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Question about upcoming removal of VR levels.

Bam_Bam
Bam_Bam
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I'm positive this has been asked and addressed but I need someone to explain it to me in laymans terms (possibly using fingerpaint too).

My understanding is.

All VR levels removed

Current VR 16 will be level 50 with max CP?

What about vr1-15? I'm sure I read somewhere that they will be given points so they can wear max level gear? If someone could explain this it would be great because I'm baffled. lol.
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  • NewBlacksmurf
    NewBlacksmurf
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    Current VR16 after change for now is suggested as CP 160 (yeah I know...)
    So for VR1-10 the silver and gold zone NPC levels will differ but think of 10CP = 1 VR level.

    Because we gain CP's so fast in the first 100, this is going to be all crazy wrong and confusing and ppl getting drilled but yeah. AND...CP's dont make you stronger, its possibly able to make you do more dmg, or more resistant, etc but until you get above 300+ you're not wise to spread em out cause if this is how it works. youll not be able to do content.

    Hope that answers the Q
    Edited by NewBlacksmurf on April 26, 2016 2:03PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Base Game Patch

    Veteran Rank Removal
    Veteran Ranks have been completely removed from the game in this update! Your strength after level 50 is now simply your number of Champion Points. As Champion Points are gained much faster than Veteran Ranks, this will allow you to advance more rapidly and start getting the best gear in the game faster.

    You’ll keep all your hard-earned attribute and skill points you received from gaining Veteran Ranks, and new players will instead earn them while leveling up to level 50.
    You will receive 2 points every level that ends in a 5
    You will receive 3 points every level that ends in a 10
    You will continue to get 1 point for levels 2-49

    You will receive 10 Champion Points as soon as you hit level 50 if your account doesn’t have any Champion Points already.
    We will be awarding a one-time bonus of 2.5 Champion Points per Veteran Rank gained on your highest level character when you first log in when Dark Brotherhood is released!
    Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.

    Reaching level 50 with a second character means you can immediately equip gear up to your account’s Champion Point value since Champion Points are shared across all characters on an account.
    Old Veteran Rank Items and monsters will now display Champion Points.
    For items, this describes the number of Champion Points required to equip them.
    For monsters, the number of Champion Points describes the monster’s strength.
    Every Veteran Rank is equivalent to 10 Champion Points.

    For example: A monster that used to be VR12 will now be Champion Point 120.
    Monsters will now scale up faster in difficulty through veteran zones.
    Experience gain rules will continue to function as they did for Veteran Ranks:
    Mobs 40 Champion Points below your level will grant 75% of their normal XP.
    Mobs 50 or more Champion Points below your level will grant 30% of their normal XP.
    Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.
    Most abilities will cost about the same, but cost reduction abilities should return more predictable results.

    Core mechanics (sprint, dodge, block, CC break) will now be slightly more expensive.
    Silver and Gold zones have been releveled to account for the increased speed at which you gain Champion Points.
    The Champion Point cap will remain at 501 for this update.

    The Character Select screen now indicates how many Champion Points your account has.
    Item tooltips have been updated to support the removal of Veteran Ranks.
    Level requirements for items previously referencing Veteran Ranks will now reference Champion.

    Gold Value has been moved to the bottom of the tooltip.
    Guild, Friends, and Group lists now display Champion Points for anyone above level 50, rather than their Veteran Rank.
    The XP bar has been modified to show Champion progression after hitting level 50.
    Loot history will now include the enlightenment bonus when showing XP gains

    http://forums.elderscrollsonline.com/en/discussion/comment/2909368/#Comment_2909368
    Edited by clayandaudrey_ESO on April 26, 2016 2:09PM
  • Aldahen
    Aldahen
    You’ll keep all your hard-earned attribute and skill points you received from gaining Veteran Ranks, and new players will instead earn them while leveling up to level 50.
    You will receive 2 points every level that ends in a 5
    You will receive 3 points every level that ends in a 10
    You will continue to get 1 point for levels 2-49
    So this mean you will not gain any skills points for "levelling" after level 50.
    This means that any character on your account above level 4 and below VR16 will have lower potential skill points than others.
    Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.

    Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.

    The Champion Point cap will remain at 501 for this update.
    So everybody will be dropped to 40 CPs and need to grind back to 501?
    (the ability cost increase will stop at 160 CPs)
  • gclifton58ub17_ESO
    gclifton58ub17_ESO
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    Aldahen wrote: »
    You’ll keep all your hard-earned attribute and skill points you received from gaining Veteran Ranks, and new players will instead earn them while leveling up to level 50.
    You will receive 2 points every level that ends in a 5
    You will receive 3 points every level that ends in a 10
    You will continue to get 1 point for levels 2-49
    So this mean you will not gain any skills points for "levelling" after level 50.
    This means that any character on your account above level 4 and below VR16 will have lower potential skill points than others.

