UltimaJoe777 wrote: »That's funny that you mention that @UltimaJoe777 I actually had a more complex concept that I didn't post in this thread because it started to get to be too much and I didn't want to muddy the core concept.
I thought that perhaps we could have the following indicators:
- Standing in Red
- Red 1 roll distance behind
- Red 1 roll distance to the left
- Red 1 roll distance to the right
- Directional enemy indicators with size denoting distance from the player
Anyway, here's the screenshot mockup for that:
Low health also reds the top of the screen so that would be the indication to the player that their health is low.
Yeah but personally if I suddenly saw red I'd be pretty alarmed even if it's just the bottom of the screen lol
Not because of the encounter though
KoshkaMurka wrote: »Something is really weird with the camera in 1st person mode, I cant use it even for quests and immersion.
Tried in my first day in eso, but it was giving me terrible vertigo and it was very hard to fight small enemies like banekins so I switched to 3rd person.
P.S. But even though I wont use it anymore, I think that improvements are always a good idea
Giles.floydub17_ESO wrote: »1. You want to preserve the immersion yet want something telegraphed on your screen to tell you to move? Bosses usually indicate with their movement their about to do a specific attack.
I.e. Final boss in Spindle. I know he's about to put poison out and if he's going to put it under my feet. He does an activation and looks at the intended target.
Learn to read the fights if you want 1st person immersion.
KoshkaMurka wrote: »Something is really weird with the camera in 1st person mode, I cant use it even for quests and immersion.
Tried in my first day in eso, but it was giving me terrible vertigo and it was very hard to fight small enemies like banekins so I switched to 3rd person.
P.S. But even though I wont use it anymore, I think that improvements are always a good idea