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POWERFUL ASSAULT: Stamblade tank build

Logicbomb00
Logicbomb00
✭✭✭✭
Hi there fellow adventurers and fare thee well. I've just rebuilt my stamblade DPS as a tank / support / dps build and wanted to see what you all thought! I prefer to just post the initial concept so people can go and make the build their own if they so chose, and there's still much work to be done testing different skills / gear sets / attributes and CP's. Here's a rundown of what I'm up to so far (and apologies for the rough display as I'm a luddite):

Untitled1_zpssuzcwtf8.jpg

Untitled2_zps9gu4jnaa.jpg

Primary Tank Bar

Untitled6_zpsycgr4ufq.jpg

Secondary Buff / Execute Bar

Untitled5_zpsfr3wwm6r.jpg

Ultimate

Untitled4_zps71mrevgv.jpg

Gear Sets

Untitled9_zps16vkhifx.jpg


Primarily the build revolves around keeping the Powerful Assault set proc'd at all times to increase the whole groups dps and heals, and building Ultimate to cast Aggressive Horn as many times as possible during an engagement. This is usually done by using Caltrops at the beginning of a fight and then casting Vigor every 15 seconds to keep it active. Ultimate is gained by using Heroic Slash every 9 seconds and Siphoning Attacks every 4 seconds (passive) along with the Blood Spawn set when it proc's (also boosting my resistances to 32K). Also I have to cast Surprise Attack every 5 seconds to gain the armor and spell resistance bonus (passive), Relentless Focus every 20 seconds and Mirage every 26 seconds for their buffs. Aggressive Horn (which also proc's Powerful Assault) is used once everyone is in combat and then again at the execute phase when I swing bars and use my own Killers Blade with a decent amount of Weapon Damage and Critical rating for a tank, for some really quick execute phases.

Tanking and resource management are ridiculously easy with the 5% cost reduction from the Marksman set, Siphoning Attacks, 1x block cost reduction Jewellery glyph, Cp's in cost reduction and a high Stamina regeneration. Click on the ability images to see some really low costs but pretty decent damage numbers. I'm having huge amounts of fun with this build as it's something a little different from my usual tank builds and my fellow group members are loving the buffs that I've been giving them (which works out to over 200 weapon / spell damage with their own buffs) :smiley:

At the moment I'm working on getting a Roar of Alkosh set together to replace the Marksman to test how that can improve my groups dps, and I think it'll compliment the build well, so fingers crossed the last piece drops soon! Hope you like and have fun with it too if you decide to make your own version!

Edited by Logicbomb00 on April 21, 2016 2:24AM
  • Lynx7386
    Lynx7386
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    ✭✭✭✭✭
    I really like the look of this build, very group-buff oriented, gives something that most tank builds dont. I might try a variation of it someday, if I can ever manage to get my pvp skill lines leveled up... god I hate pvp.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    How do you get the powerful assault set?
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Lynx7386 wrote: »
    How do you get the powerful assault set?
    You can buy it with telvar stones or trade it with another player.
  • ostrapz
    ostrapz
    ✭✭✭
    Telvar stones from ic, the are bind on equip i believe though, the build looks pretty nice. 2 questions though, why use inner beast if you have pierce for taunt? Which leads to my next question about how is your survivability without rally? I figure you could throw tornado on dw for more dps or put siphoning on dw bar and defensive posture on snb bar for more tankiness. Unless it has a purpose i dont see either of those could help if you replaced
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • SienneYviete
    SienneYviete
    ✭✭✭✭✭
    ostrapz wrote: »
    Telvar stones from ic, the are bind on equip i believe though, the build looks pretty nice. 2 questions though, why use inner beast if you have pierce for taunt? Which leads to my next question about how is your survivability without rally? I figure you could throw tornado on dw for more dps or put siphoning on dw bar and defensive posture on snb bar for more tankiness. Unless it has a purpose i dont see either of those could help if you replaced

