magnusthorek wrote: »Am ability that requires stamina to be cast not necessarily has to do physical damage.
Think about them as a supernatural effort like... like... Rock Lee's (Naruto) Front Lotus in which a great physical effort is gathered to perform some "magic"
On this
Additionally all classes should have ultimates with a morph to Physical/Poison/Disease Damage to scale with Mighty. Dawnbreaker from should deal Physical/Poison/Disease Damage being a ultimate skill for mainly Stamina builds
Sounds very homogenous. Can we also just renames them all morph-s and morph-m?
Have you also analyzed the bslance between the number of aoe stamina skills across classes vs magica for the cp that helps or hurts aoe?
Sta dot vs mag dot?
Etc
Etc
Etc
Did you analyze whether changing Killer blade and the other nb skills to sta based makes sta blades overpowered bc other aspects of sta blade that exists now were balanced with the magica based options and inproving so many is an imbalance?
BALANCE is not achieved by focusing on a narrow, myopic focus on one element and genersting sameness or change in isolation. It is achieved by taking the whole, making small adjustments for dynamic equilibrium and testing the crap out of it.
So in short, if you got two of your five nb changes, what one negative change to a nb sta element would you accept?
How about, surprise attack loses its from stealth bonus?
That cool?
kendellking_chaosb14_ESO wrote: »On this
Additionally all classes should have ultimates with a morph to Physical/Poison/Disease Damage to scale with Mighty. Dawnbreaker from should deal Physical/Poison/Disease Damage being a ultimate skill for mainly Stamina builds
Sounds very homogenous. Can we also just renames them all morph-s and morph-m?
Have you also analyzed the bslance between the number of aoe stamina skills across classes vs magica for the cp that helps or hurts aoe?
Sta dot vs mag dot?
Etc
Etc
Etc
Did you analyze whether changing Killer blade and the other nb skills to sta based makes sta blades overpowered bc other aspects of sta blade that exists now were balanced with the magica based options and inproving so many is an imbalance?
BALANCE is not achieved by focusing on a narrow, myopic focus on one element and genersting sameness or change in isolation. It is achieved by taking the whole, making small adjustments for dynamic equilibrium and testing the crap out of it.
So in short, if you got two of your five nb changes, what one negative change to a nb sta element would you accept?
How about, surprise attack loses its from stealth bonus?
That cool?
Homogeneous is what we have now all ultimates but one is magic based. Having ultimates that stamina builds can maximize would be balanced with magic. Killer's Blade is in line with Twohanded execute on non CP campaigns so the base damage is the same it would simply match power once again.
How does this make StamBlades OP unless you're saying that StamBlades don't use Twohanded and really...
.
Killer's Blade - agree about phys, but not disease - it should stay execute, not healing destroy.As of the latest patch, we have seen a good deal of improvements in balancing the Champion System.
However, by looking at the present skill system, there is a lack of parity of damage types in some damage dealing skills in nightblade class skills and guild skills, as well as ultimate skills from all classes (except DK) and other skill lines. There are quite a few stamina based skills dealing magic damage. And when ultimates are considered, there is only a single ultimate in the game that deals physical damage. A change in damage type is required for these skills to scale with Mighty.
List -
- Killer's Blade (Nightblade - Assassination) - A stamina morph of Assassin's Blade that deals magic damage. Should deal Physical/Poison/Disease Damage to scale with Mighty.
- Relentless Focus (Nightblade - Assassination) - A morph of Grim Focus intended towards stamina users. Should deal Physical/Poison/Disease Damage to scale with Mighty.
- Power Extraction (Nightblade - Siphoning) - A stamina morph of Drain Power that deals AoE magic damage. Should deal Physical/Poison/Disease Damage to scale with Mighty.
- Trap Beast (Fighter's Guild) - A stamina based trap skill that deals magic damage. Should deal Physical/Poison/Disease Damage to scale with Mighty.
- Expert Hunter (Fighter's Guild) - A stamina based skill with a magic damage proc. Should deal Physical/Poison/Disease Damage to scale with Mighty.
Additionally all classes should have ultimates with a morph to Physical/Poison/Disease Damage to scale with Mighty. Dawnbreaker from should deal Physical/Poison/Disease Damage being a ultimate skill for mainly Stamina builds.
The problem can also be solved by introducing new damage types that scale with Mighty.
