WalkingLegacy wrote: »Unfortunately ESO is linear, on the rails experience over TES open world RPG.
I cannot imagine playing an alt through ESO. Cadwells and the same zones in a row every character, hunting the same skillshards down, etc just kills it for me.
I'll be happy when I can finish the grind through this cadwell crap and move on to the DLCs.
UltimaJoe777 wrote: »Things have to be different for an MMO compared to a single player game. The reason is because so many others play the game from different parts of the world. Also not everyone has a lot of time to play so the whole no shopping at night thing could inconvenience many for instance.
That's just how it is when comparing single player games to online multiplayer games.
UltimaJoe777 wrote: »Things have to be different for an MMO compared to a single player game. The reason is because so many others play the game from different parts of the world. Also not everyone has a lot of time to play so the whole no shopping at night thing could inconvenience many for instance.
That's just how it is when comparing single player games to online multiplayer games.
I agree but that's really just ONE aspect of it ^^ This said.. why can't normal NPC go to sleep at night leaving the houses ready for pillaging and trespassing?
I mean.. Elder SCrolls NPCs have daily routines and move around... ESO NPCs are well... still all the time?
UltimaJoe777 wrote: »Things have to be different for an MMO compared to a single player game. The reason is because so many others play the game from different parts of the world. Also not everyone has a lot of time to play so the whole no shopping at night thing could inconvenience many for instance.
That's just how it is when comparing single player games to online multiplayer games.
I agree but that's really just ONE aspect of it ^^ This said.. why can't normal NPC go to sleep at night leaving the houses ready for pillaging and trespassing?
I mean.. Elder SCrolls NPCs have daily routines and move around... ESO NPCs are well... still all the time?
UltimaJoe777 wrote: »Thing is you can trespass anyway outside of Hew's Bane with absolutely no consequences whatsoever so you can pillage said home anytime you want. I do get what you mean but there is a lot to consider here as well. For starters, the fact ESO has absolutely NO children in it whatsoever.
Suspecting the way a MMO version of TES would unfold, and knowing that a MMO is intended to be played for years rather than weeks or months, I resolved from the outset (which for me was the PC launch two years ago) to take things slowly. As an altoholic that involved not only running multiple characters (the definition of "replayability") including, ultimately, a second account, but also determining at an early stage not to play Cadwell's quests (which weren't part of the original design and were only added late in beta in response to concerns from testers that a single character player would only see a third of the game) at least without first doing those quests with alternative characters native to those alliances.
As a result, after two years I currently have a single character at VR level with a dozen or so other characters at various stages of "leveling up". I consider them all infinitely playable, although I must confess that for me the replayability factor would be enhanced somewhat if some things like dye unlocks and champion points were character-specific rather than account-wide.
All of my characters across all four classes have different builds and while I'm not an active role-player those builds are based on different styles so that, for example, I have a Bosmer nightblade archer as well as a Dark Elf nightblade assassin. The latter is definitely better suited to the Thieves Guild than my Imperial paladin-style templar, or even the archer who is pretty druidic in nature.
It was always my intention to use the various DLCs as they appeared to provide alternative high-end leveling to Cadwell's, and now the VR levels are being dropped and we're well into the DLCs that becomes altogether more practical, and with each DLC appealing more to some of my characters than others. Chasing champion points will certainly not have the same significance to me as chasing VR levels.
The game therefore continues to provide a varied and viable entertainment consistent with the single-player TES games - every single one of which I have played extensively from Arena onwards -although I can fully understand that some of those who have proceeded at a normal pace - let alone rushed - through the game to VR16 will likely balk at repeating all the same content again - notwithstanding that many have done just that without complaint.
In short, I never thought a MMO version of TES would be the same as a single player version, and I planned ahead accordingly. With no interest in PvP and no sense of competitiveness in the way I play MMOs, I have not been disappointed with ESO and still feel the same buzz when leveling up my 12th character as I did when leveling my first one two years ago. Talking of which, I still have four slots free so time to roll up a 13th character, now how about a dual-wielding sorcerer in heavy armour, haven't tried that one yet...!
TLDR: Whether repeating the game with a different character is fun or boring depends ultimately on how you approach the game. For me it isn't a problem, rather it's a pleasure, but I fully accept that my approach is not for everyone!
UltimaJoe777 wrote: »Things have to be different for an MMO compared to a single player game. The reason is because so many others play the game from different parts of the world. Also not everyone has a lot of time to play so the whole no shopping at night thing could inconvenience many for instance.
That's just how it is when comparing single player games to online multiplayer games.
Suspecting the way a MMO version of TES would unfold, and knowing that a MMO is intended to be played for years rather than weeks or months, I resolved from the outset (which for me was the PC launch two years ago) to take things slowly. As an altoholic that involved not only running multiple characters (the definition of "replayability") including, ultimately, a second account, but also determining at an early stage not to play Cadwell's quests (which weren't part of the original design and were only added late in beta in response to concerns from testers that a single character player would only see a third of the game) at least without first doing those quests with alternative characters native to those alliances.
As a result, after two years I currently have a single character at VR level with a dozen or so other characters at various stages of "leveling up". I consider them all infinitely playable, although I must confess that for me the replayability factor would be enhanced somewhat if some things like dye unlocks and champion points were character-specific rather than account-wide.
All of my characters across all four classes have different builds and while I'm not an active role-player those builds are based on different styles so that, for example, I have a Bosmer nightblade archer as well as a Dark Elf nightblade assassin. The latter is definitely better suited to the Thieves Guild than my Imperial paladin-style templar, or even the archer who is pretty druidic in nature.
It was always my intention to use the various DLCs as they appeared to provide alternative high-end leveling to Cadwell's, and now the VR levels are being dropped and we're well into the DLCs that becomes altogether more practical, and with each DLC appealing more to some of my characters than others. Chasing champion points will certainly not have the same significance to me as chasing VR levels.
The game therefore continues to provide a varied and viable entertainment consistent with the single-player TES games - every single one of which I have played extensively from Arena onwards -although I can fully understand that some of those who have proceeded at a normal pace - let alone rushed - through the game to VR16 will likely balk at repeating all the same content again - notwithstanding that many have done just that without complaint.
In short, I never thought a MMO version of TES would be the same as a single player version, and I planned ahead accordingly. With no interest in PvP and no sense of competitiveness in the way I play MMOs, I have not been disappointed with ESO and still feel the same buzz when leveling up my 12th character as I did when leveling my first one two years ago. Talking of which, I still have four slots free so time to roll up a 13th character, now how about a dual-wielding sorcerer in heavy armour, haven't tried that one yet...!
TLDR: Whether repeating the game with a different character is fun or boring depends ultimately on how you approach the game. For me it isn't a problem, rather it's a pleasure, but I fully accept that my approach is not for everyone!
I can agree on your way of playing and how the game feels for you.. so i want to ask this: let's not talk about quests, let's talk about different "classes" you play.
Do they feel "different" to you? Because to me it feels like i do the same thing with a different graphical effect (different skills etc).
It's a serious question ^^
Pretty much so, yes. I do approach fights in different ways - melee or ranged, unaccompanied or with summoned familiars, with one hotbar or the other, etc. The different classes all have different approaches in those respects. Fighting up close with a two-hander is different to standing back casting spells with or without familiars, and the different class skills reflect that.
However, in any game whether it's a single-player or a MMO, the common feature is that in any fight regardless of class you click on a few skill buttons and the fight is over. It's how you approach your character that makes each one different, and that is the same whether you're playing a single player like Skyrim or a MMO like ESO.