    I would say so he has a ranged taunt on at least one bar (cos NB and no chains) and as a stam tank vigor is all that is required for his heals, this is a pretty cool out of the box thinking tank build and paired with a spell power cure geared up buff healer the dps would be in heaven.
    Edited by SienneYviete on April 22, 2016 4:26AM
    Delta
    Valheru's
  • Logicbomb00
    Logicbomb00
    ✭✭✭✭
    ostrapz wrote: »
    Telvar stones from ic, the are bind on equip i believe though, the build looks pretty nice. 2 questions though, why use inner beast if you have pierce for taunt? Which leads to my next question about how is your survivability without rally? I figure you could throw tornado on dw for more dps or put siphoning on dw bar and defensive posture on snb bar for more tankiness. Unless it has a purpose i dont see either of those could help if you replaced

    Rarely used but sorely missed when in need of it, I like to have the ranged taunt on my back bar to pick up archers / casters or the odd mob rampaging after the dps / heals. Nothing worse than listening to a needy dps shriek between resource woes that theyre being targeted by a hard hitting 2 hander. lol. I have though had Tornado in that spot before for some aoe dps and if any of the skills could be swapped out this would probably be the one. Vigor is probably a better choice for tank self-heals than rally as in itself it is a 12K heal over 5 seconds, also heals nearby allies, and can be slotted on the main tank bar, but no reason why you couldn't have both and go 2 handed on your back bar.

    ostrapz wrote: »
    Telvar stones from ic, the are bind on equip i believe though, the build looks pretty nice. 2 questions though, why use inner beast if you have pierce for taunt? Which leads to my next question about how is your survivability without rally? I figure you could throw tornado on dw for more dps or put siphoning on dw bar and defensive posture on snb bar for more tankiness. Unless it has a purpose i dont see either of those could help if you replaced

    I would say so he has a ranged taunt on at least one bar (cos NB and no chains) and as a stam tank vigor is all that is required for his heals, this is a pretty cool out of the box thinking tank build and paired with a spell power cure geared up buff healer the dps would be in heaven.

    Yes. This + Spell Power Cure = dps bliss.
    Edited by Logicbomb00 on April 22, 2016 9:21AM
  • olsborg
    olsborg
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    The sad part about powerful assault is that the 5th bonus wep dmg procc cant be refreshed. It has to expire for you to be able to reapply it.

    PC EU
    PvP only
  • Logicbomb00
    Logicbomb00
    ✭✭✭✭
    olsborg wrote: »
    The sad part about powerful assault is that the 5th bonus wep dmg procc cant be refreshed. It has to expire for you to be able to reapply it.

    Yeah this is a shame, which is probably why it's best for the tank to use it, and have the main trigger on their front bar. This way it can have a 100% uptime with no loss to the dps's..... dps.

  • Steel_Brightblade
    Steel_Brightblade
    ✭✭✭✭
    No don't tell people this set is used for tanking! Clearly you didn't see how fast zos destroyed the last tank set up that came from thinking outside the box! Takes them years to fix most bugs but if a tank is doing well approx 8 days for it to be "fixed".
  • Silver_Strider
    Silver_Strider
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    ✭✭✭
    I wish I could tank in Powerful Assault for vMoL but I don't think it's possible atm.
    Man, Medium Armor gets Powerful Assault, Light gets SPC, where's my HA that buffs up group DPS?
    Edited by Silver_Strider on April 22, 2016 2:20PM
    Argonian forever
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    Now this looks intersting, well done OP
  • Logicbomb00
    Logicbomb00
    ✭✭✭✭
    Now this looks intersting, well done OP

    Thanks for the kind words :smiley: encouragement is always appreciated. I love making builds that go against the grain or do things not considered meta, so it's nice when one actually works. haha.

