NewBlacksmurf wrote: »@Gidorick
Your other comments I just believe are waaay to complicated for what is simple.
Remove VR.
Keep CP
Stop at 50 player level
Keep NPCs at numeric a 49-56.
Well as is, my idea isn't what's happening.NewBlacksmurf wrote: »@Gidorick
Your other comments I just believe are waaay to complicated for what is simple.
Remove VR.
Keep CP
Stop at 50 player level
Keep NPCs at numeric a 49-56.
We just disagree @NewBlacksmurf .
I think this will bore players. Players want progression. CPs are too... tangential and should have been treated as a "buff" system.
I guess time will tell how well people take to being locked at level 50.
Alina_Scarbridge wrote: »I've been playing this game for a year. My main is now V12. I thoroughly enjoy the leveling process, exploring the world, and enjoying each stage of the game. I will probably level another character all the way after I get my main to V16. If she can make it before the DB patch.
Am I alone? Does no one else enjoy leveling? Is everyone just in a hurry to get to the top?
I am worried about so many changes being made with this patch, but hopeful that I can adjust and not lose my love for this game. It just seems like it's going to be a lot different.
NewBlacksmurf wrote: »Veteran Rank is just a fancy name for levels. The problem was in slow progression and no way to speed up the leveling process on your alts.
I've been playing ESO on and off since beta and I never completed Cadwell's Gold on my main and I never managed to get a single alt to at least VR1:D And I absolutely enjoyed the quests in this game! at least the first 200 of them........
Naah VR is different cause the skill lines stop at 50. It's something of its own...to give ppl something to do until ZOS figures out what to do. Now it's called CP but it's the same ol same ol mess
I'm just worried my VR chracters won't be able to wear their armor after the update. Originally, they were supposed to be giving at least 10 CP per vet rank. But on the PTS it's only 2.5. So if they require my VR11 to have 110 pts to wear his VR 11 gear, what am I supposed to do when he only has 70-something CP right now?
jamesharv2005ub17_ESO wrote: »Why oh why do players come to a story based pve mmo and complain they have to do quests. What you guys call a "tedious grind" I call having fun playing the game.
Uriel_Nocturne wrote: »You're not alone, OP.Alina_Scarbridge wrote: »I've been playing this game for a year. My main is now V12. I thoroughly enjoy the leveling process, exploring the world, and enjoying each stage of the game. I will probably level another character all the way after I get my main to V16. If she can make it before the DB patch.
Am I alone? Does no one else enjoy leveling? Is everyone just in a hurry to get to the top?
I am worried about so many changes being made with this patch, but hopeful that I can adjust and not lose my love for this game. It just seems like it's going to be a lot different.
I rather enjoy the Veteran Ranks and the Upward Character Progression that they provide, and I think moving to a Horizontal Character Progression system like they're doing is a mistake.
But Zenimax is determined to make this mistake, so there's nothing to do but let them make it.
Edit = IMO, the removal of Vet Ranks is a band-aid to appease impatient PvP kids who want nothing more than to have eight characters all at max level/gear in the shortest amount of time. They don't seem to realize that half of the fun of an MMO is the journey and questing to get each character to max level, and getting to explore that is being taken away with this change to just Champion Points and their horizontal plateau of not-really improving a chracter beyond level 50.
Like others have said; this will create a situation where you get 4, 6, 8 characters to max level in an extremely short amount of time, and then those same players whining for this change will be the players whining about how there isn't enough to do and/or a "lack of content"...
Quoted for complete agreement @Uriel_Nocturne .
I like lvling, but I don't like grinding
Honestly, I like the Champ Point System as the replacement as account-wide ranks while detailing your character with the passives/perks. Only thing I don't like about it is making gear CP dependant, but that's a story for another time
Asherons_Call wrote: »I really don't see the difference between VR and the CP system. People are up in arms about something that will turn out to be a very trivial change.
What's the difference between being VR 16 and being CP 160 ? Nothing
After reaching v16 on your 1st alt, you're like "Well that wasn't too hard".
After reaching v16 on your 2nd alt, you're like "Well, I hope I won't have to do it everyday".
After reaching v16 on your 3rd alt, you're like "Well that was annoying".
After reaching v16 on your 4th alt, you're like "I know all the quest by heart and every possible option, can I skip the stuff?".
After reaching v16 on your 5th alt, you're like "Never ever ever again".
After reaching v16 on your 6th alt, you're like "GTFO VET RANKS".
After reaching v16 on your 7th alt, you're like "WTS real life".
After reaching v16 on your 8th alt, you're like "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAW YEAH. FINALLY. I can die in peace".
Agreed and well said.I like lvling, but I don't like grinding
Honestly, I like the Champ Point System as the replacement as account-wide ranks while detailing your character with the passives/perks. Only thing I don't like about it is making gear CP dependant, but that's a story for another time
Unless something has changed in the past year, CP´s are not really a replacement are they? CP´s you earn account wide, so that by reaching level 50, all your characters have them automatically. There is simply put, no progress for you at level 50, as you already have progressed in the system, with a different character. VR´s were char specific so every character was a new journey, a new progress and never the end. CP´s are the end, as you do them once and for all characters sadly.Asherons_Call wrote: »I really don't see the difference between VR and the CP system. People are up in arms about something that will turn out to be a very trivial change.
