NewBlacksmurf wrote: »ManwithBeard9 wrote: »Making everything level 50 wont work. You need higher levels of gear because you need higher levels of armor and enchants to cope with the advancement through the CP ranks. So then you'll either have to stack all CP into offensive areas to kill things quicker than they hit through your amount of armor and resistance or stacking into defensive areas just to stay alive long enough to see the end of the fight. Imagine trying to get through vMA with level 50 gear fighting max level NPCs. I'm sure vMoL would go very well if everyone was stuck at level 50 gear and getting half shot by the "trash mobs".
Oh, why don't they just make level 50 better? Because every time they raise max CP you then have to re-balance the entire gear system 3-50 until there's only one point separating gear levels. Keeping gear levels tied into CP ranks is the only thing that makes sense short and long term for progression in game.
No you don't. If in fact CP is the progression system, all that had to happen is to change the % of change per point.
Emma_Eunjung wrote: »They should just make it so all "Level 50" gear scales dynamically off your own CP, instead of an arbitrary CP level tied to the gear itself. Example: Since my account has 600+ CP, all Level 50+ gear equipped by character becomes 501 CP gear, with stats scaled automatically to 501 CP. When the cap is raised to 552 (or whatever), my gear scales up to 552 CP, too. The same gear equipped by a player with 300 CP would be scaled to 300 CP stats, and so on.
Problem solved!
...Please scale all gear to level 50 and be done with it.
Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.
Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.
Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.
Thanks
ManwithBeard9 wrote: »NewBlacksmurf wrote: »ManwithBeard9 wrote: »Making everything level 50 wont work. You need higher levels of gear because you need higher levels of armor and enchants to cope with the advancement through the CP ranks. So then you'll either have to stack all CP into offensive areas to kill things quicker than they hit through your amount of armor and resistance or stacking into defensive areas just to stay alive long enough to see the end of the fight. Imagine trying to get through vMA with level 50 gear fighting max level NPCs. I'm sure vMoL would go very well if everyone was stuck at level 50 gear and getting half shot by the "trash mobs".
Oh, why don't they just make level 50 better? Because every time they raise max CP you then have to re-balance the entire gear system 3-50 until there's only one point separating gear levels. Keeping gear levels tied into CP ranks is the only thing that makes sense short and long term for progression in game.
No you don't. If in fact CP is the progression system, all that had to happen is to change the % of change per point.
Do you mean lessen the percentage of diminishing returns from greater CP amounts? Or something else?