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Am I the only one who LIKES Veteran Ranks?

  • Gidorick
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    @Gidorick
    Your other comments I just believe are waaay to complicated for what is simple.
    Remove VR.
    Keep CP
    Stop at 50 player level
    Keep NPCs at numeric a 49-56.

    We just disagree @NewBlacksmurf .

    I think this will bore players. Players want progression. CPs are too... tangential and should have been treated as a "buff" system.

    I guess time will tell how well people take to being locked at level 50.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • CherryCake
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    No, I dont think I have a problem with them either, I like them
    I like sweetrolls and I cannot lie
  • NewBlacksmurf
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    Gidorick wrote: »
    @Gidorick
    Your other comments I just believe are waaay to complicated for what is simple.
    Remove VR.
    Keep CP
    Stop at 50 player level
    Keep NPCs at numeric a 49-56.

    We just disagree @NewBlacksmurf .

    I think this will bore players. Players want progression. CPs are too... tangential and should have been treated as a "buff" system.

    I guess time will tell how well people take to being locked at level 50.
    Well as is, my idea isn't what's happening.
    No one will be locked at 50. Instead they will float in this passive unspecified CP account system which doesn't actually make anyone stronger until they use points but the system rates you on total CP and not used CP. then you deal with choice that using still may not allow you to do content until exceeding CP by 200+ points. It's going to be a very weird situation that I expect a lot more changes to occur

    Even if the indicator is changed to used Cp it's a bit weird and pointless cause you're neither 50 or CP and in every log in to an alt or back to a main, you'll need to make CP decisions.
    Edited by NewBlacksmurf on April 27, 2016 6:30PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Pallmor
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    I'm just worried my VR chracters won't be able to wear their armor after the update. Originally, they were supposed to be giving at least 10 CP per vet rank. But on the PTS it's only 2.5. So if they require my VR11 to have 110 pts to wear his VR 11 gear, what am I supposed to do when he only has 70-something CP right now?

  • DaveMoeDee
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    I've been playing this game for a year. My main is now V12. I thoroughly enjoy the leveling process, exploring the world, and enjoying each stage of the game. I will probably level another character all the way after I get my main to V16. If she can make it before the DB patch.

    Am I alone? Does no one else enjoy leveling? Is everyone just in a hurry to get to the top?

    I am worried about so many changes being made with this patch, but hopeful that I can adjust and not lose my love for this game. It just seems like it's going to be a lot different.

    I loved vet ranks for my main.

    I was okay with them for my second v16.

    I will be happy to see them gone. I have 2 characters parked in low vet and I am grinding another DC character to 50. I am casually questing with an AD alt and an EP alt since I seemed to have rushed through a lot of quests in those zones with my DC characters -- especially in EP. I barely know what is going on in the EP zones.

    I am fine with having to run zones to get sky shards, but I will be happy to be done repeating quests.
  • DaveMoeDee
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    Rakshat wrote: »
    Veteran Rank is just a fancy name for levels. The problem was in slow progression and no way to speed up the leveling process on your alts.
    I've been playing ESO on and off since beta and I never completed Cadwell's Gold on my main and I never managed to get a single alt to at least VR1:D And I absolutely enjoyed the quests in this game! at least the first 200 of them........

    Naah VR is different cause the skill lines stop at 50. It's something of its own...to give ppl something to do until ZOS figures out what to do. Now it's called CP but it's the same ol same ol mess

    Skill lines aren't analogous. Not all your skills are 50 when your character is 50. Some skill lines only go to 10. Apples and oranges.

    VR was likely constructed to have less leveling so that there would not be as big of a power gap between v1 and v10 (original max level) as there was between 1 and 50. Crafting gear and refining it started to make sense at vet levels, while it was pointless at lower levels since gear was so quickly out-leveled. VR was a major improvement over continuing normal level rates through 3 alliances.

    CP is completely different. It is account based. It means that if you finish Cadwell's Gold once, you would already have the ability to craft max level gear and no other character would have access to max level gear once they hit level 50. Based on the math, you would actually get enough CP to access max level gear long before completing all the quests in the vet zones.
  • jamesharv2005ub17_ESO
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    Why oh why do players come to a story based pve mmo and complain they have to do quests. What you guys call a "tedious grind" I call having fun playing the game.
  • NewBlacksmurf
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    Pallmor wrote: »
    I'm just worried my VR chracters won't be able to wear their armor after the update. Originally, they were supposed to be giving at least 10 CP per vet rank. But on the PTS it's only 2.5. So if they require my VR11 to have 110 pts to wear his VR 11 gear, what am I supposed to do when he only has 70-something CP right now?

