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Zos, when you remove Vet Ranks..

Frawr
Frawr
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...Please scale all gear to level 50 and be done with it.

Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.

Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.

Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.

Thanks
  • Warraxx
    Warraxx
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    ^THiS
  • TheDarkShadow
    TheDarkShadow
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    Well... the "100 CP gear", "150 CP gear"... is different with the current gear, cause CP is account shared. It only take a week to level a new character to level 50, and then you can use all the gear your "vet" characters are using. I think it's a huge different from farming a month every time you create a new character.
    Edited by TheDarkShadow on April 23, 2016 12:58PM
  • clayandaudrey_ESO
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    So you asking for no progression at all after DB?
  • JD2013
    JD2013
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    There needs to be some kind of progression in place. It's not even as though CP's are character bound.

    Having everything given to you at level 50 and having no sense of progression at all makes zero sense. I'm sorry but no to this idea.
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  • Eshelmen
    Eshelmen
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    Frawr wrote: »
    ...Please scale all gear to level 50 and be done with it.

    Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.

    Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.

    Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.

    Thanks

    How is making gear levels through CP limiting you with choices?

    If anything, all the old sets from VR 12, 14 and even 15 levels will be good again, as they'll probably drop to your current CP LEVEL, OR be able to be crafted to your current CP level, rendering them actually useful again.

    I'm pretty sure this opens up more options/choices than the opposite.
    Sooooo...... yeah.

    Edited by Eshelmen on April 23, 2016 1:16PM
    PC and PS4 EP only player
  • Silver_Strider
    Silver_Strider
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    This is something that is easier said than done.
    Consider that, while vet ranks are being removed, the materials for vet level gear is still in place and there needs to be some sort of way to filter those materials. You could remove all those materials but that creates its own set of problems.

    If all gear is scaled to 50 as you suggest, then what exactly would be the difference between a robe make of Ironweed or one made of Ancestor Silk? The stats should be identical since there is no longer gear tiers past Level 50

    If those materials are removed, then the Rift, Reaper's March, Bangkorei and Coldharbour becomes a battleground for crafting nodes because Ebon would be the top tier crafting material and those are the only locations to acquire those materials, UNLESS they make all crafting nodes in previously vet locations become Ebon as well, which would crash the economy for materials as the over abundance of these materials would make them worthless to sale. On the same thread, low level mats would skyrocket in pricing due to them only appearing within the lower level zones of that player's faction and alts characters or new people to the game would have a harder time crafting stuff for themselves without some absurd price tag attached as most people would hoard these materials to sale for top $$$.
    Argonian forever
  • Svalinn
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    I think most people are misunderstanding what OP is saying here... he is saying that with Vet ranks as they are now... some sets beeing vet 2 (for example) are useless to vet 16 characters because they're just weak EVEN THO their special traits would make them a good choice.

    If the equip is scaled to CP when the vet ranks are removed then: vet 2 sets will be CP60 (for example) and will be inferior in stats to CP 225 sets so NOTHING will have changed compared to vet lvls as far as equipment is concerned.

    The suggestion is NOT about removing CP levels but about making all equipment sets bound to lvl 50 and not CP lvl thus making ALL sets usefull even at high CP lvl.

    And i agree with it: it would higly improve the customization of characters and give a meaning to "grinding" for at the moment weak equipment sets.
    Edited by Svalinn on April 23, 2016 1:51PM
  • Lightninvash
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    Frawr wrote: »
    ...Please scale all gear to level 50 and be done with it.

    Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.

    Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.

    Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.

    Thanks

    this is what they are doing v16 gear will be 160cp gear for progression purposes.
  • Jennifur_Vultee
    Jennifur_Vultee
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    As I understand it gear will be CP Rank dependent and they stated 10 CP is roughly 1 VR so I expect CP gear will be like 10 CP Rank, 20 CP Rank, 30 CP Rank ect. In effect it sounds like simply a renaming of VR but basically keeping everything the same. Personally I'm fine with this because I saw nothing wrong with VR but then I'm in the minority of players I guess. Zenimax needs to keep you people grinding...thus playing and paying so I wouldn't expect huge changes to how things work when they "remove" VR.

