never even knew that many people even tried MUDs. I always thought it was such a niche community. Does anybody have an estimate of the total number of people that ever played MUDs?
One reason I love ESO is that it seems to be the MMO that attracts a large number of folks who played MUDs. That's why it feels homey for me.
bloodenragedb14_ESO wrote: »What happened to the gaming communities is that things went online
there is no longer the accountability of sitting on the same couch
you are no longer held accountable for your actions since you are just a faceless sequence of letters.
Its the same with almost all internet communication, its best to accept it, and either be part of the problem, or resolve not to be.
I try to be apart of the solution, however even i get irritated at times, we are only human after all
lol i can remember a few D&D sessions with heated arguments and a square off on the front lawn. good times
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »What happened to the gaming communities is that things went online
there is no longer the accountability of sitting on the same couch
you are no longer held accountable for your actions since you are just a faceless sequence of letters.
Its the same with almost all internet communication, its best to accept it, and either be part of the problem, or resolve not to be.
I try to be apart of the solution, however even i get irritated at times, we are only human after all
lol i can remember a few D&D sessions with heated arguments and a square off on the front lawn. good times
Until someone invents a way to punch people through the net, we will just have to accept people will continue to be toxic to each other on the internet.
Like i said, we are only human, and humanity's greatest failing is our anger, im guilty of it, others are guilty of it, the trick is recognizing when you have gone to far, and apologizing for it.
Shadowfx1970 wrote: »What happened to gaming.. well.. here's the abridged version.
Once upon a time many moons ago in the 1980s there were these things called game parlors. When we finished school.. we would grab our bags, our stack of coins that we'd raided from the parents coin jar stash, and spend until 5-6pm plugging coin after coin into game after game.. with friends and complete strangers standing by our sides yelling screaming and getting into it just as much as we would. Come 6pm we would scuttle home and face the third arse whooping of the week for being home late for dinner.. (and one once a month for the missing coins).
In the 1990s some of these lucky mates had parents who spoiled them rotten for Christmas and laden them with NES's and Sega Master Systems. We would spend summers glued to console game after console game.. Battletoads.. Ski or die.. California games.. Top Gear.. over the years the consoles evolved.. we got the SNES and the MegaDrive.. the scenery never changed. You still spend hours at your friends houses throwing controllers at the couch in frustration - but sharing the best moments of your childhood together.
Slowly the arcades disappeared as consoles took over the world. You no longer were in that environment where you met new people but the social aspect was alive as ever with your mates.. there was still that human connection.
A paradigm shift began in the mid 1990s with the clear separation between PC and console gaming.. we had discovered 9600 baud dial up modems and bulletin boards. I got a 14.4k when it came out and I was the king of the area. Then when 28.8's arrived I was dethroned. Big titles began to appear where you didn't even need to get up and go to your friends houses.. that's when we got Command and Conquer.. and the original Starcraft with the ability of making a direct dialup connection between friends landline phones. This was the Era of father's yelling 'oi get off the bloody computer boy I need to use the phone'!.The phone calls you made to your friends saying 'are you ready? im going to dial in'.. the begging your parents to get a second line installed..
This again evolved faster than we could catch up to. Almost before we knew it the bulletin boards all began dropping their traditional software on a CD models and joining the new revolution called the Internet. Suddenly the world just got a LOT bigger. Bulletin Board providers became ISP's. Local Bulletin Boards that once had close online communities suddenly took a gigantic dive into the pond.
