Make Well-fitted great again!*

Khamira
Khamira
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*If anyone anywhere was ever considering it as a good trait xD

Change from:
Reduces the cost of sprinting by 6%.

To:
Reduces the cost of sprinting [b]and dodge rolling[/b] by 6%.

</end of the evening brainfart>

I've noticed that in dungeons whole party is as quick as the slowest member, so sprint cost reduction is useless, but in the same time I usually rolldodge a lot, and there are even sets which effects triggers when someone is rolling around (Eternal Hunt and something-else-that-is-not-used-anymore-cause-not-endgame-level-lol).

So basically if your clothes are well-fitted it's much more comfortable to do weirdass acrobations in them so they're using less Stamina :D

Tadam!!!
Kha'jira's Scribbles - Such Blog, Many Thingies, Very Wow!
  • Birdovic
    Birdovic
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    Doubt this happens (or atleast a smaller value)

    But one thing that happens is: explored trait will also increase champion point exp.
  • STEVIL
    STEVIL
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    MAKE TRAINING GREAT AGAIN

    In addition to the skill line training beef, each piece of gear with training adds a 2% enlightenment bonus for champ pt advancement (only matters once you hit 50.)

    So 7pc training armor and 2pc training weapons = 18% faster champion pt gain at the expense of course of a bunch of sta/mag and precise/sharp/nirn bonuses.

    This extends the life of training gear through most of the advancement even after you hit 50, until the cap is hit.

    Now, training is really only used in the beginning OR when an end-game or late0game char decides to change directions and pick up a new line late in life.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Birdovic
    Birdovic
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    STEVIL wrote: »
    MAKE TRAINING GREAT AGAIN

    In addition to the skill line training beef, each piece of gear with training adds a 2% enlightenment bonus for champ pt advancement (only matters once you hit 50.)

    So 7pc training armor and 2pc training weapons = 18% faster champion pt gain at the expense of course of a bunch of sta/mag and precise/sharp/nirn bonuses.

    This extends the life of training gear through most of the advancement even after you hit 50, until the cap is hit.

    Now, training is really only used in the beginning OR when an end-game or late0game char decides to change directions and pick up a new line late in life.

    Champion Point Exp will increase with exploration trait already.
    But other traits will get buffed, too, im 100% sure training also.
  • Speely
    Speely
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    I like the idea of including dodge roll cost reduction. I have started working in some Well-Fitted pieces to test it out as an Orc stamina build. With the sprint speed increase I wanted to see if it was sustainable ghetto speed... And it is from my purely subjective point of view, but dedicating pieces to this trait ONLY to have more sustainable sprinting feels like losing out on "better" traits like Divines or Impen. Dodge roll cost reduction would be cool. I would also not be mad at the sprinting cost reduction being increased a bit.
  • Silver_Strider
    Silver_Strider
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    Honestly, they need to just combine exploration and training into 1 trait. The goal of both is relatively the same, more XP, either for a skill line or in general. Seems kind of redundant to have 2 traits that do relatively similar things.

    Well Fitted I can see getting a reduction to dodge rolling on top of the sprinting reduction. I'd be all for it giving a reduction to sneak cost as well.

    Sturdy is all levels of trash in its current form and needs any and all help it can get.
    Argonian forever
  • Birdovic
    Birdovic
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    I HOPE the devs dont forget about all the useless Weapon Traits.
    Theres even more bad/useless traits than on Armor
  • Jim_Pipp
    Jim_Pipp
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    I'm glad people are interested in making more traits viable in the end game, so slightly off topic I thought I would ado a suggestion.

    Currently 'charged' increases the number of enchantment charges your weopon can proc before needing to recharge. I would prefer it gave 5% chance on weopon strikes to restore an enchantment charge. It would mean that even if it was depleted the weopon enchantment would still rarely proc, as charges were restored through use. Just a thought, apologies for hijacking the post.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Averya_Teira
    Averya_Teira
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    I would make Well fitted reduce sprint, dodge and block cost. Would be good for tank builds.

    Already excited about the new training giving CP XP boost. Only bad side is that now we'll need a farming gear set with all training traits lolol.
  • Birdovic
    Birdovic
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    Jim_Pipp wrote: »
    I'm glad people are interested in making more traits viable in the end game, so slightly off topic I thought I would ado a suggestion.

    Currently 'charged' increases the number of enchantment charges your weopon can proc before needing to recharge. I would prefer it gave 5% chance on weopon strikes to restore an enchantment charge. It would mean that even if it was depleted the weopon enchantment would still rarely proc, as charges were restored through use. Just a thought, apologies for hijacking the post.

    Or...
    - %Chance to proc twice
    - have 100% Chance for a Status Effect?
  • Firerock2
    Firerock2
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    Can it reduce the cost of blocking as well? :}
  • Mojmir
    Mojmir
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    Firerock2 wrote: »
    Can it reduce the cost of blocking as well? :}

    reinforced or sturdy could do this
  • GreenSoup2HoT
    GreenSoup2HoT
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    Reduce Sneak cost as well. This would make sense.
    PS4 NA DC
  • C0wrex
    C0wrex
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    Make it happen. Need that stam for my skills! :))
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • Bossdonut
    Bossdonut
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    Dodge Rollin Rollin Rollin keep Rollin Rollin Rollin would be too op but they should change to sprint speed.

    For those "gotta go fam" moments. If you've ever been 2 seconds to late to the toilet, you'll recognize.
  • ArchAngeI-X
    ArchAngeI-X
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    Well-fitted should enhance your armors effects: if one wears medium they run faster, more cost reduction, etc. If they wear light they get those respective passives aswell. To prevent it from being too op it could stack multiplicatively, similar to divines.
    I'd like to believe that the other faction is scared of me, but in reality they're probably more like "F**k this guy."
  • LiquidSchwartz
    LiquidSchwartz
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    This is a great thread man good idea
    Crap trait becoming useful good ideas in here on addition
    @ZOS_GinaBruno
    Quality contribution
    Make wellfitted worth something
    May the Schwartz be with you.
    EP/XB1/NA

  • Ajaxduo
    Ajaxduo
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    Natch Potes 2.4.0.9.1.2.3

    Exploration & Itemization

    General
    • In addition to reducing the cost of sprinting Well-fitted now reduces the cost of roll dodging, sneak, blocking, stamina abilities, ultimates and breathing.
    Edited by Ajaxduo on April 25, 2016 5:24AM
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    GM of Verum Aeternus, PC EU
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  • Mettaricana
    Mettaricana
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    Love to see

    Wellfitted: become Sprint cost and roll dodge cost reduction.

    Powered: reduces enchant cool down by 50% and buff its effect by like 10% on legendary.

    Infused: larger buff like 25%

    Sharpened: more 25% pen

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