People who think shields were nerfed for only PvP is quite wrong. It was also done to narrow the gap between sorcerers and other classes in PvE leaderboards.
People who think shields were nerfed for only PvP is quite wrong. It was also done to narrow the gap between sorcerers and other classes in PvE leaderboards.
I know, but there were people, who wanted unification and balance on those.
failkiwib16_ESO wrote: »@Lightninvash that is a really good idea tbh.
We already give full damage to enemy NPCs in Cyrodiil and Imperial City, and less damage to players + we have armor sets that benefits only pve (Roar of Alkosh) or pvp (Vicious Death)..
UltimaJoe777 wrote: »Alliance War Skills were originally PvP oriented but PvErs wanted them. Any more seperation will only make both sides want what the other has, so what's the point?
Maintaining two separated but interrelated code streams takes at least 4x the effort and causes 4x the bugs.
No no no no.
Just say no.
UltimaJoe777 wrote: »Alliance War Skills were originally PvP oriented but PvErs wanted them. Any more seperation will only make both sides want what the other has, so what's the point?
To make a better game.
Each group can have their balance and not affect the others. As for using PvP skills in PvE, some do that, but most don't. I mean I think I see other players using one or two PvP skills in the dungeon runs I do, Caltrops and that Detonation skill. I bet most would not mind giving up those skills to have PvE be more consistent, and if not, then add a version of those few skills to PvE. Problem solved.
bloodenragedb14_ESO wrote: »Maintaining two separated but interrelated code streams takes at least 4x the effort and causes 4x the bugs.
No no no no.
Just say no.
id rather them spend a year ironing out the code and bugs for this idea then to continually destroying every single build people come up with in PVE, both the fun builds and the power builds get trashed nearly every update, im sick of it
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
UltimaJoe777 wrote: »Alliance War Skills were originally PvP oriented but PvErs wanted them. Any more seperation will only make both sides want what the other has, so what's the point?
To make a better game.
Each group can have their balance and not affect the others. As for using PvP skills in PvE, some do that, but most don't. I mean I think I see other players using one or two PvP skills in the dungeon runs I do, Caltrops and that Detonation skill. I bet most would not mind giving up those skills to have PvE be more consistent, and if not, then add a version of those few skills to PvE. Problem solved.