    No. To the second part. You will gain 2 points at level 5, plus 1 point for gaining a level. You will continue to gain points in that manner until level 50. At which point, you will be caught up to all the V16 characters.
    Aldahen wrote: »
    Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.

    Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.

    The Champion Point cap will remain at 501 for this update.
    So everybody will be dropped to 40 CPs and need to grind back to 501?
    (the ability cost increase will stop at 160 CPs)

    No. You will get a maximum of 40 bonus (free) points if you already have a V16 character.
  • Aldahen
    Aldahen
    Aldahen wrote: »
    You’ll keep all your hard-earned attribute and skill points you received from gaining Veteran Ranks, and new players will instead earn them while leveling up to level 50.
    You will receive 2 points every level that ends in a 5
    You will receive 3 points every level that ends in a 10
    You will continue to get 1 point for levels 2-49
    So this mean you will not gain any skills points for "levelling" after level 50.
    This means that any character on your account above level 4 and below VR16 will have lower potential skill points than others.

    No. To the second part. You will gain 2 points at level 5, plus 1 point for gaining a level. You will continue to gain points in that manner until level 50. At which point, you will be caught up to all the V16 characters.

    What I was referring to is a character that is currently somewhere inside Lvl5 - Vr15.
    He has not yet gotten all the points in the old system.
    In the new system he is already past some of these upcoming "juicy and pointy levels". Therefore he will not benefit from them.
    Naturally a completely new character will get everything.
    Aldahen wrote: »
    Each Veteran Rank will grant 2.5 Champion Points, up to a maximum of 40 points at VR16.

    Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.

    The Champion Point cap will remain at 501 for this update.
    So everybody will be dropped to 40 CPs and need to grind back to 501?
    (the ability cost increase will stop at 160 CPs)
    No. You will get a maximum of 40 bonus (free) points if you already have a V16 character.
    Glad to hear this is the case. I started to also think that it must work like this, after I did not see huge uproar in the forums.
  • Eiagra
    Eiagra
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    Attribute and Skill point sums will likely be re-calculated, so if you are Level 30 on Live, which grants 29 skill and attribute points normally, you will instead have 38 -- so 9 points should be added to your attribute and skill point totals, which you can spend once you log in after the patch goes live.

    You won't have to worry about losing out just because you are in the middle of the road between a new character and VR16.
          In verity.
  • Enodoc
    Enodoc
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    Aldahen wrote: »
    Aldahen wrote: »
    You’ll keep all your hard-earned attribute and skill points you received from gaining Veteran Ranks, and new players will instead earn them while leveling up to level 50.
    You will receive 2 points every level that ends in a 5
    You will receive 3 points every level that ends in a 10
    You will continue to get 1 point for levels 2-49
    So this mean you will not gain any skills points for "levelling" after level 50.
    This means that any character on your account above level 4 and below VR16 will have lower potential skill points than others.
    No. To the second part. You will gain 2 points at level 5, plus 1 point for gaining a level. You will continue to gain points in that manner until level 50. At which point, you will be caught up to all the V16 characters.
    What I was referring to is a character that is currently somewhere inside Lvl5 - Vr15.
    He has not yet gotten all the points in the old system.
    In the new system he is already past some of these upcoming "juicy and pointy levels". Therefore he will not benefit from them.
    Naturally a completely new character will get everything.
    Any of the points that he has gone past will be immediately credited. (On PTS this isn't working properly though, and they only get credited after a respec.)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Bam_Bam
    Bam_Bam
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    So will my vr4, 7 and 10 suddenly be able to wear vr16 armour because I have a vr16 character and 330ish CP points?

    EDIT : Sorry for the questions. I have learning difficulties.
    Edited by Bam_Bam on April 27, 2016 1:09PM
    Joined January 2014
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  • Sunburnt_Penguin
    Sunburnt_Penguin
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    Baranthus wrote: »
    So will my vr4, 7 and 10 suddenly be able to wear vr16 armour because I have a vr16 character and 330ish CP points?
    Yes.
  • emily3989
    emily3989
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    Current VR16 after change for now is suggested as CP 160 (yeah I know...)
    So for VR1-10 the silver and gold zone NPC levels will differ but think of 10CP = 1 VR level.

    Because we gain CP's so fast in the first 100, this is going to be all crazy wrong and confusing and ppl getting drilled but yeah. AND...CP's dont make you stronger, its possibly able to make you do more dmg, or more resistant, etc but until you get above 300+ you're not wise to spread em out cause if this is how it works. youll not be able to do content.

    Hope that answers the Q

    So, they add more damage and more resistance...but they don't make me stronger. Sage advice.
    Thasi - V16 Magblade Vampire PC/NA
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