I dont know if you've lived under the rock but HC/Challenging games are making comeback, Diablo 3, Dark Souls or Bloodborne are good example of that.
I dont know if you've lived under the rock but HC/Challenging games are making comeback, Diablo 3, Dark Souls or Bloodborne are good example of that.
No. I as well as others are pretty sure of those franchises/titles, and challenging games are making a somewhat comeback -- but this thread isn't just about challenging content in games. It's deeper than that.
pieceofyarnb14_ESO wrote: »The gaming community has changed so much. My first MMO could only hold about 250 people max. You knew almost everyone. Turn based PvP, taunts and most of the time good natured competition. Back even then there were those few who pushed the barrier on good manners your Mother taught you. People quickly learned they could hide behind a computer screen safe in their dark rooms and spew out disrespect.
The problem is it has bled all across the Internet, now in gaming you pay for a name change, or go create a new character. Or start a new troll thread under an assumed account. It's sad really, people had online respectable character reputations. People who were role players were not shunned as pervs or odd and role playing wasn't about online sex. It was about story telling and acting. Now in a game I love that there are other people around, but just as in life I don't want to befriend a stranger because it can backfire on you and you end up with a cyber stalker. One thing I have learned if you are female you are more of a target.
There is no going back, forming small sub communities is the only way to go. I lack trust now in my fellow gamers. Very sad...
Damn... So many memories and so much truth in your post... I remember those days of "character reputation" actually holding weight. I remember when roleplaying was acceptable in gaming, and not viewed upon as odd. And in fact, it was the majority of gamers in games who'd do so! Now it's frowned upon and considered taboo.
Things really have gone downhill, and you're right. It is sad. It's very sad. It's heartbreaking really, because you have people who's lives have literally been molded by gaming on a personal and real-life level. I've heard of people actually meeting up in-real life from gaming, and actually getting married. Yes, I kid you not. People actually marrying others, and having lasting relationships with people that they've met from gaming. Yes, this happened a lot more than people would imagine. And now the gaming community is so toxic, you can't even really trust someone enough to give them your Skype. Because like you said, there's a fear that they maybe a stalker or worse. It's really disheartening what's been going on, and I really wonder where we as gamers went wrong... I really do. . .
pieceofyarnb14_ESO wrote: »The gaming community has changed so much. My first MMO could only hold about 250 people max. You knew almost everyone. Turn based PvP, taunts and most of the time good natured competition. Back even then there were those few who pushed the barrier on good manners your Mother taught you. People quickly learned they could hide behind a computer screen safe in their dark rooms and spew out disrespect.
The problem is it has bled all across the Internet, now in gaming you pay for a name change, or go create a new character. Or start a new troll thread under an assumed account. It's sad really, people had online respectable character reputations. People who were role players were not shunned as pervs or odd and role playing wasn't about online sex. It was about story telling and acting. Now in a game I love that there are other people around, but just as in life I don't want to befriend a stranger because it can backfire on you and you end up with a cyber stalker. One thing I have learned if you are female you are more of a target.
There is no going back, forming small sub communities is the only way to go. I lack trust now in my fellow gamers. Very sad...
Damn... So many memories and so much truth in your post... I remember those days of "character reputation" actually holding weight. I remember when roleplaying was acceptable in gaming, and not viewed upon as odd. And in fact, it was the majority of gamers in games who'd do so! Now it's frowned upon and considered taboo.
Things really have gone downhill, and you're right. It is sad. It's very sad. It's heartbreaking really, because you have people who's lives have literally been molded by gaming on a personal and real-life level. I've heard of people actually meeting up in-real life from gaming, and actually getting married. Yes, I kid you not. People actually marrying others, and having lasting relationships with people that they've met from gaming. Yes, this happened a lot more than people would imagine. And now the gaming community is so toxic, you can't even really trust someone enough to give them your Skype. Because like you said, there's a fear that they maybe a stalker or worse. It's really disheartening what's been going on, and I really wonder where we as gamers went wrong... I really do. . .
I actually know a few people who have gotten married to gamer pals they met and formed a lasting relationship with. A long time ago this happened.Not recently.
Your perspective is skewed by nostalgia. Those behaviors you claim are new have always existed, kids brawling with each other and breaking controllers because they got worked up over early console games, exploiting for infinite lives in Super Mario, client side code changes to toggle god mode in almost all pc games and many console, and on and on.