    I think you'll be fine mode details are coming but from PTS info, you'll be fine unless it launches broken
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    Why oh why do players come to a story based pve mmo and complain they have to do quests. What you guys call a "tedious grind" I call having fun playing the game.

    To be fair.
    Many ppl are trying to make this a typical MMORPG.
    So if it were one, level gives stat and skill points.
    Reach max level, unlock all skills and Passives.


    Having played through and following this from 2012 that's not how this would work but that's why.
    It's been the whole misinformation of using MMO instead online action RPG.
    Sounds the same but this is a TES quest system
    A different skill system
    Stat system that's partial
    And a Vr or CP system unfounded and still being worked on.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Serenityx
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    Gidorick wrote: »
    I've been playing this game for a year. My main is now V12. I thoroughly enjoy the leveling process, exploring the world, and enjoying each stage of the game. I will probably level another character all the way after I get my main to V16. If she can make it before the DB patch.

    Am I alone? Does no one else enjoy leveling? Is everyone just in a hurry to get to the top?

    I am worried about so many changes being made with this patch, but hopeful that I can adjust and not lose my love for this game. It just seems like it's going to be a lot different.
    You're not alone, OP.

    I rather enjoy the Veteran Ranks and the Upward Character Progression that they provide, and I think moving to a Horizontal Character Progression system like they're doing is a mistake.

    But Zenimax is determined to make this mistake, so there's nothing to do but let them make it.

    Edit = IMO, the removal of Vet Ranks is a band-aid to appease impatient PvP kids who want nothing more than to have eight characters all at max level/gear in the shortest amount of time. They don't seem to realize that half of the fun of an MMO is the journey and questing to get each character to max level, and getting to explore that is being taken away with this change to just Champion Points and their horizontal plateau of not-really improving a chracter beyond level 50.

    Like others have said; this will create a situation where you get 4, 6, 8 characters to max level in an extremely short amount of time, and then those same players whining for this change will be the players whining about how there isn't enough to do and/or a "lack of content"...

    Quoted for complete agreement @Uriel_Nocturne .


    I agre 900%....I can't even stay in this thread long before I want to go on a rant about how completely detrimental it will be to make leveling account shared.
    Edited by Serenityx on April 27, 2016 7:03PM
  • Audigy
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    Tryxus wrote: »
    I like lvling, but I don't like grinding

    Honestly, I like the Champ Point System as the replacement as account-wide ranks while detailing your character with the passives/perks. Only thing I don't like about it is making gear CP dependant, but that's a story for another time

    Unless something has changed in the past year, CP´s are not really a replacement are they? CP´s you earn account wide, so that by reaching level 50, all your characters have them automatically. There is simply put, no progress for you at level 50, as you already have progressed in the system, with a different character. VR´s were char specific so every character was a new journey, a new progress and never the end. CP´s are the end, as you do them once and for all characters sadly.
    I really don't see the difference between VR and the CP system. People are up in arms about something that will turn out to be a very trivial change.

    What's the difference between being VR 16 and being CP 160 ? Nothing

    VR´s are your character progress and while I know that the whole account thingy is quite likeable at some parts, it does destroy the actual play with your alt characters, if they have access to something or progressed into something, that they actually didn´t even achieve.

    Therefore, it is a big different between a CP progress and a VR progress.

    I like to see every character as an individual experience, the shared bank is nice, as it makes sense to trade between your characters, but that a brand new character is some evil vampire slayer, even though he or she never even saw a single one before, makes no sense to me.

    The CP system was always a mixed bag for me, as I felt that it takes something from the game, just like Paragon does at D3. I think it would have been better to make account wide cosmetics that we unlock like pets, mounts, motifs or future housing furniture, while still giving every character a unique progress past 50.

    VR´s I therefore liked when they were added late in Beta, as they gave us more to do once 50 and it was a character specific progress, slay more and become stronger, so to speak. In my opinion, ZOS should not remove character progress from this game, it´s deadly for every game I played so far. The moment your players stop progressing their characters, is the moment they look for another game.

