Once VRs are removed, how is battle scaling going to work?

Leandor
Leandor
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Will the consequence of veteran rank removal be loss of scaled instances?

There's still going to be a heck of a difference between 10 CP and 160 CP. Will the 10 CP guy then have to distribute another 150 temporary CP upon joining the group for a CP 160 scaled instance? How is it planned to adjust for the CP difference in regards to (pick one or many: regeneration, imcoming damage reduction, resistance, outgoing damage increase, cost reductions, magicka return, treasure chest hunter perk...)

These are differences currently simply ignored. Once dungeon difficulty is related directly to CP, how will this be coped with?

@ZOS_GinaBruno
  • dsalter
    dsalter
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    Leandor wrote: »
    Will the consequence of veteran rank removal be loss of scaled instances?

    There's still going to be a heck of a difference between 10 CP and 160 CP. Will the 10 CP guy then have to distribute another 150 temporary CP upon joining the group for a CP 160 scaled instance? How is it planned to adjust for the CP difference in regards to (pick one or many: regeneration, imcoming damage reduction, resistance, outgoing damage increase, cost reductions, magicka return, treasure chest hunter perk...)

    These are differences currently simply ignored. Once dungeon difficulty is related directly to CP, how will this be coped with?

    @ZOS_GinaBruno

    they'll probably stay the same but instead of the icon for v16 it'll show 50. thats pretty much it
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Leandor
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    So no adjusting to player power level, meaning you either roflstomp them if at cap while dungeon difficulty is tuned to fresh princes of bel air, or those just stepping into that content will epicfail with dungeons being tuned for cap warriors?
  • Myerscod
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    This is an important question which needs to be recognised, bump for a response please ZOS.
  • STEVIL
    STEVIL
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    So just curious and pondering.

    Now and ever since cp and scaling were both in the game patches notwithstanding, scaling worked with VR level being the label used. If as you say cp benefits were themselves ignored then benefits not linked to vr label seem to not have been factored in. I will take your word on that.

    So, if you are correct, the big difs between 501cp, 10cp and 200 cp have been and are now ignored.

    Not sure i have seen urgent answer threads on cp scaling with vr. Could be. Just not sure.

    Moving forward, vr# label will be replaced with cp10x#. Some of its included benefits will be, it seems, folded into pre-vet levels.All vets got them all by vet so no need for them to sasle. Cool. Easier scaling.

    It seems some of the old vr benefits will be renamed to cp tiers or achievements keyed to cp. So it seems that those benefits THAT ARE SCALED NOW could also be scaled based on 16 cp tiers. Again, the NAME or label of the tier has changed but not its ability to be mathed, right? So seems like not different from now.

    I dont recall any hints from ZOS that with db they are gonna stop scaling for abc features.

    Now the other current non-scaled cp-based benefits could be added to scaling ( better worse? ) or could be left out exactly as they are now.

    Not sure why changing tier name from vr12 to cp120 suddenly creates an important vital fret-filled conundrum
    M as far as scaling?

    So is the question here "hey zos will the currently non-scaled cp benefits be added to scaling math improving accuracy in scaling?" Or is it "hey ZOS, are you gonna suddenly stop scaling the stuff you scale now and screw things up?"

    I see the former as possible but see no foundation to believe the second.

    Just curious.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • aubrey.baconb16_ESO
    Everyone's preparing for PAX East, potentially some answers from tomorrows QA from there, probably a major posting early next week and I wouldn't be surprised at an ESO:Live on twitch next Friday.

    PAX East ESO schedule for tomorrow from the Bethesda website...

    •10 am – 11 am: Player/Guild Meet-and-Greet/ESO Developer Signing
    •11 am – 12 pm: Storytelling in ESO panel
    •12 pm – 1:30 pm: Break
    •1:30 pm – 2:30 pm: Live ESO sketch with ESO concept artist
    •2:30 pm – 3:30 pm: Community Roundtable – Open Q&A
    •3:30 pm – 4:00 pm: Break
    •4 pm – 5 pm: Creating an ESO Trial
    •5 pm – 6 pm: Elder Scrolls Reverse-Trivia – Stump the Loremaster (with prizes!)
  • Zerok
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    Leandor wrote: »
    Will the consequence of veteran rank removal be loss of scaled instances?

    There's still going to be a heck of a difference between 10 CP and 160 CP. Will the 10 CP guy then have to distribute another 150 temporary CP upon joining the group for a CP 160 scaled instance? How is it planned to adjust for the CP difference in regards to (pick one or many: regeneration, imcoming damage reduction, resistance, outgoing damage increase, cost reductions, magicka return, treasure chest hunter perk...)

    These are differences currently simply ignored. Once dungeon difficulty is related directly to CP, how will this be coped with?

    @ZOS_GinaBruno
    Here's my guess:
    - They will scale the gear to max level gear (160 CP?).
    - They will scale the base stats to level 50.
    - Scaling will not add more CPs (same as now).
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • profundidob16_ESO
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    Leandor wrote: »
    Will the consequence of veteran rank removal be loss of scaled instances?

    There's still going to be a heck of a difference between 10 CP and 160 CP. Will the 10 CP guy then have to distribute another 150 temporary CP upon joining the group for a CP 160 scaled instance? How is it planned to adjust for the CP difference in regards to (pick one or many: regeneration, imcoming damage reduction, resistance, outgoing damage increase, cost reductions, magicka return, treasure chest hunter perk...)

    These are differences currently simply ignored. Once dungeon difficulty is related directly to CP, how will this be coped with?