What's the difference between being VR 16 and being CP 160 ? Nothing
VR´s are your character progress and while I know that the whole account thingy is quite likeable at some parts, it does destroy the actual play with your alt characters, if they have access to something or progressed into something, that they actually didn´t even achieve.
Therefore, it is a big different between a CP progress and a VR progress.
I like to see every character as an individual experience, the shared bank is nice, as it makes sense to trade between your characters, but that a brand new character is some evil vampire slayer, even though he or she never even saw a single one before, makes no sense to me.
The CP system was always a mixed bag for me, as I felt that it takes something from the game, just like Paragon does at D3. I think it would have been better to make account wide cosmetics that we unlock like pets, mounts, motifs or future housing furniture, while still giving every character a unique progress past 50.
VR´s I therefore liked when they were added late in Beta, as they gave us more to do once 50 and it was a character specific progress, slay more and become stronger, so to speak. In my opinion, ZOS should not remove character progress from this game, it´s deadly for every game I played so far. The moment your players stop progressing their characters, is the moment they look for another game.
One of the problems in online games is the mix of players that you have. In the past, an MMO was a journey and it´s players wanted that journey. Over the past 15 years, that journey was combined with shooter elements, with mini games and the as we call it "raid or die" philosophy. We have many different players now, the old school crowds, the raiders and the cosmetic lovers, all want their content and this makes it so hard to design a game these days.
Back at Ultima we had to use a sword to learn fighting, to actually hit the bear and we were fine playing for a month to finally hit a toad. Today, however, every brand new character is the best fighter with sword, bow, axe, hammer and people expect to be the toughest guy in the world, just by creating a character. They no longer want to learn something, no they want to already have the knowledge and this does clash with other gamers.
Interesting is, that if we watch the market, then the old style is coming back slowly, there are MMO´s who really let you start from 0 with a character again and they are played.
I think it would be smart and brave by ZOS, to not let this development go past them. ESO could offer more than raid or die and the item treadmill. Of course, it is now too late to let us learn spells, or how to wield a sword, but maybe from 50 on, the players could learn something new. Maybe a subclass, maybe new paths to explore, someone could become a trader, a treasure hunter or farmer, learn to master the crossbow, fight on horses ... something that is unique to a character and let´s them progress, beyond the level 50 and now raid stuff mentality.
I would love to see something like that and once housing is released, I will be happy to play ESO again to see what the girls and boys have come up with.
DaveMoeDee wrote: »NewBlacksmurf wrote: »Veteran Rank is just a fancy name for levels. The problem was in slow progression and no way to speed up the leveling process on your alts.
I've been playing ESO on and off since beta and I never completed Cadwell's Gold on my main and I never managed to get a single alt to at least VR1:D And I absolutely enjoyed the quests in this game! at least the first 200 of them........
Naah VR is different cause the skill lines stop at 50. It's something of its own...to give ppl something to do until ZOS figures out what to do. Now it's called CP but it's the same ol same ol mess
Skill lines aren't analogous. Not all your skills are 50 when your character is 50. Some skill lines only go to 10. Apples and oranges.
VR was likely constructed to have less leveling so that there would not be as big of a power gap between v1 and v10 (original max level) as there was between 1 and 50. Crafting gear and refining it started to make sense at vet levels, while it was pointless at lower levels since gear was so quickly out-leveled. VR was a major improvement over continuing normal level rates through 3 alliances.
CP is completely different. It is account based. It means that if you finish Cadwell's Gold once, you would already have the ability to craft max level gear and no other character would have access to max level gear once they hit level 50. Based on the math, you would actually get enough CP to access max level gear long before completing all the quests in the vet zones.
jamesharv2005ub17_ESO wrote: »I wonder how can a vr1 go to say a vr16 area and quest? I mean you can I guess but you wont make it far. This only gives freedom to people at 160+ who dont want to level alts. The rest of us will get no xp at all from the quests on our alts because they have to dumb down all the vet rank zones so you can go anywhere you want.
You're not 50.Enraged_Tiki_Torch wrote: »jamesharv2005ub17_ESO wrote: »I wonder how can a vr1 go to say a vr16 area and quest? I mean you can I guess but you wont make it far. This only gives freedom to people at 160+ who dont want to level alts. The rest of us will get no xp at all from the quests on our alts because they have to dumb down all the vet rank zones so you can go anywhere you want.
You get the same experience from quests now since all quests are at your level, 50. You do lose xp from mobs once you reach a certain amt of CP though. Mobs are CP level, Quests are Character Level.
Enraged_Tiki_Torch wrote: »jamesharv2005ub17_ESO wrote: »I wonder how can a vr1 go to say a vr16 area and quest? I mean you can I guess but you wont make it far. This only gives freedom to people at 160+ who dont want to level alts. The rest of us will get no xp at all from the quests on our alts because they have to dumb down all the vet rank zones so you can go anywhere you want.
You get the same experience from quests now since all quests are at your level, 50. You do lose xp from mobs once you reach a certain amt of CP though. Mobs are CP level, Quests are Character Level.
NewBlacksmurf wrote: »I'm just worried my VR chracters won't be able to wear their armor after the update. Originally, they were supposed to be giving at least 10 CP per vet rank. But on the PTS it's only 2.5. So if they require my VR11 to have 110 pts to wear his VR 11 gear, what am I supposed to do when he only has 70-something CP right now?
I think you'll be fine mode details are coming but from PTS info, you'll be fine unless it launches broken