And the gaming community has always had a combination of personalities and behaviors, just like everywhere else in the world. Some people are helpful, kind, and altruistic. Some people seek challenging activities and adrenaline rushes, some people want to coast on the efforts of others, and some people are abject wretches. Just like in every workplace, every school, every sport team, everywhere.
Wear these, and move on to telling kids to get off your lawn.
Bro, gaming used to never be this bad. Never. I'm aware that I'm a bit retro in my perspective of things gaming-oriented, but this is literally bad. Toxicity in gaming communities are at an all time high, and are growing second by second. And now we have people thinking its funny and cute to make personal attacks over the Internet? Really? N'ah, bro. I'm not buying it. It's like the mentality happening in schools. It's cool to be dumb now. I have a little cousin who is hated on, because he outperforms his other classmates in every way. Meanwhile the other kids laugh at poke fun at his superior intelligence. Granted that's a different topic all together, but still. Why are all of these negative things seeping into gaming? When did us gamers make a lot of what's going on right now acceptable?
Your perspective is skewed by nostalgia. Those behaviors you claim are new have always existed, kids brawling with each other and breaking controllers because they got worked up over early console games, exploiting for infinite lives in Super Mario, client side code changes to toggle god mode in almost all pc games and many console, and on and on.
And the gaming community has always had a combination of personalities and behaviors, just like everywhere else in the world. Some people are helpful, kind, and altruistic. Some people seek challenging activities and adrenaline rushes, some people want to coast on the efforts of others, and some people are abject wretches. Just like in every workplace, every school, every sport team, everywhere.
Wear these, and move on to telling kids to get off your lawn.
Bro, gaming used to never be this bad. Never. I'm aware that I'm a bit retro in my perspective of things gaming-oriented, but this is literally bad. Toxicity in gaming communities are at an all time high, and are growing second by second. And now we have people thinking its funny and cute to make personal attacks over the Internet? Really? N'ah, bro. I'm not buying it. It's like the mentality happening in schools. It's cool to be dumb now. I have a little cousin who is hated on, because he outperforms his other classmates in every way. Meanwhile the other kids laugh at poke fun at his superior intelligence. Granted that's a different topic all together, but still. Why are all of these negative things seeping into gaming? When did us gamers make a lot of what's going on right now acceptable?
You are so right. It keeps getting worde and worse. I would love to interact with people,but know better. I did once,and when he found out I was over 20,he insulted me and said he couldnt believe I was able to even hit the keys fast enough to play as well as I did. I havent spoken to anyone again,other than to compliment them on their character's name or armor.
The griefing on kids that learn at an accelerated rate has been happening a long time though.When I was small,they kept pushing me up a grade because my grade wasnt challenging enough for me.I was acing everything,then drawing to keep my mind occupied.I was Hyperactive,which is now called ADHD. (attention deficit hyperactivity disorder)
The kids in my original grade hated me and bullied me,the kids in the higher grade I w as not shoved into hated and bullied me as well.
My point is that
pieceofyarnb14_ESO wrote: »The gaming community has changed so much. My first MMO could only hold about 250 people max. You knew almost everyone. Turn based PvP, taunts and most of the time good natured competition. Back even then there were those few who pushed the barrier on good manners your Mother taught you. People quickly learned they could hide behind a computer screen safe in their dark rooms and spew out disrespect.
The problem is it has bled all across the Internet, now in gaming you pay for a name change, or go create a new character. Or start a new troll thread under an assumed account. It's sad really, people had online respectable character reputations. People who were role players were not shunned as pervs or odd and role playing wasn't about online sex. It was about story telling and acting. Now in a game I love that there are other people around, but just as in life I don't want to befriend a stranger because it can backfire on you and you end up with a cyber stalker. One thing I have learned if you are female you are more of a target.
There is no going back, forming small sub communities is the only way to go. I lack trust now in my fellow gamers. Very sad...
Damn... So many memories and so much truth in your post... I remember those days of "character reputation" actually holding weight. I remember when roleplaying was acceptable in gaming, and not viewed upon as odd. And in fact, it was the majority of gamers in games who'd do so! Now it's frowned upon and considered taboo.
Things really have gone downhill, and you're right. It is sad. It's very sad. It's heartbreaking really, because you have people who's lives have literally been molded by gaming on a personal and real-life level. I've heard of people actually meeting up in-real life from gaming, and actually getting married. Yes, I kid you not. People actually marrying others, and having lasting relationships with people that they've met from gaming. Yes, this happened a lot more than people would imagine. And now the gaming community is so toxic, you can't even really trust someone enough to give them your Skype. Because like you said, there's a fear that they maybe a stalker or worse. It's really disheartening what's been going on, and I really wonder where we as gamers went wrong... I really do. . .