    One of the problems in online games is the mix of players that you have. In the past, an MMO was a journey and it´s players wanted that journey. Over the past 15 years, that journey was combined with shooter elements, with mini games and the as we call it "raid or die" philosophy. We have many different players now, the old school crowds, the raiders and the cosmetic lovers, all want their content and this makes it so hard to design a game these days.
    Back at Ultima we had to use a sword to learn fighting, to actually hit the bear and we were fine playing for a month to finally hit a toad. Today, however, every brand new character is the best fighter with sword, bow, axe, hammer and people expect to be the toughest guy in the world, just by creating a character. They no longer want to learn something, no they want to already have the knowledge and this does clash with other gamers.

    Interesting is, that if we watch the market, then the old style is coming back slowly, there are MMO´s who really let you start from 0 with a character again and they are played.

    I think it would be smart and brave by ZOS, to not let this development go past them. ESO could offer more than raid or die and the item treadmill. Of course, it is now too late to let us learn spells, or how to wield a sword, but maybe from 50 on, the players could learn something new. Maybe a subclass, maybe new paths to explore, someone could become a trader, a treasure hunter or farmer, learn to master the crossbow, fight on horses ... something that is unique to a character and let´s them progress, beyond the level 50 and now raid stuff mentality.

    I would love to see something like that and once housing is released, I will be happy to play ESO again to see what the girls and boys have come up with. :wink:
  • Enraged_Tiki_Torch
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    I don't get it. Sorry but just because they remove Veteran Ranks doesn't mean you can't explore or do quests. Like somehow all the roads in Tamriel are blocked because Veteran Ranks were removed.

    It's the exact opposite. 2 examples, have you even outleveled a zone or quest because maybe you took sometime to run with friends doing dungeons? Have you ever not been able to go to a certain area in the game because you were not a high enough level? Well, the common restriction here is your level and that which keeps you from exploring or doing whatever quest you want to do.

    Nothing has changed from levels 1-50. After that it's up to you to do what you want. If you want to be traditional, don't spend champion points on your character until you finish a zone. When you finish an Old-Veteran zone, spend 10 CP and so on. Or if you want a challenge, only spend the new ones you acquire.

    I really don't understand what people are complaining about.
    My solution to Champion Point System here
  • jamesharv2005ub17_ESO
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    I wonder how can a vr1 go to say a vr16 area and quest? I mean you can I guess but you wont make it far. This only gives freedom to people at 160+ who dont want to level alts. The rest of us will get no xp at all from the quests on our alts because they have to dumb down all the vet rank zones so you can go anywhere you want.
  • KochDerDamonen
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    Asmael wrote: »
    After reaching v16 on your 1st alt, you're like "Well that wasn't too hard".
    After reaching v16 on your 2nd alt, you're like "Well, I hope I won't have to do it everyday".
    After reaching v16 on your 3rd alt, you're like "Well that was annoying".
    After reaching v16 on your 4th alt, you're like "I know all the quest by heart and every possible option, can I skip the stuff?".
    After reaching v16 on your 5th alt, you're like "Never ever ever again".
    After reaching v16 on your 6th alt, you're like "GTFO VET RANKS".
    After reaching v16 on your 7th alt, you're like "WTS real life".
    After reaching v16 on your 8th alt, you're like "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAW YEAH. FINALLY. I can die in peace".

    four extra character slots in the crown store :^)
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Uriel_Nocturne
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    Audigy wrote: »
    Tryxus wrote: »
    I like lvling, but I don't like grinding

    Honestly, I like the Champ Point System as the replacement as account-wide ranks while detailing your character with the passives/perks. Only thing I don't like about it is making gear CP dependant, but that's a story for another time

    Unless something has changed in the past year, CP´s are not really a replacement are they? CP´s you earn account wide, so that by reaching level 50, all your characters have them automatically. There is simply put, no progress for you at level 50, as you already have progressed in the system, with a different character. VR´s were char specific so every character was a new journey, a new progress and never the end. CP´s are the end, as you do them once and for all characters sadly.
    I really don't see the difference between VR and the CP system. People are up in arms about something that will turn out to be a very trivial change.

    What's the difference between being VR 16 and being CP 160 ? Nothing

    VR´s are your character progress and while I know that the whole account thingy is quite likeable at some parts, it does destroy the actual play with your alt characters, if they have access to something or progressed into something, that they actually didn´t even achieve.

    Therefore, it is a big different between a CP progress and a VR progress.

    I like to see every character as an individual experience, the shared bank is nice, as it makes sense to trade between your characters, but that a brand new character is some evil vampire slayer, even though he or she never even saw a single one before, makes no sense to me.