  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    Hi there fellow adventurers and fare thee well. I've just rebuilt my stamblade DPS as a tank / support / dps build and wanted to see what you all thought! I prefer to just post the initial concept so people can go and make the build their own if they so chose, and there's still much work to be done testing different skills / gear sets / attributes and CP's. Here's a rundown of what I'm up to so far (and apologies for the rough display as I'm a luddite):

    Untitled1_zpssuzcwtf8.jpg

    Untitled2_zps9gu4jnaa.jpg

    Primary Tank Bar

    Untitled6_zpsycgr4ufq.jpg

    Secondary Buff / Execute Bar

    Untitled5_zpsfr3wwm6r.jpg

    Ultimate

    Untitled4_zps71mrevgv.jpg

    Gear Sets

    Untitled9_zps16vkhifx.jpg


    Primarily the build revolves around keeping the Powerful Assault set proc'd at all times to increase the whole groups dps and heals, and building Ultimate to cast Aggressive Horn as many times as possible during an engagement. This is usually done by using Caltrops at the beginning of a fight and then casting Vigor every 15 seconds to keep it active. Ultimate is gained by using Heroic Slash every 9 seconds and Siphoning Attacks every 4 seconds (passive) along with the Blood Spawn set when it proc's (also boosting my resistances to 32K). Also I have to cast Surprise Attack every 5 seconds to gain the armor and spell resistance bonus (passive), Relentless Focus every 20 seconds and Mirage every 26 seconds for their buffs. Aggressive Horn (which also proc's Powerful Assault) is used once everyone is in combat and then again at the execute phase when I swing bars and use my own Killers Blade with a decent amount of Weapon Damage and Critical rating for a tank, for some really quick execute phases.

    Tanking and resource management are ridiculously easy with the 5% cost reduction from the Marksman set, Siphoning Attacks, 1x block cost reduction Jewellery glyph, Cp's in cost reduction and a high Stamina regeneration. Click on the ability images to see some really low costs but pretty decent damage numbers. I'm having huge amounts of fun with this build as it's something a little different from my usual tank builds and my fellow group members are loving the buffs that I've been giving them (which works out to over 200 weapon / spell damage with their own buffs) :smiley:

    At the moment I'm working on getting a Roar of Alkosh set together to replace the Marksman to test how that can improve my groups dps, and I think it'll compliment the build well, so fingers crossed the last piece drops soon! Hope you like and have fun with it too if you decide to make your own version!

    Awesome looking build!
    Hòw do you get your max stam and max health that high?
    What mundus and food are you using?
    What jewelery are you wearing and what glyphs did you put on them?

    I'm really impressed a tank can have that much weapon damage and max stam
    Edited by mr_wazzabi on April 23, 2016 5:14PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Logicbomb00
    Logicbomb00
    ✭✭✭✭
    mr_wazzabi wrote: »
    Hi there fellow adventurers and fare thee well. I've just rebuilt my stamblade DPS as a tank / support / dps build and wanted to see what you all thought! I prefer to just post the initial concept so people can go and make the build their own if they so chose, and there's still much work to be done testing different skills / gear sets / attributes and CP's. Here's a rundown of what I'm up to so far (and apologies for the rough display as I'm a luddite):