I actually know a few people who have gotten married to gamer pals they met and formed a lasting relationship with. A long time ago this happened.Not recently.
Your perspective is skewed by nostalgia. Those behaviors you claim are new have always existed, kids brawling with each other and breaking controllers because they got worked up over early console games, exploiting for infinite lives in Super Mario, client side code changes to toggle god mode in almost all pc games and many console, and on and on.
And the gaming community has always had a combination of personalities and behaviors, just like everywhere else in the world. Some people are helpful, kind, and altruistic. Some people seek challenging activities and adrenaline rushes, some people want to coast on the efforts of others, and some people are abject wretches. Just like in every workplace, every school, every sport team, everywhere.
Wear these, and move on to telling kids to get off your lawn.
Bro, gaming used to never be this bad. Never. I'm aware that I'm a bit retro in my perspective of things gaming-oriented, but this is literally bad. Toxicity in gaming communities are at an all time high, and are growing second by second. And now we have people thinking its funny and cute to make personal attacks over the Internet? Really? N'ah, bro. I'm not buying it. It's like the mentality happening in schools. It's cool to be dumb now. I have a little cousin who is hated on, because he outperforms his other classmates in every way. Meanwhile the other kids laugh at poke fun at his superior intelligence. Granted that's a different topic all together, but still. Why are all of these negative things seeping into gaming? When did us gamers make a lot of what's going on right now acceptable?
You are so right. It keeps getting worse and worse. I would love to interact with people,but know better. I did once,and when he found out I was over 20,he insulted me and said he couldnt believe I was able to even hit the keys fast enough to play as well as I did. I havent spoken to anyone again,other than to compliment them on their character's name or armor.
The griefing on kids that learn at an accelerated rate has been happening a long time though.When I was small,they kept pushing me up a grade because my grade wasnt challenging enough for me.I was acing everything,then drawing to keep my mind occupied.I was Hyperactive,which is now called ADHD. (attention deficit hyperactivity disorder)
The kids in my original grade hated me and bullied me,the kids in the higher grade I was shoved into hated and bullied me as well.
My point is that
Damn man, I'm sorry to hear that. I apologize you had to go through with that. I mean, I never skipped a grade... But, I took nothing but AP n' Honors classes in high school. And whenever I was at lacrosse or track practice, I'd always have jokes cracked about how "the brainiac" was rolling with them. Of course I laughed it off with my teammates, and "Brainiac" became my nickname... But, it still bothered me somewhat at the time that everyone else got cool nicknames based on their play style and or overall personal habits. Aaaand my nickname was "Brainiac". Lol. Not very exciting. But, yeah. I can imagine how that must feel.
Your perspective is skewed by nostalgia. Those behaviors you claim are new have always existed, kids brawling with each other and breaking controllers because they got worked up over early console games, exploiting for infinite lives in Super Mario, client side code changes to toggle god mode in almost all pc games and many console, and on and on.
And the gaming community has always had a combination of personalities and behaviors, just like everywhere else in the world. Some people are helpful, kind, and altruistic. Some people seek challenging activities and adrenaline rushes, some people want to coast on the efforts of others, and some people are abject wretches. Just like in every workplace, every school, every sport team, everywhere.
Wear these, and move on to telling kids to get off your lawn.
Bro, gaming used to never be this bad. Never. I'm aware that I'm a bit retro in my perspective of things gaming-oriented, but this is literally bad. Toxicity in gaming communities are at an all time high, and are growing second by second. And now we have people thinking its funny and cute to make personal attacks over the Internet? Really? N'ah, bro. I'm not buying it. It's like the mentality happening in schools. It's cool to be dumb now. I have a little cousin who is hated on, because he outperforms his other classmates in every way. Meanwhile the other kids laugh at poke fun at his superior intelligence. Granted that's a different topic all together, but still. Why are all of these negative things seeping into gaming? When did us gamers make a lot of what's going on right now acceptable?
You are so right. It keeps getting worde and worse. I would love to interact with people,but know better. I did once,and when he found out I was over 20,he insulted me and said he couldnt believe I was able to even hit the keys fast enough to play as well as I did. I havent spoken to anyone again,other than to compliment them on their character's name or armor.
