vyndral13preub18_ESO wrote: »So you are saying they made the change from sub based to buy to play because their plan worked so well they could make even more money dropping the sub and not because they were forced into it because so many people left the game....
That is an intersting take.
Pretty much every MMO out there made more money after going ftp/btp than they did with subs. If a company is solely interested in profit, it's the way to go. But without a stable constant revenue, it's much harder for them to plan and produce steady content. So you tend to get a much more erratic content delivery.
ContraTempo wrote: »ContraTempo wrote: »Giles.floydub17_ESO wrote: »eldermpsmithrwb17_ESO wrote: »Probably a thread that's been done before but wanted to add my cents. I have only been on PC for about 5 years now and have heavily played GW2, the old Republic and the Secret World, there are a couple of things I miss from them that would be on my wish list for ESO;
- Name change and re-crafting character styles ( i know barber shop is coming..."soon")
Guild Events, there are trials and dungeons I know, but in GW2 there were events that brought guilds together for other things too, exploration events, world bosses and other other creative type things to keep guilds together
Meta world bosses in GW2, that brought scores of people together once or twice a day for chance of great drops, and needed multiple full groups to do, lag was uber but was fun
Legendary Weapons, that took weeks/months of gathering to put together
Multiple choices and story lines from the Old Republic.
Auction house, just for the convenience of finding all the stuff together in the one place.
Weapon and armour skins
4 player hold the point arenas in GW2 pvp
Anything else to add to the list please post and keep it positive, FYI been playing and subbing since beta. These are ideas I would love to see ESO do moving forward and business opportunities seeing the game move forward other than the smaller DLC packs.
And all those reasons are why I enjoy ESO. Not the stale boring reskinned version of WoW so many MMOs are.
The whole approach of ESO is different. They started with a single player questing world like Skyrim and added multiplayer capability. THAT is why it is so different from most MMOs, esp the PVP oriented ones. If you loved Skyrim you will like ESO. If you loved some other PVP MMO games ESO will feel wrong and you will notice a lot missing.
I'm not dissing the suggestions but it's important to realize that ESO is not and never will be run like those other MMOs.
I know several players who loved Skyrim, got ESO and hated it. You cannot generalize a favor of one automatically translating into favor of the other. Particularly when ESO is very watered down compared to Skyrim simply due to Skyrim actually being single player title.
LoL, yes, I made a generalization. And all generalizations have exceptions. Mia culpa.
ContraTempo wrote: »...Remember, they GAVE AWAY $1M US in a rather ineffective promotion. For that money they could have pretty much any hardware they wanted. And I assume they had that money to burn or they would not have done it.
ContraTempo wrote: »ContraTempo wrote: »Giles.floydub17_ESO wrote: »The whole approach of ESO is different. They started with a single player questing world like Skyrim and added multiplayer capability. THAT is why it is so different from most MMOs, esp the PVP oriented ones. If you loved Skyrim you will like ESO. If you loved some other PVP MMO games ESO will feel wrong and you will notice a lot missing.
I'm not dissing the suggestions but it's important to realize that ESO is not and never will be run like those other MMOs.
I know several players who loved Skyrim, got ESO and hated it. You cannot generalize a favor of one automatically translating into favor of the other. Particularly when ESO is very watered down compared to Skyrim simply due to Skyrim actually being single player title.
LoL, yes, I made a generalization. And all generalizations have exceptions. Mia culpa.
The point is that generalizing doesn't actually further the discussion.
ContraTempo wrote: »...Remember, they GAVE AWAY $1M US in a rather ineffective promotion. For that money they could have pretty much any hardware they wanted. And I assume they had that money to burn or they would not have done it.
It was 50,000 USD per yer, for 20 years. No option for the million upfront. It also had heavy restrictions, and a back door way out that basically translated to the company's option to cease payment at any time. Playing it off like it was a cool mil that could have been spent all at once, elsewhere is a tad disingenuous.
Contraptions wrote: »Large scale zone events with world/raid style bosses that everyone can come together to play like the zone invasions in RIFT
Ability to scale high level characters down so high levels can play with low levels and gain items/XP.
Necromancer and minions. Hireable companions that you can train/outift.