    Untitled1_zpssuzcwtf8.jpg

    Untitled2_zps9gu4jnaa.jpg

    Primary Tank Bar

    Untitled6_zpsycgr4ufq.jpg

    Secondary Buff / Execute Bar

    Untitled5_zpsfr3wwm6r.jpg

    Ultimate

    Untitled4_zps71mrevgv.jpg

    Gear Sets

    Untitled9_zps16vkhifx.jpg


    Primarily the build revolves around keeping the Powerful Assault set proc'd at all times to increase the whole groups dps and heals, and building Ultimate to cast Aggressive Horn as many times as possible during an engagement. This is usually done by using Caltrops at the beginning of a fight and then casting Vigor every 15 seconds to keep it active. Ultimate is gained by using Heroic Slash every 9 seconds and Siphoning Attacks every 4 seconds (passive) along with the Blood Spawn set when it proc's (also boosting my resistances to 32K). Also I have to cast Surprise Attack every 5 seconds to gain the armor and spell resistance bonus (passive), Relentless Focus every 20 seconds and Mirage every 26 seconds for their buffs. Aggressive Horn (which also proc's Powerful Assault) is used once everyone is in combat and then again at the execute phase when I swing bars and use my own Killers Blade with a decent amount of Weapon Damage and Critical rating for a tank, for some really quick execute phases.

    Tanking and resource management are ridiculously easy with the 5% cost reduction from the Marksman set, Siphoning Attacks, 1x block cost reduction Jewellery glyph, Cp's in cost reduction and a high Stamina regeneration. Click on the ability images to see some really low costs but pretty decent damage numbers. I'm having huge amounts of fun with this build as it's something a little different from my usual tank builds and my fellow group members are loving the buffs that I've been giving them (which works out to over 200 weapon / spell damage with their own buffs) :smiley:

    At the moment I'm working on getting a Roar of Alkosh set together to replace the Marksman to test how that can improve my groups dps, and I think it'll compliment the build well, so fingers crossed the last piece drops soon! Hope you like and have fun with it too if you decide to make your own version!

    Awesome looking build!
    Hòw do you get your max stam and max health that high?
    What mundus and food are you using?
    What jewelery are you wearing and what glyphs did you put on them?

    I'm really impressed a tank can have that much weapon damage and max stam

    Ahhh. Down to the nitty gritty. Well the stats you see there are with all my buffs running, including Warhorn (which is up for the first 30 seconds of a fight and then again during execute). With no buffs except food my stats are Magicka: 10701 Health: 26214 Stamina: 30346, so still pretty good.

    I've still got all 64 points into stamina so I can swing back to dps quite easily, so all my armor has health enchants on it except my shield which has a stamina enchant. The Marksman jewellery is all Robust. I'm using the Lord mundus which grants max Health bonus. Also there is 1 each of health and stamina bonuses on the Assault set. Other contributing factors would be that I'm at CP cap and that my Undaunted passive Undaunted Mettle gives me +6% bonus to all stats with the 3 diff types of armor (light helm / heavy shoulders Bloodspawn).

    The reason I'm quite fond of the Marksman set is the double stam regen. Along with the stam regen from Bloodspawn I can then devote my Jewellery Glyphs on the Marksman stuff to be 1x block cost reduce and 2x weapon damage glyphs and my food is Braised Rabbit and Vegetables max stamina and health instead of regen drinks. When I switch to Roar of Alkosh gear I'll probably have to change 1 or both Glyphs to stam regen, but hopefully the overall dps of the group should increase.

    The weapon damage comes from the 2 Jewellery Glyphs, the 5 piece Medium Armor passive (+12%), and the set bonuses from Marksman and Powerful Assault. It's interesting to note that the 5 piece bonus on the Assault gear actually works out to be an extra 224 weapon damage once my other buffs are applied to it. Lastly I should point out that I use Weapon Power potions, which increase my weapon damage by 20% and my weapon critical rating, as well as the stam regain and regen.

    Hmmm. I think that's it. I'll edit it if I find any other hidden things I've got going on that I've forgotten. Thanks very much for your interest and hope I've answered your questions. Any more just fire away!