This lack of parity is just one of several problems that Stamina builds face. After removal of the Veteran Ranks in the Dark Brotherhood patch just increases the importance of damage scaling from the champion system.
These make sence however it will increase the time to kill, when being jumped by nb its currently to much damage to live theough unless the nb makes a mistake. So if all these get chamged as they should then the damage would need to be bought inline or make impen reduce damage from players.
On this
Additionally all classes should have ultimates with a morph to Physical/Poison/Disease Damage to scale with Mighty. Dawnbreaker from should deal Physical/Poison/Disease Damage being a ultimate skill for mainly Stamina builds
Sounds very homogenous. Can we also just renames them all morph-s and morph-m?
Have you also analyzed the bslance between the number of aoe stamina skills across classes vs magica for the cp that helps or hurts aoe?
Sta dot vs mag dot?
Etc
Etc
Etc
Did you analyze whether changing Killer blade and the other nb skills to sta based makes sta blades overpowered bc other aspects of sta blade that exists now were balanced with the magica based options and inproving so many is an imbalance?
BALANCE is not achieved by focusing on a narrow, myopic focus on one element and genersting sameness or change in isolation. It is achieved by taking the whole, making small adjustments for dynamic equilibrium and testing the crap out of it.
So in short, if you got two of your five nb changes, what one negative change to a nb sta element would you accept?
How about, surprise attack loses its from stealth bonus?
That cool?
As of the latest patch, we have seen a good deal of improvements in balancing the Champion System.
However, by looking at the present skill system, there is a lack of parity of damage types in some damage dealing skills in nightblade class skills and guild skills, as well as ultimate skills from all classes (except DK) and other skill lines. There are quite a few stamina based skills dealing magic damage. And when ultimates are considered, there is only a single ultimate in the game that deals physical damage. A change in damage type is required for these skills to scale with Mighty.
List -
- Killer's Blade (Nightblade - Assassination) - A stamina morph of Assassin's Blade that deals magic damage. Should deal Physical/Poison/Disease Damage to scale with Mighty.
- Relentless Focus (Nightblade - Assassination) - A morph of Grim Focus intended towards stamina users. Should deal Physical/Poison/Disease Damage to scale with Mighty.
- Power Extraction (Nightblade - Siphoning) - A stamina morph of Drain Power that deals AoE magic damage. Should deal Physical/Poison/Disease Damage to scale with Mighty.
- Trap Beast (Fighter's Guild) - A stamina based trap skill that deals magic damage. Should deal Physical/Poison/Disease Damage to scale with Mighty.
- Expert Hunter (Fighter's Guild) - A stamina based skill with a magic damage proc. Should deal Physical/Poison/Disease Damage to scale with Mighty.
Additionally all classes should have ultimates with a morph to Physical/Poison/Disease Damage to scale with Mighty. Dawnbreaker from should deal Physical/Poison/Disease Damage being a ultimate skill for mainly Stamina builds.
The problem can also be solved by introducing new damage types that scale with Mighty.
This lack of parity is just one of several problems that Stamina builds face. After removal of the Veteran Ranks in the Dark Brotherhood patch just increases the importance of damage scaling from the champion system.
Guys, please stop doing this "Give any dmg type dat scales with mah CP cause CP, lol". If Killer's Blade is a spectral, red dagger, why is anyone even thinking that it should be a Poison type? Poison is (radioactive-)green and poisons you (Duh...) aka DoT. Or it's just green and poisonous. Disease is brown, rotten and makes your healing harder.
If the CP would look like "Physical, Poison and Frost" would you want to change KB to ice type attack? Lol...
For all those skills I suggest Physical damage, and for ultimates that makes sense more-or-less:
If Spell Dmg > Weapon Dmg then Magic Damage
Else Physical Damage
I mean Dragon LEAP is clearly a Physical attack but Veil of BLADES sounds good as physical attack, not only magic.
2.) All these skills are balanced around the current damage scaling. If you changed nothing else, and just converted all these skills to stamina, things like soul harvest and crescent sweep even would be completely OP. Same thing in regards to killers blade, it does magic damage to keep it balanced cus no other stamina class can single target execute from a dual wield bar. If you are concerned about balance, strictly converting skills to deal physical damage would necessarily involve nerfs to tooltip damage.