The griefing on kids that learn at an accelerated rate has been happening a long time though.When I was small,they kept pushing me up a grade because my grade wasnt challenging enough for me.I was acing everything,then drawing to keep my mind occupied.I was Hyperactive,which is now called ADHD. (attention deficit hyperactivity disorder)
The kids in my original grade hated me and bullied me,the kids in the higher grade I w as not shoved into hated and bullied me as well.
My point is that
Damn man, I'm sorry to hear that. I apologize you had to go through with that. I mean, I never skipped a grade... But, I took nothing but AP n' Honors classes in high school. And whenever I was at lacrosse or track practice, I'd always have jokes cracked about how "the brainiac" was rolling with them. Of course I laughed it off with my teammates, and "Brainiac" became my nickname... But, it still bothered me somewhat at the time that everyone else got cool nicknames based on their play style and or overall personal habits. Aaaand my nickname was "Brainiac". Lol. Not very exciting. But, yeah. I can imagine how that must feel.
What happened to gaming? Serious question. What actually happened? The gaming community and games of now, just couldn't a handle to the candle to those of the past.
<SNIPPY>
So yes, I'm ultimately asking what happened. What happened to gaming as we know it. Seriously. What. Happened. I understand as communities grow larger, more bad apples are bound to arrive. But this is ridiculous. And it's like people are afraid to speak up about these things at hand, out of fear of being made fun of. And that itself isn't even cool. So please Elder Scrolls Online community. Please tell me what you think has happened to gaming and has caused it to transfer into what it is now.
Appleblade wrote: »Disagree on one point. I don't recall anyone feeling starting at square one when you died was a wonderful thing. It happened in the early days because there was no saving available. Consoles used cartridges and had no memory. My first 8 bit computer had a tape drive that stored programs on audio tapes but was not usable for game saves.
Someone I tried to introduce to gaming at the time compared it to having to restart a book if you put it down before finishing it, or forced to restart a chapter if you had to look up a word you didn't understand. He said games needed bookmarks.
Most games, however, were all so crude back then it didn't matter all that much. Space Invaders was just one wave after another. Pac Mac was different fruit, same maze. They got progressively harder not to challenge the player, but to kill the player and get another coin into the slot. Sorry, but the difficulty was not because early gamers were some elite breed. It was the very sort of business decision people are complaining about now. The arcade units even had settings to allow the owner to make the games ridiculously hard for higher player turnover. I remember an Asteroids machine at a 7-11 that would have everything flying around at top speed from the very first level.
In the home, game devs had to use tricks like text keys you'd get at the end of a level. You wrote them down and entered them when you started the game again to pick up where you left off. Then the Legend Of Zelda cartridge came out with a backup battery and EEPROM built in that provided three save game slots, and there was much rejoicing. Floppy drives appeared in home computers with random access storages, and there was much rejoicing. Consoles added memory card slots and eventually hard drives.
I've not played any MMOs before this one, but one thing I really like about the setup is that my progress is continuously recorded. My local client horks up and dies back to the dashboard, I reload, and I've barely lost any progress. People should be allowed to play the way they want and make the best use of their time. I never liked the term "save scumming" because of the derogatory air it has.
On the other hand, I'm am looking forward to the new Fallout 4 survival mode, but even that allows saving at beds. But that's a choice. I don't understand fans of "permadeath" style of playing, but that's their choice.
ZOS_DaryaK wrote: »We've removed the posts that were not relevant to the topic. Remember the Golden Rule folks, and treat others the way you would wish to be treated.
pieceofyarnb14_ESO wrote: »I read what you posted, I read al of the comments afterwards and it is exactly what this thread is about. You have the power in words to cut someone deeper than a knife wound and on a deep level you know this. If this were not true there would be no need for physiology profession in real life. I am bothered by the remarks you and another poster made because you know in your heart he probably read them, so did it make you feel better? Are you vindicated? I want to know because I'm trying to understand what satisfaction is gained by it?
What happened to gaming.. well.. here's the abridged version.
Once upon a time many moons ago in the 1980s there were these things called game parlors. When we finished school.. we would grab our bags, our stack of coins that we'd raided from the parents coin jar stash, and spend until 5-6pm plugging coin after coin into game after game.. with friends and complete strangers standing by our sides yelling screaming and getting into it just as much as we would. Come 6pm we would scuttle home and face the third arse whooping of the week for being home late for dinner.. (and one once a month for the missing coins).