    For many players MMO's become about the gear grind and the new toy, if there's no shiny new toy to possibly acquire what is the point in playing? Repeatable content and friends only go so far before people get sick of doing the same things over and over and PVP is almost unplayable a lot of the time. I really wish Zenimax would fix PVP because one of the selling points of this game at launch was, "Huge siege battles with hundreds of players on screen at one time." Now the devs are more like, "We really need the players to spread out and don't bunch up because it causes performance issues."
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  • Van_0S
    Van_0S
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    Frawr wrote: »
    ...Please scale all gear to level 50 and be done with it.

    Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.

    Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.

    Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.

    Thanks

    I don't thing it possible for ZOS to implement that your asking for.The game is heavily tied to lvls. So, CP is their only option.

    But hey, look at the bright side. Atleast all our toons will be able equip high rating gear with CP even though they are at very low lvl ;)
    Edited by Van_0S on April 23, 2016 2:35PM
  • jcasini222ub17_ESO
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    Idk this player would like soulshine to scale to Krogmaks max cp level. However, I don't think that will happen. I think it'll be locked into whatever cp tier (v8-v10 I think) that lines up with the new system. Would love to see some of the sub vr sets scale to max cp level but I doubt that will be the case.

    Currently I have zero interest in any new set, my sole interest is in what sets will be brought up to par through the new system.

    Always thought the crafting blacksmith/woodworker/clothing should have been much harder to level up (but not exculsionary so 1-40 gives you everything like we have now but 41-50 get ready for that grind) with level 50 characters having the ability to bring up gear to max vr, max cp. Choices are.cool in a mmo.
  • Seraseth
    Seraseth
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    As far as they've said so far, it's going to be a straight conversion, vet->cp. Which makes sense as a first step.

    Removing vet levels has a lot of potential for bugs, glitches, and unforseen abuses. So it's a good idea to change nothing else at the same time, else they risk adding even more scaling problems.

    After the dust settles though, it would be nice if they allowed sets to be crafted at whichever cp tier you wanted. Like how you can make iron level 2,4,6, etc, let you make the lower tier set you like at cp 20, 50, or 160.
  • Necrelios
    Necrelios
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    Personally, there's a lot of older gear sets that I would love to see in action again. However, as others have stated, there needs to be some form of progression in place to give players something to work towards at end game. Does that necessarily always have to be gear in these kinds of games? I'm not entirely convinced.

    It seems like the CP system could hold up to the power progression alone so maybe we don't really need CP leveled gear. It's just another wheel to keep the hamsters spinning endlessly. Adding all these different power curves seems a bit excessive to me especially considering the amount work that goes into upgrading gear.
    Edited by Necrelios on April 23, 2016 3:13PM
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  • Frawr
    Frawr
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    Idk this player would like soulshine to scale to Krogmaks max cp level. However, I don't think that will happen. I think it'll be locked into whatever cp tier (v8-v10 I think) that lines up with the new system. Would love to see some of the sub vr sets scale to max cp level but I doubt that will be the case.

    Currently I have zero interest in any new set, my sole interest is in what sets will be brought up to par through the new system.

    Always thought the crafting blacksmith/woodworker/clothing should have been much harder to level up (but not exculsionary so 1-40 gives you everything like we have now but 41-50 get ready for that grind) with level 50 characters having the ability to bring up gear to max vr, max cp. Choices are.cool in a mmo.

    @jcasini222ub17_ESO

    exactly this.

    The Soulshine set will end up being tied to '100 CP gear level' and still be just as useless as it currently is for a V16.

    I would like all sets to be equal level so that I can use any of them. Then I can simply pvp or pve to pick up the gear that I want at any one time.