    The CP system was always a mixed bag for me, as I felt that it takes something from the game, just like Paragon does at D3. I think it would have been better to make account wide cosmetics that we unlock like pets, mounts, motifs or future housing furniture, while still giving every character a unique progress past 50.

    VR´s I therefore liked when they were added late in Beta, as they gave us more to do once 50 and it was a character specific progress, slay more and become stronger, so to speak. In my opinion, ZOS should not remove character progress from this game, it´s deadly for every game I played so far. The moment your players stop progressing their characters, is the moment they look for another game.

    One of the problems in online games is the mix of players that you have. In the past, an MMO was a journey and it´s players wanted that journey. Over the past 15 years, that journey was combined with shooter elements, with mini games and the as we call it "raid or die" philosophy. We have many different players now, the old school crowds, the raiders and the cosmetic lovers, all want their content and this makes it so hard to design a game these days.
    Back at Ultima we had to use a sword to learn fighting, to actually hit the bear and we were fine playing for a month to finally hit a toad. Today, however, every brand new character is the best fighter with sword, bow, axe, hammer and people expect to be the toughest guy in the world, just by creating a character. They no longer want to learn something, no they want to already have the knowledge and this does clash with other gamers.

    Interesting is, that if we watch the market, then the old style is coming back slowly, there are MMO´s who really let you start from 0 with a character again and they are played.

    I think it would be smart and brave by ZOS, to not let this development go past them. ESO could offer more than raid or die and the item treadmill. Of course, it is now too late to let us learn spells, or how to wield a sword, but maybe from 50 on, the players could learn something new. Maybe a subclass, maybe new paths to explore, someone could become a trader, a treasure hunter or farmer, learn to master the crossbow, fight on horses ... something that is unique to a character and let´s them progress, beyond the level 50 and now raid stuff mentality.

    I would love to see something like that and once housing is released, I will be happy to play ESO again to see what the girls and boys have come up with. :wink:
    Agreed and well said.

    I think the market is indeed coming around to back what MMORPG's used to be. Questing, Leveling, and actually building a character. I think (I hope at least) development companies are finally realizing that catering to the smaller, PvP oriented crowds is having detrimental effects on their games and player populations. The further you take an MMORPG away from the core of what an MMORPG is, the less people will hang around for it.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • NewBlacksmurf
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    DaveMoeDee wrote: »
    Rakshat wrote: »
    Veteran Rank is just a fancy name for levels. The problem was in slow progression and no way to speed up the leveling process on your alts.
    I've been playing ESO on and off since beta and I never completed Cadwell's Gold on my main and I never managed to get a single alt to at least VR1:D And I absolutely enjoyed the quests in this game! at least the first 200 of them........

    Naah VR is different cause the skill lines stop at 50. It's something of its own...to give ppl something to do until ZOS figures out what to do. Now it's called CP but it's the same ol same ol mess

    Skill lines aren't analogous. Not all your skills are 50 when your character is 50. Some skill lines only go to 10. Apples and oranges.

    VR was likely constructed to have less leveling so that there would not be as big of a power gap between v1 and v10 (original max level) as there was between 1 and 50. Crafting gear and refining it started to make sense at vet levels, while it was pointless at lower levels since gear was so quickly out-leveled. VR was a major improvement over continuing normal level rates through 3 alliances.

    CP is completely different. It is account based. It means that if you finish Cadwell's Gold once, you would already have the ability to craft max level gear and no other character would have access to max level gear once they hit level 50. Based on the math, you would actually get enough CP to access max level gear long before completing all the quests in the vet zones.

    Do you understand how normal levels work compared to skill lines, VR and CP and why each exist/why they were added?

    I ask because of your comment of where you say "skill lines aren't analogous" and "VR ...l" as well as the "CP..." Comments

    Analogous is a term used in biology to refer to body parts that have a similar function but differ in structure, such as the wings of a bird and the wings of an airplane. Analogous is from Latin analogus, from Greek analogos, meaning "according to a proper ratio or proportion."

    Normal levels 1-50 are analogous to the 1-50 skill lines if you level them which only requires equipin
    They all work together as you progress but aren't restrictive so as defined by your choice of words, they do have similar functions but differ in structure.
    Same as VR1-16 to skill lines and normal levels.

    The only part that isn't, are Champion Points/ranks/levels.