    @ZOS_GinaBruno


    dungeons from the category of random dungeons were never and still are not related to CP. They were introduced in the game at a time where everyone was running in partial crap gear, including the healer and tank, and CP DID NOT EXIST. Crafters with 8 traits DID NOT EXIST. As a result our group dps was way lower, healing output too and i don't even wanna mention the tanking but guess what ? It still went fine and those dungeons were still being completed on a daily basis if people learned the basics of their role. The only difference is those dungeons weren't a joke, but a challenge

    Nowadays you would like to assume that this recently added luxury of CP points, 9-trait gear, etc is a given for everyone and without that luxury you are unable to play it or at least at an unacceptable disadvantage ??? Wake up call for you: CP was and still is a luxury for veteran random dungeons and dailies that got introduced to reward you for all the hard work of doing it without and make everything easier in those dungeons, so that ultimately would become ready for the harder content out there.

    So don't take this CP luxury for granted in those (easy) dungeons, because for the few serious content that recently got introduced into the game (vMOL) it is actually a necessary base requirement and not a luxury. Even with all your best gear, CP and whatever else vMOL is a trip back in time to that same hard challenging feeling as your first veteran random dungeon ;)

  • Eshelmen
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    Zerok wrote: »
    Leandor wrote: »
    Will the consequence of veteran rank removal be loss of scaled instances?

    There's still going to be a heck of a difference between 10 CP and 160 CP. Will the 10 CP guy then have to distribute another 150 temporary CP upon joining the group for a CP 160 scaled instance? How is it planned to adjust for the CP difference in regards to (pick one or many: regeneration, imcoming damage reduction, resistance, outgoing damage increase, cost reductions, magicka return, treasure chest hunter perk...)

    These are differences currently simply ignored. Once dungeon difficulty is related directly to CP, how will this be coped with?

    @ZOS_GinaBruno
    Here's my guess:
    - They will scale the gear to max level gear (160 CP?).
    - They will scale the base stats to level 50.
    - Scaling will not add more CPs (same as now).

    Why the hell would they make usable CP cap 501 and then remove VR completely and downgrade the CP cap to 160?

    Dumbest thing I've ever seen if that's the case.
    Edited by Eshelmen on April 22, 2016 12:55PM
    PC and PS4 EP only player
  • Zerok
    Zerok
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    Eshelmen wrote: »
    Zerok wrote: »
    Leandor wrote: »
    Will the consequence of veteran rank removal be loss of scaled instances?

    There's still going to be a heck of a difference between 10 CP and 160 CP. Will the 10 CP guy then have to distribute another 150 temporary CP upon joining the group for a CP 160 scaled instance? How is it planned to adjust for the CP difference in regards to (pick one or many: regeneration, imcoming damage reduction, resistance, outgoing damage increase, cost reductions, magicka return, treasure chest hunter perk...)

    These are differences currently simply ignored. Once dungeon difficulty is related directly to CP, how will this be coped with?

    @ZOS_GinaBruno
    Here's my guess:
    - They will scale the gear to max level gear (160 CP?).
    - They will scale the base stats to level 50.
    - Scaling will not add more CPs (same as now).

    Why the hell would they make usable CP cap 501 and then remove VR completely and downgrade the CP cap to 160?

    Dumbest thing I've ever seen if that's the case.
    They will not downgrade CPs.

    But max level gear will probably stay at 160 CPs until next patch.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • susmitds
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    One more thing, what will happen to the character points I put in say in magicka or stamina?

    64 points into mag/stam with gear and passives gives you 12k hp and 20k mag/stamina in V16. However, with 49 points into mag/stam in Lv50, I would get 7k hp and 11k mag/stam. The overall ratio of magicka or stamina per HP falls from 1.67 to 1.55. This is a quite big hit for glass cannon builds. ZoS will need to increase the gain of stamina and magicka per character point in magicka and stamina slightly to maintain the same ratio.

    And the scaling issues will be easily solved if they give us character points every 10 cp or so. After all battle scaling only affects health, stamina and magicka pools and character stats, but not CP or your actual level.

    Can we have a say on this? @ZOS_GinaBruno
  • Egonieser
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    It's going to work exactly as it does now.
    Remember, battlescaling works off gear and primary stats not CP, so how much CP you have is irrelevant to how you get battle scaled. You will be battle scaled to a vr15 equivalent except it will be called differently, apart from the change of progression name, there will be zero difference.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Leandor
    Leandor
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    Zerok wrote: »
    Leandor wrote: »
    Will the consequence of veteran rank removal be loss of scaled instances?

    There's still going to be a heck of a difference between 10 CP and 160 CP. Will the 10 CP guy then have to distribute another 150 temporary CP upon joining the group for a CP 160 scaled instance? How is it planned to adjust for the CP difference in regards to (pick one or many: regeneration, imcoming damage reduction, resistance, outgoing damage increase, cost reductions, magicka return, treasure chest hunter perk...)

    These are differences currently simply ignored. Once dungeon difficulty is related directly to CP, how will this be coped with?

    @ZOS_GinaBruno
    Here's my guess:
    - They will scale the gear to max level gear (160 CP?).
    - They will scale the base stats to level 50.
    - Scaling will not add more CPs (same as now).
    This actually a logical reply and most probably what is going to happen, thanks for that.

    As to the others, be mindful that currently items are scaled by veteran rank. Since equipment is and was the most significant difference in player power level, and because in future items will be scaled by CP, I asked the question.
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