I think it may have the reverse effect.Don't get me wrong, I'd love to have a crafting bag and I know you want one too. That doesn't mean they are good for the game as a whole.
Crafting bags will:
A) Cause havoc in the economyDegrade the Community
My rational follows:
A - Crafting bags allow users to hold an UNLIMITED about of crafting items. In the past, players did one of three things with new crafting items they got: Sell them, Save them, Destroy/Give Away/Guild Bank them. The primary reasons for Selling them were you needed money OR you didn't have room to store them. With unlimited space, you can (and will) keep every TA you find. Why not? So the supply of TAs will increase (I'm using TA as a generic example here) because none are being destroyed. Increase in supply, lower prices. So all the non-rare items (i.e. the things you didn't keep everyone you ever found), the market will crash due to increasing supply.
I can see rich trading guilds attempting this. They could split among themselves the merchants per zone and then proceed to buy off all of a specific item.Second, the market for Rare items will now be MUCH easier to corner. Want to buy and save all the Kuta, sure! You now have the room to do so and drive the price way up. Before, with space as a premium, this was much harder to do; and impossible for many items. Now, market monopolies will be easy.
Agreed.Solution - The problem is UNLIMITED. Make it 20 or 100 extra slots, but unlimited will crash the economy and the community.
Disagree, and thankfully so does ZOS. I mean that in the nicest way I can.
Hey there is a 21 page thread about this that already creates a massive discussion. Would be nice if you could move there or soon we have a massive war between subs and non-subs in ever thread.
Oh and I doubt gold mats will increase. Everyone would have some space in their bank if they wanted to keep 3 stacks of kuta or resin there.
dimensional wrote: »What is there to be helpful about? The bags are coming, and no one knows how it will affect anything until they do. So even this thread isn't helpful.
It means having a different opinion without reasons doesn't add anything to the conversation.
I think it may have the reverse effect.Don't get me wrong, I'd love to have a crafting bag and I know you want one too. That doesn't mean they are good for the game as a whole.
Crafting bags will:
A) Cause havoc in the economyDegrade the Community
My rational follows:
A - Crafting bags allow users to hold an UNLIMITED about of crafting items. In the past, players did one of three things with new crafting items they got: Sell them, Save them, Destroy/Give Away/Guild Bank them. The primary reasons for Selling them were you needed money OR you didn't have room to store them. With unlimited space, you can (and will) keep every TA you find. Why not? So the supply of TAs will increase (I'm using TA as a generic example here) because none are being destroyed. Increase in supply, lower prices. So all the non-rare items (i.e. the things you didn't keep everyone you ever found), the market will crash due to increasing supply.
If players can hold unlimited stacks of Ta, this means they won't end up in the guild stores. Therefore, it will decrease the global supply of Ta and gradually increase its median price.
Players will be able to hold onto specific items and wait for the best moment to sell them, which is not the case currently because of limited storage.I can see rich trading guilds attempting this. They could split among themselves the merchants per zone and then proceed to buy off all of a specific item.Second, the market for Rare items will now be MUCH easier to corner. Want to buy and save all the Kuta, sure! You now have the room to do so and drive the price way up. Before, with space as a premium, this was much harder to do; and impossible for many items. Now, market monopolies will be easy.
Unlike in real world economics, this game has no antitrust laws to prevent such a thing from happening.Agreed.Solution - The problem is UNLIMITED. Make it 20 or 100 extra slots, but unlimited will crash the economy and the community.
Giles.floydub17_ESO wrote: »The OP is complete and absolutely wrong. He is making a huge assumption based on other assumptions.
A - who cares if we horde TAs. They're virtually worthless already. I already horde kuta and other gold matts. People who sell them for gold will still do so. People who horde them already do.
B - players that share will still share. I'd give a guild member the shirt off my back but I don't fill the guild bank with worthless matts which is what is mostly out into the bank. I usually destroy my overly excessive provisioning matts since I have tons.
If people wanted to horde mats, they'd do it already.
I currently have 12 (twelve) accounts. 10 of those I used to make 3 personal Guild Banks. The rest are Mules. Needless to say, I have a LOT of crafting Materials. The Guild Banks are 1,500 slots + all the Mules with maxed Backpacks (not adding this early in the AM).
Having the ability to not need to chew-up 3 Guild Slots and 4 mules on my Main account means I'll have 3 additional Guild Slots for Buying / Selling Guilds (economy!) and will be able to level 4 more Toons + 4 more if / when I buy Character Slots.
This means I can spend more time playing the game and less time playing Banking Online. I understand that is my choice to do so, but you've *never* seen me on the forums complaining about my "habit". It's my deal. I do it to / for myself.
I am now, officially, helpful.
If people wanted to horde mats, they'd do it already.
I currently have 12 (twelve) accounts. 10 of those I used to make 3 personal Guild Banks. The rest are Mules. Needless to say, I have a LOT of crafting Materials. The Guild Banks are 1,500 slots + all the Mules with maxed Backpacks (not adding this early in the AM).
Having the ability to not need to chew-up 3 Guild Slots and 4 mules on my Main account means I'll have 3 additional Guild Slots for Buying / Selling Guilds (economy!) and will be able to level 4 more Toons + 4 more if / when I buy Character Slots.
This means I can spend more time playing the game and less time playing Banking Online. I understand that is my choice to do so, but you've *never* seen me on the forums complaining about my "habit". It's my deal. I do it to / for myself.
I am now, officially, helpful.
Thanks! That is helpful. What will you do with all those extra slots you will soon have available?