    VR was not constructed to have less leveling....big gap....V1-10 has the same gap in skill and stat as 1-10. The exp from the original VR1-10 was astronomically larger to the point that after three changes its still a mega difference measured by content and exp.
    crafting has the same value at 1-49 as it did at vr1-10. The only difference is there were less progressive materials because VR1-14 wasn't actually content until Craglorn. It was just replaying factions and VR was added so some type of progression could exist. It wasn't even the same exp types. I disagree that it was a major improvement...it was something to do until new content was released but gated access.

    CP is different but it has absolutely no crafting impact until PTS this week which I think is a bad move of VR to cp.
    what they are trying to do will further mess up and also continue the problems VR started that some of us hoped they would just remove.

    Problems I mention:
    -VR doesn't relate to the skill lines because they stop at 50 and don't continue to VR16
    -CP doesn't progress you if only offers Passives that if chosen can elevate some but not overal viability
    -As you gain CP, all characters don't get stronger and better AND limits builds
    -NPCs don't relate to CP cause they have no tree and just making them hit harder and giving them more life and AI isn't logic based for each player who gains more and more CP as one player will think it's too easy while the other gets one-shot
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enraged_Tiki_Torch
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    I wonder how can a vr1 go to say a vr16 area and quest? I mean you can I guess but you wont make it far. This only gives freedom to people at 160+ who dont want to level alts. The rest of us will get no xp at all from the quests on our alts because they have to dumb down all the vet rank zones so you can go anywhere you want.

    You get the same experience from quests now since all quests are at your level, 50. You do lose xp from mobs once you reach a certain amt of CP though. Mobs are CP level, Quests are Character Level.

    Edited by Enraged_Tiki_Torch on April 27, 2016 9:43PM
    My solution to Champion Point System here
  • NewBlacksmurf
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    I wonder how can a vr1 go to say a vr16 area and quest? I mean you can I guess but you wont make it far. This only gives freedom to people at 160+ who dont want to level alts. The rest of us will get no xp at all from the quests on our alts because they have to dumb down all the vet rank zones so you can go anywhere you want.

    You get the same experience from quests now since all quests are at your level, 50. You do lose xp from mobs once you reach a certain amt of CP though. Mobs are CP level, Quests are Character Level.
    You're not 50.
    Your CP whatever. That other exp is out the window for VR logic. Read the PTS notes
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Enraged_Tiki_Torch
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    No your still level 50. Log in to the PTS if you don't believe me. Do a quest that you have on a Veteran character, then do the same quest on PTS with the same character and tell me the results you get.
    My solution to Champion Point System here
  • Melilotta
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    I like levelling and I like to do it slowly, I enjoyed growing to VR16 on two of my characters, but! It seems with the VR removal the journey doesn't disappear, it's still there for you. You can do quests, you can collect skyshards, you can do achievements. I love achievements! Besides, my characters usually keep lvling new skills even at VR, so there's that, too. Trying different combinations of skills on combat panel etc. Besides, it's a bother to keep crafting new gear that you only use for a few days and then grow out of it. And I haven't got that many CP, just about 300. So I like the idea of each character gathering CP for herself and her sisters. ^_^ I haven't got a huge lot of free time to play, so sharing the CP accountwide really helps. Anyway, I think it'll be interesting to wait and see how the new system goes.
  • jamesharv2005ub17_ESO
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    I wonder how can a vr1 go to say a vr16 area and quest? I mean you can I guess but you wont make it far. This only gives freedom to people at 160+ who dont want to level alts. The rest of us will get no xp at all from the quests on our alts because they have to dumb down all the vet rank zones so you can go anywhere you want.

    You get the same experience from quests now since all quests are at your level, 50. You do lose xp from mobs once you reach a certain amt of CP though. Mobs are CP level, Quests are Character Level.

    Im not talking about quests. Im talking about mob kills. The quest XP is miniscule compared to what you get from killing the mobs on the way, during and on the way back from quest objectives.
  • Pallmor
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    Pallmor wrote: »
    I'm just worried my VR chracters won't be able to wear their armor after the update. Originally, they were supposed to be giving at least 10 CP per vet rank. But on the PTS it's only 2.5. So if they require my VR11 to have 110 pts to wear his VR 11 gear, what am I supposed to do when he only has 70-something CP right now?

    I think you'll be fine mode details are coming but from PTS info, you'll be fine unless it launches broken

    So I can still wear my VR11 gear if I don't have 110 CP, or will they automatically boost me to 110 CP for being VR11?



    Edited by Pallmor on April 28, 2016 1:40PM
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