    Edited by Logicbomb00 on April 24, 2016 4:10AM
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    Hi there fellow adventurers and fare thee well. I've just rebuilt my stamblade DPS as a tank / support / dps build and wanted to see what you all thought! I prefer to just post the initial concept so people can go and make the build their own if they so chose, and there's still much work to be done testing different skills / gear sets / attributes and CP's. Here's a rundown of what I'm up to so far (and apologies for the rough display as I'm a luddite):

    Untitled1_zpssuzcwtf8.jpg

    Untitled2_zps9gu4jnaa.jpg

    Primary Tank Bar

    Untitled6_zpsycgr4ufq.jpg

    Secondary Buff / Execute Bar

    Untitled5_zpsfr3wwm6r.jpg

    Ultimate

    Untitled4_zps71mrevgv.jpg

    Gear Sets

    Untitled9_zps16vkhifx.jpg


    Primarily the build revolves around keeping the Powerful Assault set proc'd at all times to increase the whole groups dps and heals, and building Ultimate to cast Aggressive Horn as many times as possible during an engagement. This is usually done by using Caltrops at the beginning of a fight and then casting Vigor every 15 seconds to keep it active. Ultimate is gained by using Heroic Slash every 9 seconds and Siphoning Attacks every 4 seconds (passive) along with the Blood Spawn set when it proc's (also boosting my resistances to 32K). Also I have to cast Surprise Attack every 5 seconds to gain the armor and spell resistance bonus (passive), Relentless Focus every 20 seconds and Mirage every 26 seconds for their buffs. Aggressive Horn (which also proc's Powerful Assault) is used once everyone is in combat and then again at the execute phase when I swing bars and use my own Killers Blade with a decent amount of Weapon Damage and Critical rating for a tank, for some really quick execute phases.

    Tanking and resource management are ridiculously easy with the 5% cost reduction from the Marksman set, Siphoning Attacks, 1x block cost reduction Jewellery glyph, Cp's in cost reduction and a high Stamina regeneration. Click on the ability images to see some really low costs but pretty decent damage numbers. I'm having huge amounts of fun with this build as it's something a little different from my usual tank builds and my fellow group members are loving the buffs that I've been giving them (which works out to over 200 weapon / spell damage with their own buffs) :smiley:

    At the moment I'm working on getting a Roar of Alkosh set together to replace the Marksman to test how that can improve my groups dps, and I think it'll compliment the build well, so fingers crossed the last piece drops soon! Hope you like and have fun with it too if you decide to make your own version!

    Awesome looking build!
    Hòw do you get your max stam and max health that high?
    What mundus and food are you using?
    What jewelery are you wearing and what glyphs did you put on them?

    I'm really impressed a tank can have that much weapon damage and max stam

    Ahhh. Down to the nitty gritty. Well the stats you see there are with all my buffs running, including Warhorn (which is up for the first 30 seconds of a fight and then again during execute). With no buffs except food my stats are Magicka: 10701 Health: 26214 Stamina: 30346, so still pretty good.

    I've still got all 64 points into stamina so I can swing back to dps quite easily, so all my armor has health enchants on it except my shield which has a stamina enchant. The Marksman jewellery is all Robust. I'm using the Lord mundus which grants max Health bonus. Also there is 1 each of health and stamina bonuses on the Assault set. Other contributing factors would be that I'm at CP cap and that my Undaunted passive Undaunted Mettle gives me +6% bonus to all stats with the 3 diff types of armor (light helm / heavy shoulders Bloodspawn).

    The reason I'm quite fond of the Marksman set is the double stam regen. Along with the stam regen from Bloodspawn I can then devote my Jewellery Glyphs on the Marksman stuff to be 1x block cost reduce and 2x weapon damage glyphs and my food is Braised Rabbit and Vegetables max stamina and health instead of regen drinks. When I switch to Roar of Alkosh gear I'll probably have to change 1 or both Glyphs to stam regen, but hopefully the overall dps of the group should increase.

    The weapon damage comes from the 2 Jewellery Glyphs, the 5 piece Medium Armor passive (+12%), and the set bonuses from Marksman and Powerful Assault. It's interesting to note that the 5 piece bonus on the Assault gear actually works out to be an extra 224 weapon damage once my other buffs are applied to it. Lastly I should point out that I use Weapon Power potions, which increase my weapon damage by 20% and my weapon critical rating, as well as the stam regain and regen.

