SpazzmanNDQ wrote: »
Saint314Louis1985 wrote: »i think skeleton key is by far the best at the moment. even if population is capped you still dont see many huge zergs running around. have only encountered bad lag a few times in the 3 weeks ive been playing on it. i liked it enough to make it my home campaign.
theres not a whole lot of action during the day but in the evening it gets good.
The message that needs to be spread is to the emp crowning guilds, once you all crown emp you shouldn't keep pushing to take the whole map. It destroys the health of pvp. Pugs lose all hope they simply don't go PvP until they can switch campaigns when all the keeps are one color.
We've capped emp a couple times on Skeleton Key this past week and didn't push any further after that. In doing so, the pvp stayed competitive and each alliance has kept on playing. Unfortunately, I logged in just now during my lunchbreak and what happened, it's all one color again.
Why I think this is relative, because when the map is all one color there are no fights anywhere other than the gates, where it is literally impossible for the underpops to spread out. If alliances at least have 2/3 keeps there are decisions to be made, as in some small groups will go here, some will go there, zerg will go over there, etc.
PvP "Officers" like Prefect+ need to start leading by example and quit zerging the maps down. Pugs follow the ranks, that's just a fact.
The message that needs to be spread is to the emp crowning guilds, once you all crown emp you shouldn't keep pushing to take the whole map. It destroys the health of pvp. Pugs lose all hope they simply don't go PvP until they can switch campaigns when all the keeps are one color.
We've capped emp a couple times on Skeleton Key this past week and didn't push any further after that. In doing so, the pvp stayed competitive and each alliance has kept on playing. Unfortunately, I logged in just now during my lunchbreak and what happened, it's all one color again.
Why I think this is relative, because when the map is all one color there are no fights anywhere other than the gates, where it is literally impossible for the underpops to spread out. If alliances at least have 2/3 keeps there are decisions to be made, as in some small groups will go here, some will go there, zerg will go over there, etc.
PvP "Officers" like Prefect+ need to start leading by example and quit zerging the maps down. Pugs follow the ranks, that's just a fact.
But, but, all that sweet AP when 40 people take a keep against 6 defenders! Farming emp keeps couldn't possibly give more ap than that...