    Removing Vet ranks is great because it saves us having to grind through them, however, if they slap these gear CP levels on top then those gear sets continue to be pointless.
  • Khamira
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    So you asking for no progression at all after DB?

    Having boundaries is not a progression. Being forced to jump over obstacles doesn't make you closer to the destination point.

    Progress is when you walk forward, not when you are standing in one place because you need to "grind up through wall" to be even able to move 1cm further.
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  • clayandaudrey_ESO
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    But the way he phrased it was there would be nothing but lvl 50 gear. How is that walking forward.
  • Frawr
    Frawr
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    But the way he phrased it was there would be nothing but lvl 50 gear. How is that walking forward.

    Progress is not progress simply by being forced to grind new gear. That is bad and lazy game design.

    They have hours and hours and hours of storylines for players to play through. AT some point, they get to the end of that (whether through finishing or through burning out) and, at that point, many often want a slightly more sandbox experience. This can be easily achieved by giving us a load of toys, all of equal strength, and we can spend time finding different blends to come up with our own play style.

    Or, at your suggestion, we can do 1 storyline and pick up 1 gear set, wait 3 months, do a new storyline and pick up a new gear set, wait 3 months, pick up... you get the idea.

    Which do you think is going to keep players?
  • Frawr
    Frawr
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    But the way he phrased it was there would be nothing but lvl 50 gear. How is that walking forward.

    Progress is not progress simply by being forced to grind new gear. That is bad and lazy game design.

    They have hours and hours and hours of storylines for players to play through. AT some point, they get to the end of that (whether through finishing or through burning out) and, at that point, many often want a slightly more sandbox experience. This can be easily achieved by giving us a load of toys, all of equal strength, and we can spend time finding different blends to come up with our own play style.

    Or, at your suggestion, we can do 1 storyline and pick up 1 gear set, wait 3 months, do a new storyline and pick up a new gear set, wait 3 months, pick up... you get the idea.


    By all means introduce new storylines and themepark rides, but, don't close the old ones in the process!

    Edited by Frawr on April 23, 2016 3:59PM
  • MacCait
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    Without any progression to this game, I can see myself become bored and find a new game... I imagine many others would do the same. Its all very well removing this and that, but unless ZOS puts in some kind of system that still offers progression and something to work towards... the game is done
  • Frawr
    Frawr
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    MacCait wrote: »
    Without any progression to this game, I can see myself become bored and find a new game... I imagine many others would do the same. Its all very well removing this and that, but unless ZOS puts in some kind of system that still offers progression and something to work towards... the game is done

    per the comment above, grinding new gear every 3 months, repeating the same content themepark rides, is not progress.

    Progress is new raids, new dungeons, new storylines, new gear sets and variety of activities.

    Progress is having lots of options and mixing & matching to find the preferred combination, which changes as the game changes.

    Progress is not 'force everyone to use X or Y set for the next 3 months'
    Edited by Frawr on April 23, 2016 4:06PM
  • Acrolas
    Acrolas
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    This game's a great example of what happens when you make *** up as you go along.
    signing off
  • nimander99
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    That is not going to happen and you know it OP...
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  • NewBlacksmurf
    NewBlacksmurf
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    Frawr wrote: »
    ...Please scale all gear to level 50 and be done with it.

    Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.

    Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.

    Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.

    Thanks
    Completely agree
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • ManwithBeard9
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    Making everything level 50 wont work. You need higher levels of gear because you need higher levels of armor and enchants to cope with the advancement through the CP ranks. So then you'll either have to stack all CP into offensive areas to kill things quicker than they hit through your amount of armor and resistance or stacking into defensive areas just to stay alive long enough to see the end of the fight. Imagine trying to get through vMA with level 50 gear fighting max level NPCs. I'm sure vMoL would go very well if everyone was stuck at level 50 gear and getting half shot by the "trash mobs".