The universities were already miles ahead on this.. they had already begun rolling out DEC AlphaServers by the truckload.. buying entire IPV4 Class A subnets and getting onboard. When we got to university we were just in time to see this evolution.. Once we got past the glorious red box of *** also known as Novell Netware, we were opened to this whole new world. Gaming changed. Sure the universities barred the ability for us to actually install and play anything decent on their LAN's.. but as they provided us with free Shell accounts, we discovered for the first time early Online Gaming in the form of MUD's/MOO's. I still recall 16 of us sitting in a lab at 5am clacking away on Honeywell Mechanical keyboards.. playing the LPMUD Ritual Sacrifice. Everyone's brows furrowed.. staring at the 14" CRT Screens.. in our own worlds. Silence except for the clacking of keys. Silence except for the first person yawning and stretching at 6:00AM and yelling across the lab 'Does Anyone Want to come for a McDonalds Breakfast run?'. This was the unanimous call for everyone to stop laying and reach for their wallets and a post it to write their orders on.
Even though we were all together in a lab.. the gaming experience had changed. We were no longer connected as before.. even though by copper wire we were. As we all began to get home dialup internet accounts we gradually stopped going into Uni at 3am to play our MUD's there.
This was what changed gaming (and for the bigger part.. people). For years we clung on.. arranging days where we would all pack up our PC's and converge on a predetermined location (the friend with the fastest Internet house). Hours of fiddling around with stupid BNC terminators and IPX/SPX networks just to fire up a local HL2 Counterstrike 0.9 Beta Server to spend a day of fragging and carrying on as gamer boys did. As networks and games evolved.. the humble LAN Party disintegrated. No longer did you look forward to going to a LAN to leech as many new movies and games as you could.. you could just fire up IRC and smash the FServe/FTP channels for what you needed. Hosted Servers became more stable and online gaming evolved. I miss those days.. even for a brief period LAN Centres appeared, trying to win back that social crowd in a fixed location.. but even those failed.
Once we no longer interacted as humans, and turned to text on a screen - we lost our social skills. People on the Internet became something else. Being so focused in their own little world they lost the human skills developments that were needed to be social. The Internet became a place where cowards could hide behind keyboards and say what they really felt without retribution or fear of a punch to the head. If this was the 1980s and you said those things in a schoolyard you would get your head beaten in plain and simple.. if you cut in at a Game Parlour when someone elses 20c piece was sitting on the machine as a sign that it was 'reserved' you got your arse kicked plain and simple. Fast forward to 2015 and we have an entitlement society where players want everything their way, and its all about me me me.
It's easy to say <insert X MMO here> killed gaming.. but this is simply not the truth. The problems had begun well before EverQuest Dropped and just devolved further after that. Only those who saw the evolution of how gaming changed will ever understand the landscape that is the norm today. The Internet was essentially what killed it. Once you took away the ability for people to interact together collaboratively in person, you took away part of their humanity and we have spiralled into a society that lacks values across the board now with the younger generations seeing these behaviours as 'the norm'.
MUDs were the bomb. My favorite online era too date.. with EQ1 being a close second.
Just good times, good social experience.
In grad school I wrote a MUD based on Forgotten Realms (started out as a semester project, oh the good ole days) at one point, had 35k unique users which was pretty good for those days. I also played Sojourn until the split.
Good times... Things won't ever be that good again.
A friend of my fathers actually created the first game called a M.U.D. at Essex university I was about 7 at the time, I think it was the first or at least the first in the UK I played a few as I got older and one of the original 1980s ones is still around it's called Avalon I occasionally still play when I want a text driven game.
lol I never mention it cause usually you get the same old response of Everquest or Wow was the first mmo's from the mainly younger generation.
Geez showing my age now.
bloodenragedb14_ESO wrote: »bloodenragedb14_ESO wrote: »What happened to the gaming communities is that things went online
there is no longer the accountability of sitting on the same couch
you are no longer held accountable for your actions since you are just a faceless sequence of letters.
Its the same with almost all internet communication, its best to accept it, and either be part of the problem, or resolve not to be.
I try to be apart of the solution, however even i get irritated at times, we are only human after all
lol i can remember a few D&D sessions with heated arguments and a square off on the front lawn. good times
Until someone invents a way to punch people through the net, we will just have to accept people will continue to be toxic to each other on the internet.
Like i said, we are only human, and humanity's greatest failing is our anger, im guilty of it, others are guilty of it, the trick is recognizing when you have gone to far, and apologizing for it.
