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Why does Zenimax hate fire damage?

ForlornBeliever
Been reading the patch notes for Dark Brotherhood and it seems like every ability that deals flame damage has been changed. Granted, I haven't finished as of posting this, but that's how it seems. If this is an attempt at appeasing vampire players in PvP, then I fail to see how this really "balances" anything since most of the abilities are changed to Poison damage which affects Werewolves more. I understand that the extra damage would only affect after transforming, but that on top of the Fighter's Gulld passive seems a bit excessive and only serves to deter people from using it in PvP. And, correct me if I'm wrong, but I'm pretty sure flame damage deals more DoT than poison so this weakens the abilites as well.
Leader of the Bloodborne Rogues. Werewolf looking for a pack or want to be a werewolf? Or just looking for teammates to take on Tamriel's baddies? Feel free to message me if you have questions or are interested in joining. Xbox One/NA Server
  • Tryxus
    Tryxus
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    Only Stamina morphs of Dragonknight skills. It was done so they could make better use of the CP system (Mighty boosts Physical and Poison damage)
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • dimensional
    dimensional
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    Tryxus wrote: »
    Only Stamina morphs of Dragonknight skills. It was done so they could make better use of the CP system (Mighty boosts Physical and Poison damage)

    This.
  • UltimaJoe777
    UltimaJoe777
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    All physical attacks doing Flame Damage are what changed. Everything else dealing Flame Damage still does so.
    Edited by UltimaJoe777 on April 27, 2016 12:02AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Acsvf
    Acsvf
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    Mighty.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • ContraTempo
    ContraTempo
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    Poison is less damage per tick but 4x more ticks. Also no possibility of damage like the burst of flame damage. So basically poison is more of a pure, slow DOT.

    But really, how often will you go 12 seconds between hits? That long DOT sounds good but in combat you almost never let it run that long. Even with Mighty, it does not work out because you would have to get like a 400% increase to match what flame does in 3 sec.

    ContraTempo rules this a nerf.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


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