Hi guys,
With the recent creation of Azura as a non-cp campaign and the upcoming update for Dark Brotherhood, I've been coming to the conclusion that non-cp campaign are the way to go.
Here's the evolution of my though. I hope you will take time to agree or disagree with it.
When Azura was first launched into the game as a non-cp campaign my though were obvious, I am moving to Trueflamme. The reason was simple: while I had fun playing Inside Azura the fact that my CP were almost max was giving me a huge boost when I was fighting so not wanting to remove this advantage seemed obvious at the time.
It was also a pretty simple adjustement to make so all thing being consider moving toward trueflamme was the way to go.
Now what made me change my mind, first maybe I did had the time to enjoy being at cap which potentialy soften my position. Second it also become clear that pvp with CP was having a really big impact on pve. If a third position come up, I'll add it later on but let's see.
Being at cap in pvp is really nice, I almost don't have to adjust my gear for pvp and most of the time I can deal a Deadly blow rather quickly into the fight which limit my need for sustainability. So the fact that I did that and that I had time to enjoy it, is probably one of the reason why I see non-cp campaign as a good thing, but also with the upcoming reduction of difficulty Inside the sewer and Inside imperial city it does make more sens for player with low cp to go in there now, so it also make sens that player with no-cp could go too.
Other part about how CP campaign affect pve, this is really simple and most of us that played or read post about pvp notice that there's a huge imbalance between how pvp player see class balance and how pve player see class balance. As an example, even if magika build got a lot more versatility and way more opportunity in pvp to overpower stamina build the main tendency is to forsaw stamina build as op and really strong. While I do agree that stamina build are interesting to play in pvp, any pve player would tell you that they are not even close from being as strong dps as any magika build.
So how does this happend, stamina build are able to kill player really quickly in pvp but can't hold their ground in pve... my best thought is... because of champion system.The reason why this happend is because stamina build rely on strong direct hit stamina Attack while magika build usually rely on a combination of ability in order to create dps. So while the champion system is increasing the power of those hit, the unbalance becomes obvious because stamina build are easier to manage in anenvironnement where you can't really build up your dps.
So why the Non-Cp campaign is now for me the way to go:
1. because balance inbetween PVE and PVP suffer from the high burst build that are currently Killing a part of Cyrodill fun and creating unbalance in between class. The more a class can burst in PVP the more chance this same class will be unable to compete in pve.
2. Because stamina build really need help in sustaining their ressource in pve while this is not an issue in pvp (pvp kills now asking for way less ressource that they use to because of how CP lower the ressource usage for skill and improve the regeneration), ressource management in pve is worst that in pvp because of the fight that are lasting longer and the fact that each roll-dodge or block you have to do is currentyl lowering really quickly your stamina pool).
You need to believe that I would not want harness stamina to appear in pvp because that would just be unbelievably stong but sometime darn I wish I had one in pve

So that's my 2 cent, let me know if you believe what I said is right, and if you guys are ready to let go of cp campaign or if you think that how it's working now is good. Also let me know if you agree with my conclusion about the best class in pvp usually being the worst in pve.
Have a nice day !