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Zos, when you remove Vet Ranks..

  • ManwithBeard9
    ManwithBeard9
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    Making everything level 50 wont work. You need higher levels of gear because you need higher levels of armor and enchants to cope with the advancement through the CP ranks. So then you'll either have to stack all CP into offensive areas to kill things quicker than they hit through your amount of armor and resistance or stacking into defensive areas just to stay alive long enough to see the end of the fight. Imagine trying to get through vMA with level 50 gear fighting max level NPCs. I'm sure vMoL would go very well if everyone was stuck at level 50 gear and getting half shot by the "trash mobs".

    Oh, why don't they just make level 50 better? Because every time they raise max CP you then have to re-balance the entire gear system 3-50 until there's only one point separating gear levels. Keeping gear levels tied into CP ranks is the only thing that makes sense short and long term for progression in game.

    No you don't. If in fact CP is the progression system, all that had to happen is to change the % of change per point.

    Do you mean lessen the percentage of diminishing returns from greater CP amounts? Or something else?
  • ArchMikem
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    Champion Points are Account-wide, and I have 260+. I'm good.

    ....I just had this dread feeling that they're going to make the points bound to a Character instead now.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Emma_Overload
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    They should just make it so all "Level 50" gear scales dynamically off your own CP, instead of an arbitrary CP level tied to the gear itself. Example: Since my account has 600+ CP, all Level 50+ gear equipped by character becomes 501 CP gear, with stats scaled automatically to 501 CP. When the cap is raised to 552 (or whatever), my gear scales up to 552 CP, too. The same gear equipped by a player with 300 CP would be scaled to 300 CP stats, and so on.

    Problem solved!

    Edited by Emma_Overload on April 23, 2016 8:11PM
    #CAREBEARMASTERRACE
  • psychotic13
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    What about all of us who've spent a lot of gold on requiring us to make the VR16 and then upgrade to good?

    Besides then there would only be one level armor when you unlock the CP? and all they've done already with crafting higher tier armor with rubedite exct. will be pointless.
  • Yolokin_Swagonborn
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    They should just make it so all "Level 50" gear scales dynamically off your own CP, instead of an arbitrary CP level tied to the gear itself. Example: Since my account has 600+ CP, all Level 50+ gear equipped by character becomes 501 CP gear, with stats scaled automatically to 501 CP. When the cap is raised to 552 (or whatever), my gear scales up to 552 CP, too. The same gear equipped by a player with 300 CP would be scaled to 300 CP stats, and so on.

    Problem solved!

    Sounds great but they want to control what gear we get to wear and what set combinations we get to use.
  • cpuScientist
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    How about we grind for new improvement stones, to level out gear up to our champion point level. Instead of having to farm for mats again and farm for helms and keys and do that dance every freaking time. It is boring. Instead we farm for improvement stones. And not have to recraft refarm ***.....

    Dont replace VR16 with CP160
  • SirCritical
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    Frawr wrote: »
    ...Please scale all gear to level 50 and be done with it.

    Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.

    Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.

    Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.

    Thanks

    Another solution for ZOS' idea (should I say "obsession? - joking ;)) of "scaling gear-sets": scale down every former veteran set to lvl50, with exactly the same amount of stats for the 2-4th bonus-stats (I mean the boni could vary, but the intensity should be the same), and let the "strength" of the gear depend on the 5th bonus. And multiply the current maximum vet-rank by 30 in needed CPs. So e.g. a Sanctuary (currently on v5 max) set should be available with 5*30=150 CPs. A Silks of the Sun set (v12 max) should be available for players with at least 360 CPs. A Coat of the Red Mountain (max v12) set should be wearable with 360 CPs. The Soulshine set (v10) should be available for the players who have at least 300 CPs.

    And for this, I would get the older (pre-IC? pre-Orsinium? pre-TG?), "original" rank-values, so when the sets were maxed in v14, and there weren't sets scaled to v16 (like the Thieves Troves' sets in the TG, as Night Mother's Embrace on v16 now, formerly well under that rank). The IC sets (I mean the favoured Endurance, Agility and Willpower sets ofc) should be wearable only with v16*30=480 CP-rank (you should know I have now some v16 ranked chars, but I'm nowhere to 480 CPs, so I don't speak for myself).
    Edited by SirCritical on April 25, 2016 8:35PM
  • Bigevilpeter
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    Nope the main problem wasn't that it took very long to get to V16 (not saying it's not) the main problem was that you had to do that all over again for alts and it was basically repeating everything again for that very long time.

    with the new CP system even if they make the gear CP 100, CP 160 and so you will only have to get there once.

    Also its important to mention that getting to CP 160 is much faster than getting to V16 with the new catch up system.

    By the time I was v16 I already had 220 CPs.


    I doubt they'll make end game gear require more that 160 CPs for a while.
  • ng2084b14_ESO
    I still dont understand this:

    Right now the cap for CP is 500 or something.

    In the new system, so only one character with 160 CP not 500 CP is enough to make all the other lvl 50 character to be at max level?

    or do i need to earn 500 CP for max level?
  • NewBlacksmurf
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    Making everything level 50 wont work. You need higher levels of gear because you need higher levels of armor and enchants to cope with the advancement through the CP ranks. So then you'll either have to stack all CP into offensive areas to kill things quicker than they hit through your amount of armor and resistance or stacking into defensive areas just to stay alive long enough to see the end of the fight. Imagine trying to get through vMA with level 50 gear fighting max level NPCs. I'm sure vMoL would go very well if everyone was stuck at level 50 gear and getting half shot by the "trash mobs".

    Oh, why don't they just make level 50 better? Because every time they raise max CP you then have to re-balance the entire gear system 3-50 until there's only one point separating gear levels. Keeping gear levels tied into CP ranks is the only thing that makes sense short and long term for progression in game.

    No you don't. If in fact CP is the progression system, all that had to happen is to change the % of change per point.

    Do you mean lessen the percentage of diminishing returns from greater CP amounts? Or something else?

    I'm trying to say that instead of 100 PTS maxing in some CP at 25%, maybe some (not all) could go up to 25% with 75 PTS so at 100 PTS it would be 35%.

    That might be too high for some or too small for others but thy is what I'm suggesting but I just read the patch notes and we are going to have this weird CP level on NPCs so we'll see how this works out

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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