In the 1990s some of these lucky mates had parents who spoiled them rotten for Christmas and laden them with NES's and Sega Master Systems. We would spend summers glued to console game after console game.. Battletoads.. Ski or die.. California games.. Top Gear.. over the years the consoles evolved.. we got the SNES and the MegaDrive.. the scenery never changed. You still spend hours at your friends houses throwing controllers at the couch in frustration - but sharing the best moments of your childhood together.
Slowly the arcades disappeared as consoles took over the world. You no longer were in that environment where you met new people but the social aspect was alive as ever with your mates.. there was still that human connection.
A paradigm shift began in the mid 1990s with the clear separation between PC and console gaming.. we had discovered 9600 baud dial up modems and bulletin boards. I got a 14.4k when it came out and I was the king of the area. Then when 28.8's arrived I was dethroned. Big titles began to appear where you didn't even need to get up and go to your friends houses.. that's when we got Command and Conquer.. and the original Starcraft with the ability of making a direct dialup connection between friends landline phones. This was the Era of father's yelling 'oi get off the bloody computer boy I need to use the phone'!.The phone calls you made to your friends saying 'are you ready? im going to dial in'.. the begging your parents to get a second line installed..
This again evolved faster than we could catch up to. Almost before we knew it the bulletin boards all began dropping their traditional software on a CD models and joining the new revolution called the Internet. Suddenly the world just got a LOT bigger. Bulletin Board providers became ISP's. Local Bulletin Boards that once had close online communities suddenly took a gigantic dive into the pond.
The universities were already miles ahead on this.. they had already begun rolling out DEC AlphaServers by the truckload.. buying entire IPV4 Class A subnets and getting onboard. When we got to university we were just in time to see this evolution.. Once we got past the glorious red box of *** also known as Novell Netware, we were opened to this whole new world. Gaming changed. Sure the universities barred the ability for us to actually install and play anything decent on their LAN's.. but as they provided us with free Shell accounts, we discovered for the first time early Online Gaming in the form of MUD's/MOO's. I still recall 16 of us sitting in a lab at 5am clacking away on Honeywell Mechanical keyboards.. playing the LPMUD Ritual Sacrifice. Everyone's brows furrowed.. staring at the 14" CRT Screens.. in our own worlds. Silence except for the clacking of keys. Silence except for the first person yawning and stretching at 6:00AM and yelling across the lab 'Does Anyone Want to come for a McDonalds Breakfast run?'. This was the unanimous call for everyone to stop laying and reach for their wallets and a post it to write their orders on.
Even though we were all together in a lab.. the gaming experience had changed. We were no longer connected as before.. even though by copper wire we were. As we all began to get home dialup internet accounts we gradually stopped going into Uni at 3am to play our MUD's there.
This was what changed gaming (and for the bigger part.. people). For years we clung on.. arranging days where we would all pack up our PC's and converge on a predetermined location (the friend with the fastest Internet house). Hours of fiddling around with stupid BNC terminators and IPX/SPX networks just to fire up a local HL2 Counterstrike 0.9 Beta Server to spend a day of fragging and carrying on as gamer boys did. As networks and games evolved.. the humble LAN Party disintegrated. No longer did you look forward to going to a LAN to leech as many new movies and games as you could.. you could just fire up IRC and smash the FServe/FTP channels for what you needed. Hosted Servers became more stable and online gaming evolved. I miss those days.. even for a brief period LAN Centres appeared, trying to win back that social crowd in a fixed location.. but even those failed.
Once we no longer interacted as humans, and turned to text on a screen - we lost our social skills. People on the Internet became something else. Being so focused in their own little world they lost the human skills developments that were needed to be social. The Internet became a place where cowards could hide behind keyboards and say what they really felt without retribution or fear of a punch to the head. If this was the 1980s and you said those things in a schoolyard you would get your head beaten in plain and simple.. if you cut in at a Game Parlour when someone elses 20c piece was sitting on the machine as a sign that it was 'reserved' you got your arse kicked plain and simple. Fast forward to 2015 and we have an entitlement society where players want everything their way, and its all about me me me.
It's easy to say <insert X MMO here> killed gaming.. but this is simply not the truth. The problems had begun well before EverQuest Dropped and just devolved further after that. Only those who saw the evolution of how gaming changed will ever understand the landscape that is the norm today. The Internet was essentially what killed it. Once you took away the ability for people to interact together collaboratively in person, you took away part of their humanity and we have spiralled into a society that lacks values across the board now with the younger generations seeing these behaviours as 'the norm'.