    Oh, why don't they just make level 50 better? Because every time they raise max CP you then have to re-balance the entire gear system 3-50 until there's only one point separating gear levels. Keeping gear levels tied into CP ranks is the only thing that makes sense short and long term for progression in game.
  • Zorrashi
    Zorrashi
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    As much as I would love agree that no gear grind would be great, I can't exactly fathom what the game be like without it.

    New active skills are practically non-existent, and combined with the lack of tiered gear may make the game feel stagnant if there is no other progression system to indulge in. The only forms of progression we would have would be through CPs which are basically small passives--and even I admit that that does not always feel like progression.

    In short, if ZOS wants to get rid of their current proposed method of progression, then they need to have an alternative progression method in mind. But from what I can tell, that "other progression method" does not exist yet.
  • Emma_Overload
    Emma_Overload
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    Eshelmen wrote: »
    Frawr wrote: »
    ...Please scale all gear to level 50 and be done with it.

    Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.

    Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.

    Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.

    Thanks

    How is making gear levels through CP limiting you with choices?

    If anything, all the old sets from VR 12, 14 and even 15 levels will be good again, as they'll probably drop to your current CP LEVEL, OR be able to be crafted to your current CP level, rendering them actually useful again.

    I'm pretty sure this opens up more options/choices than the opposite.
    Sooooo...... yeah.

    No, that is not necessarily what is going to happen with VR12 and VR14 sets. ZOS hasn't clarified anything, but some people are speculating that the old sets will top out at "CP 120" or "CP 140" and will still suck compared to the (current) max level sets which will be "CP 160".
    #CAREBEARMASTERRACE
  • sentientomega
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    Will level 50s in 50 gear be viable in the VR1+ zones once that update takes place?
  • DRXHarbinger
    DRXHarbinger
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    Frawr wrote: »
    ...Please scale all gear to level 50 and be done with it.

    Please avoid '100 CP gear', '150 CP gear', '200 CP gear' etc. This creates exactly the same issue as with the current gear; we want to mix certain sets but we can't because we weaken ourselves by doing so.

    Please just make all sets equal level (and without stupid traits - e.g. training on max level gear ?!) and allow us to pick and choose what we wish to use.

    Ultimately, giving us more choice will keep us playing for longer, where as continually forcing us to change to new gear with each DLC is more likely to make people think 'sod it, pointless to change because they'll do it again in 3 months'.

    Thanks

    What they need to do is simple.

    Say 400CP to wear a set say Morkuldin, stats are to make it easy.

    100 damage
    1k stamina
    1k damage
    Sword do 50k damage

    Base stats based on CP 400.

    At rank 450 the stats increase by 5%

    Rank 500 the stats increase by another 5%

    And so on and so forth

    So the sweatiest players remain the meta and no longer would we have to craft new gear everytime a new increase in cp cap comes along. That's it.
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  • NewBlacksmurf
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    Making everything level 50 wont work. You need higher levels of gear because you need higher levels of armor and enchants to cope with the advancement through the CP ranks. So then you'll either have to stack all CP into offensive areas to kill things quicker than they hit through your amount of armor and resistance or stacking into defensive areas just to stay alive long enough to see the end of the fight. Imagine trying to get through vMA with level 50 gear fighting max level NPCs. I'm sure vMoL would go very well if everyone was stuck at level 50 gear and getting half shot by the "trash mobs".

    Oh, why don't they just make level 50 better? Because every time they raise max CP you then have to re-balance the entire gear system 3-50 until there's only one point separating gear levels. Keeping gear levels tied into CP ranks is the only thing that makes sense short and long term for progression in game.

    No you don't. If in fact CP is the progression system, all that had to happen is to change the % of change per point.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Nénlindë
    Nénlindë
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    Delete veteran ranks so people stop complaining about their gold gear being useless. B)
    Add a champion point gear system to make all gear eventually useless. B)

    The more we can ruin what people work hard for the better!
    Edited by Nénlindë on April 23, 2016 7:22PM
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