Been reading the patch notes for Dark Brotherhood and it seems like every ability that deals flame damage has been changed. Granted, I haven't finished as of posting this, but that's how it seems. If this is an attempt at appeasing vampire players in PvP, then I fail to see how this really "balances" anything since most of the abilities are changed to Poison damage which affects Werewolves more. I understand that the extra damage would only affect after transforming, but that on top of the Fighter's Gulld passive seems a bit excessive and only serves to deter people from using it in PvP. And, correct me if I'm wrong, but I'm pretty sure flame damage deals more DoT than poison so this weakens the abilites as well.
Leader of the Bloodborne Rogues. Werewolf looking for a pack or want to be a werewolf? Or just looking for teammates to take on Tamriel's baddies? Feel free to message me if you have questions or are interested in joining. Xbox One/NA Server