    Hmmm. I think that's it. I'll edit it if I find any other hidden things I've got going on that I've forgotten. Thanks very much for your interest and hope I've answered your questions. Any more just fire away!

    Thx dude!
    Using the marksman set in this way definitely opens up many potential builds I'd like to try. It's a lot better than the endurance set due to the double stam regen.

    Btw, have you tanked trials with this medium armour build?
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Logicbomb00
    Logicbomb00
    ✭✭✭✭
    mr_wazzabi wrote: »
    mr_wazzabi wrote: »
    Hi there fellow adventurers and fare thee well. I've just rebuilt my stamblade DPS as a tank / support / dps build and wanted to see what you all thought! I prefer to just post the initial concept so people can go and make the build their own if they so chose, and there's still much work to be done testing different skills / gear sets / attributes and CP's. Here's a rundown of what I'm up to so far (and apologies for the rough display as I'm a luddite):

    Untitled1_zpssuzcwtf8.jpg

    Untitled2_zps9gu4jnaa.jpg

    Primary Tank Bar

    Untitled6_zpsycgr4ufq.jpg

    Secondary Buff / Execute Bar

    Untitled5_zpsfr3wwm6r.jpg

    Ultimate

    Untitled4_zps71mrevgv.jpg

    Gear Sets

    Untitled9_zps16vkhifx.jpg


    Primarily the build revolves around keeping the Powerful Assault set proc'd at all times to increase the whole groups dps and heals, and building Ultimate to cast Aggressive Horn as many times as possible during an engagement. This is usually done by using Caltrops at the beginning of a fight and then casting Vigor every 15 seconds to keep it active. Ultimate is gained by using Heroic Slash every 9 seconds and Siphoning Attacks every 4 seconds (passive) along with the Blood Spawn set when it proc's (also boosting my resistances to 32K). Also I have to cast Surprise Attack every 5 seconds to gain the armor and spell resistance bonus (passive), Relentless Focus every 20 seconds and Mirage every 26 seconds for their buffs. Aggressive Horn (which also proc's Powerful Assault) is used once everyone is in combat and then again at the execute phase when I swing bars and use my own Killers Blade with a decent amount of Weapon Damage and Critical rating for a tank, for some really quick execute phases.

    Tanking and resource management are ridiculously easy with the 5% cost reduction from the Marksman set, Siphoning Attacks, 1x block cost reduction Jewellery glyph, Cp's in cost reduction and a high Stamina regeneration. Click on the ability images to see some really low costs but pretty decent damage numbers. I'm having huge amounts of fun with this build as it's something a little different from my usual tank builds and my fellow group members are loving the buffs that I've been giving them (which works out to over 200 weapon / spell damage with their own buffs) :smiley:

    At the moment I'm working on getting a Roar of Alkosh set together to replace the Marksman to test how that can improve my groups dps, and I think it'll compliment the build well, so fingers crossed the last piece drops soon! Hope you like and have fun with it too if you decide to make your own version!

    Awesome looking build!
    Hòw do you get your max stam and max health that high?
    What mundus and food are you using?
    What jewelery are you wearing and what glyphs did you put on them?

    I'm really impressed a tank can have that much weapon damage and max stam

    Ahhh. Down to the nitty gritty. Well the stats you see there are with all my buffs running, including Warhorn (which is up for the first 30 seconds of a fight and then again during execute). With no buffs except food my stats are Magicka: 10701 Health: 26214 Stamina: 30346, so still pretty good.

    I've still got all 64 points into stamina so I can swing back to dps quite easily, so all my armor has health enchants on it except my shield which has a stamina enchant. The Marksman jewellery is all Robust. I'm using the Lord mundus which grants max Health bonus. Also there is 1 each of health and stamina bonuses on the Assault set. Other contributing factors would be that I'm at CP cap and that my Undaunted passive Undaunted Mettle gives me +6% bonus to all stats with the 3 diff types of armor (light helm / heavy shoulders Bloodspawn).