GeorgeBlack wrote: »Do you realise how stingy we became with the games we want to play
I hate it when people blame an entire generation, millennials for example, for issues in the world.
...
Stop making it sound like you all are special unicorns that did no wrong. You merely did not have the opportunity to do it because the technology wasn't there. You still found your way to be vocal or nasty somehow, and it's just the fact we're all human and at varying states of maturity.
...
As far as trying to get a job goes, I found (as an employer), that people come with a strange attitude to an interview. Some of the questions I have are for example "in which way do you think you can contribute to our enterprise?" and they have no idea, next question "why do you want to work for us?", again no idea why for us and not for someone else, ok, next question "where do you see yourself in 5 years from now?" - and they have again no idea - what can I do with people like that - they want any job, but are not prepared nor would they have thought about, why they would be of use for us and where they are heading.
And please remember, jobs aren't as easy to come by for the younger generation. Where you could take summer jobs flipping burgers and such, they are now taken up by older adults who are losing their jobs because of changing technology. The adults with experience get the priority to get these jobs you took as summer jobs, so that these young people, even if they have the education to do it, are told no because these adults who lost their jobs take the priority.
You can't blame their immaturity or inexperience on them when many of them are TRYING to find jobs and get turned away.
As far as trying to get a job goes, I found (as an employer), that people come with a strange attitude to an interview. Some of the questions I have are for example "in which way do you think you can contribute to our enterprise?" and they have no idea, next question "why do you want to work for us?", again no idea why for us and not for someone else, ok, next question "where do you see yourself in 5 years from now?" - and they have again no idea - what can I do with people like that - they want any job, but are not prepared nor would they have thought about, why they would be of use for us and where they are heading.
Because they don't know. Many of them are still finding themselves. They haven't even had their first jobs yet because they were told college and education would open the door for them; it didn't! Our education system fails this generation. They don't know how to balance a check book. They don't know how to do their own laundry. They don't know the basic principles that they need to survive; and you're expecting them to know their future when many of them spent 4 years of their life dedicated to a career choice, only to be stuck working in Starbucks because there weren't enough job openings. Their entire world keeps getting swept out from under them. They're told one thing, another thing happens, so their futures are completely unpredictable and they don't want to lie or kid themselves. And it's still happening.
I play some with the younger players, but I don't socialize with them. For pete's sake, I'm twenty years older than they are. I don't get their music, their pop culture references, even their language some days. But it doesn't make them wrong. They don't get my jokes, either. The Doors to them are something to walk through. But most of the young people I've met in the game, near as I can tell, are no worse than the people my age.
Point is: people who live in glass houses shouldn't throw rocks.
When did it become cool to troll, and make others feel like trash on the Internet and have witch hunts on gaming forums. Seriously. When did this become acceptable?
Or, what happened to having to drive to hustle and grind? So because some people have exploited for something, you now want to have a witch hunt online and in forums, and say how they should be stripped of all they have, and or have their accounts permanently banned. Even if they were first time offenders or truly performed an exploit by accident. And simply choose to go about continuing to do so, to supply themselves. What happened to actually placing the blame in the company for the exploit being in existence in the first place? I've seen for myself people would rather treat others like trash, and degrade them, than say, "Hey. Hey _____, why didn't you thoroughly test _____ more? I mean, true indeed _____ shouldn't have exploited, but ultimately this is your fault for it having been there to begin with." So what happened to people blaming the true core source of the exploits at hand? What happened to when you found an exploit, you were heralded and you choose to share that knowledge with everyone to have everyone succeed. Why is it now everything is: Me, me, me. "Oh _____ has been able to get ______ as much as possible, while I haven't. So I hate them, I'm going to do any and everything I can to make their online life a living Hell. And while I'm at it, I'm going to rally a witch hunt, and humiliate any and everyone who tries to oppose my logic." Why? Why the selfishness and inconsiderateness?
S.