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Why efficiency of magic (fighting) skills depends on quantity of a mana (stamina) ???

StrangerTelvani
I couldn't find a reasonable explanation for this fact.
Let's present that efficiency of skill won't depend on quantity of a resource:

1.More various skill-builds (mana and stamina skills can be used at the same time without losing their efficacy)

2.More equipment-sets and theyr combinations

3.The food and drinks will be equivalent
  • Magdalina
    Magdalina
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    So...instead of stacking magicka+spelldamage/stamina+weapondamage people will be stacking exclusively spell/weapondamage? How does that lead to more build diversity?
  • StrangerTelvani
    Magdalina wrote: »
    So...instead of stacking magicka+spelldamage/stamina+weapondamage people will be stacking exclusively spell/weapondamage? How does that lead to more build diversity?

    When you raise magica/stamina it limits you in the choice of skills which depend on magica/stamina. Without this limit you can use all available skills.
  • Elsterchen
    Elsterchen
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    It would have a strong impact on specialized builds, i.e. those builds that currently trade health for more spell or weapon dmg. Ppl would not go for any "main" ressource anymore as, given that dmg is always equal, health would probably be the only attribute worth investing in.

    This would not contribute to more diversity in builds, but quite the contrary. It would result in a simple "best build" for each class... and that is it.

    Edited by Elsterchen on April 28, 2016 9:25AM
  • StrangerTelvani
    Elsterchen wrote: »
    This would not contribute to more diversity in builds, but quite the contrary. It would result in a simple "best build" for each class... and that is it.
    This very controversial statement! Moreover the speech doesn't go only about builds. It is about a combinations of builds and used equipments.
    Edited by StrangerTelvani on April 28, 2016 9:47AM
  • Elsterchen
    Elsterchen
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    Elsterchen wrote: »
    This would not contribute to more diversity in builds, but quite the contrary. It would result in a simple "best build" for each class... and that is it.
    This controversial statement! Moreover the speech doesn't go only about builds. It is about a combinations of builds and used equipments.

    Assumtion: (See OP): Let's present that efficiency of skill won't depend on quantity of a resource:

    What does this mean?: A) skills always deal a fixed amount of dmg.
    Why? : No scaling of ressouces

    Hence: 0 diversity

    Adding Assumtion (See OP): 2.More equipment-sets and theyr combinations

    What does this mean?: A) One "best set". or B ) one "best set per class".

    Why? : No scaling, only a buff that is available to everyone.

    Hence: 0 diversity or 0 class diversity

    Adding Assumtion (See OP): 3.The food and drinks will be equivalent

    What does this mean? It doesn't matter what you est/drink as long as you do either.

    Hence: 0 diversity

    This would not contribute to more diversity in builds, but quite the contrary. It would result in a simple "best build" for each class... and that is it.

    ... further questions?...
    Edited by Elsterchen on April 28, 2016 9:59AM
  • StrangerTelvani
    There is a sufficient number of attributes which define damage: Champion Points, spell damage, weapon damage, crit chance. Magika and a stamina in my opinion has to define how many times it is possible to apply abbilities before a resources be spent. So for example if you have a lot of magika, then you will cause more damage having applied spells bigger number of times. On the other hand you can spend a stamina for the same purposes. At the moment you will not do so, because if you raise magika your stamina abillities lose their effectiveness and vice versa. Thus at the moment the mechanics of game sets restrictions for the used skills. Even the used terminology speaks about restrictions. How many times you saw phrases like "stamina dk", "magika dk", "magika nb" etc? It means that in all these builds only a half of all available skills can be used! Only half! If efficiency of skill won't depend on quantity of a resource, you can decide to use magika and stamina spells at the same time. For example you will be able to use magic abilities of the sorc and two-handled swords at the same time; skills from magic and fight guilds at the same time etc.
    As for sets: open the list and look what are used at the moment. From all the crafted sets now only 1 or 2 obligatory for magic/stamina builds. The majority isn't used.
    Elsterchen wrote: »
    What does this mean?
    I apologize for my English, I hope now it will be more clear
    Edited by StrangerTelvani on April 28, 2016 12:07PM
  • CasNation
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    So, what you are saying is that you want hybrids, and to do this you think they should remove damage scaling from max stat pools...

    That won't work. To adequately perform as a hybrid, you would still need both spell and weapon damage, both stam and mag regen, both crits, and regardless of damage scaling you would still need to split your attributes in your max stat pools, as well as champion points. This is still worse than focusing on one or the other, because you still have a limited amount of ways to get the stats you need.

    All this suggestion would do is shift the meta away from max stats and more towards stacking regen and weapon/spell damage.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
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    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • KanedaSyndrome
    KanedaSyndrome
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    I couldn't find a reasonable explanation for this fact.
    Let's present that efficiency of skill won't depend on quantity of a resource:

    1.More various skill-builds (mana and stamina skills can be used at the same time without losing their efficacy)

    2.More equipment-sets and theyr combinations

    3.The food and drinks will be equivalent

    Because "reasons" and Elder Scrolls is dumb like that, has always been I think. There're no stats as in strength, dexterity etc. the only stats that you level up is stamina, magicka and hitpoints. I personally don't think it makes sense, but it's the way it is to conform to the Elder Scrolls flavor.

    I personally prefer the classic DnD approach.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • RoyJade
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    I would like that damage scale only on damage, but heal, side effect, shield and cost/regen scale only on resource pool.
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