    The reason I'm quite fond of the Marksman set is the double stam regen. Along with the stam regen from Bloodspawn I can then devote my Jewellery Glyphs on the Marksman stuff to be 1x block cost reduce and 2x weapon damage glyphs and my food is Braised Rabbit and Vegetables max stamina and health instead of regen drinks. When I switch to Roar of Alkosh gear I'll probably have to change 1 or both Glyphs to stam regen, but hopefully the overall dps of the group should increase.

    The weapon damage comes from the 2 Jewellery Glyphs, the 5 piece Medium Armor passive (+12%), and the set bonuses from Marksman and Powerful Assault. It's interesting to note that the 5 piece bonus on the Assault gear actually works out to be an extra 224 weapon damage once my other buffs are applied to it. Lastly I should point out that I use Weapon Power potions, which increase my weapon damage by 20% and my weapon critical rating, as well as the stam regain and regen.

    Hmmm. I think that's it. I'll edit it if I find any other hidden things I've got going on that I've forgotten. Thanks very much for your interest and hope I've answered your questions. Any more just fire away!

    Thx dude!
    Using the marksman set in this way definitely opens up many potential builds I'd like to try. It's a lot better than the endurance set due to the double stam regen.

    Btw, have you tanked trials with this medium armour build?

    NP!! So far the build is still under development and being tested but to date I've ran HRC hard mode with it and secondary tanked MOL, in which it's capacity to also deal damage when tanking wasn't required and buff others to do more damage was working quite well. I'm also investigating whether the fact that it won't re-apply the buff to anyone already effected works in the sets favour during 12 man content, where if you spam an Assault ability 3 times it will cover the entire group. Hope this is so!

    Edited by Logicbomb00 on April 25, 2016 4:32AM
  • Steel_Brightblade
    Steel_Brightblade
    ✭✭✭✭
    I was told powerful adult used to buff others like that but got "fixed" recently so it now effects a Max of 4 players at a time. Though I have not tested this myself so it could be wrong.
  • Steel_Brightblade
    Steel_Brightblade
    ✭✭✭✭
    Powerful assault! Got to love how my phone likes to make a fool of me!
  • Birdovic
    Birdovic
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    I was told powerful adult used to buff others like that but got "fixed" recently so it now effects a Max of 4 players at a time. Though I have not tested this myself so it could be wrong.

    Only affecting 4...?
    Now I want to know if thats the case, too.
  • Autolycus
    Autolycus
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    Hey there!

    I would add in a few constructive points:

    1. Surprise Attack and Pierce Armor afford the same debuff. The use of SA is therefore purely for the Major Ward/Resolve, and given your current armor/spell resist, you don't need Ward/Resolve at all. You should swap this for Defensive Stance, which will increase your block mitigation (superior to resistances in pve) substantially.
    2. Heroic Slash can be traded for Deep Slash, which hits 3 targets instead of 1. This means 3x the chance to proc Siphoning Attacks. Making use of siphoning abilities is a good substitute for the ultimate gain you give up by switching to Deep Slash.
    3. Several of the set bonuses on your Marksman gear are not benefiting you nearly as much as some of the alternatives. In ESO, block mitigation > armor/spell resistance, which means that the more you can block, the less you have to worry about resistance mitigation. This is where the concept of permablock tanks really stems from, in that a permablocker is going to out-mitigate anyone who relies solely on resistances. In practice, we don't take one or the other; we try to optimize both, but block mitigation is prioritized. The stamina recovery on Marksman does absolutely nothing for you while you're blocking, and the bow damage on the 5set does nothing for you either. You can account for the reduced cost very easily with CP or enchants, so I'd replace the set altogether.
    4. Caltrops is almost useless for NB tanking anymore. The only chance you have to proc Siphoning Attacks is on the initial drop, else it's just a minor DoT with some aggro potential. Despite being a stamblade, Sap Essence is just as useful for initial aggro generation, plus it grants you ultimate, weapon and spell damage, and a minor heal (more ult). Additionally, it has the same chance to proc your siphoning attacks as a direct-damage ability, but is more on-demand and costs less. Power Extraction is also an option, which is the stam morph. I notice you're using DW on your off-bar, so instead of caltrops I actually would recommend Steel Tornado, which affords your the same (or better) aggro generation and is a sustainable method of damage when combined with Siphoning Attacks.
    5. You should consider working Swallow Soul onto your bar, even if you don't intend to cast it that often. It will make you easier to heal and contribute to your ultimate gain.
    6. Since you're already using Agg. War Horn as your ult, I would take that a step further and just replace Marksman with a full medium set of Tava's. Since you're (ideally) always running Major Evasion through Mirage, you'll be generating your ultimate like crazy for each dodge you perform passively. Combine this with NB ultimate gain through potions and siphoning abilities, and you can crank those horns pretty quickly, which benefits your whole group, as I'm certain you're already aware.
    Edited by Autolycus on April 25, 2016 7:54PM
  • Logicbomb00
    Logicbomb00
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    Thanks for the reply and suggestions but it looks like you've got a picture in your head about how to tank as an NB and that it's somehow the best and only way to do it, and although your ideas are great for a magicka sap tank, you've basically asked me to completely change my build and it's style to one, when the entire point is NOT to be one.

    1. My posted Armor / Spell resist is WITH major resolve and ward. Surprise attack not only gives them but does 8K damage per hit, so when not blocking the big hits the build can weave spam it because of the high stam regen, turning breaks between the big hits into dps generation.
    2. I don't need Siphoning Attacks to proc that much with this build, and it's use is more to Generate Ultimate, which Heroic Slash is also doing. It's part of the builds purpose along with doing a LOT of damage for a tank which siphoning abilities just can't do as a stamina build.
    3. Marksman is a great 5 piece for this build that is easily attainable and has Jewellery. Yes you could go a 3 piece Jewellery and 2 piece weapon/shield set up but then you're losing a set bonus altogether, so why not take the 5% cost reduction as a sweet bonus by not using that option. Or you could go a tanking 5 piece, but then you're losing your offensive capabilities and this is not a permablock or traditional tanking build so why even start talking about it.
    4. Caltrops triggers the Powerful Assault set initially before combat has even started, does damage over a wide area and most importantly of all snares large mobs giving me an opportunity to get around and taunt before they can aggro onto the dps/heals. It is a fantastic skill for NB tanking.
    5. With a low magicka pool and regeneration, anything beyond buffs are kind of pointless as they do miniscule damage and can't be sustained so are simply wasting a slot better served with a buff or stamina ability.
    6. Tava's is crafted. It CAN'T replace Marksman. I don't even know where else to go with this one.

    Ideally though you can do what you want with your own version, which is why I post concepts. Everyone will always have their own opinions and this is usually based on personal playstyles, so feel free to add or incorporate any ideas you think will suit your desired outcomes best!


    Edited by Logicbomb00 on April 25, 2016 10:22PM
  • mr_wazzabi
    mr_wazzabi
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    Quick question.

    How did you get 2k regen?

    I bought 4 pieces of marksman and have 1 piece bloodspawn and my regen is 1760 or something like that. I'm also a woodelf. Did you drink a potion before the screenshot?
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Logicbomb00
    Logicbomb00
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    mr_wazzabi wrote: »
    Quick question.

    How did you get 2k regen?

    I bought 4 pieces of marksman and have 1 piece bloodspawn and my regen is 1760 or something like that. I'm also a woodelf. Did you drink a potion before the screenshot?

    Yup yup. All figures you see in the screenshot are with all buffs that are actually in place whilst I am in combat.
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