mistermutiny89 wrote: »There'd be no need for this once text chat comes to consoles or if ZoS allowed a LFG section of the forums like Destiny (pity about the lack of content) and Warframe (shame about the leveling system). Luckily most of Craglorn is soloable on high dps self healing characters above vet 14. Unfortunately you have those pesky main missions that need extra people to open the doors.
Would adding these to a grouping tool make them less difficult?WHY on earth would they take away the few really cool and challenging content in ESO?
The only reason why some players fail, is because of previous nerfs......people dont learn-to-play.
Pyr0xyrecuprotite wrote: »Other suggestion/feedback: I'd like to see all trials the grouping tool, not just DSA. Ideally with vet/nonvet mode options... I suspect that it may be difficult to figure out what a "valid group" is for the 12-man trials tho, where a variable number of tanks and/or healers can work, depending on the specific trial.
Ourorboros wrote: »The delves aren't enough of a challenge to be included. Most/all can be done solo.
DSA/vDSA meet the challenge requirement, but they can take quite a bit of time to complete. This could be an issue, especially for PUGs. It would be a pain to have group members leaving because of the time constraints.
Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.
They should really make the entire zone scale like Wrothgar/Hew's Bane
NewBlacksmurf wrote: »
NewBlacksmurf wrote: »
Not all of them, like Zalgaz Den
Some quests do require you to visit the delves, but many of the bosses in there can be done solo
NewBlacksmurf wrote: »NewBlacksmurf wrote: »
Not all of them, like Zalgaz Den
Some quests do require you to visit the delves, but many of the bosses in there can be done solo
Have you completed all the quests for the achievements in Craglorn?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »
Not all of them, like Zalgaz Den
Some quests do require you to visit the delves, but many of the bosses in there can be done solo
Have you completed all the quests for the achievements in Craglorn?
From Quest tab: all but Gray Pilgrimage
From Exploration tab: everything
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »
Not all of them, like Zalgaz Den
Some quests do require you to visit the delves, but many of the bosses in there can be done solo
Have you completed all the quests for the achievements in Craglorn?
From Quest tab: all but Gray Pilgrimage
From Exploration tab: everything
What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.
The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12
Do u have the achievement for the entire zone?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »
Not all of them, like Zalgaz Den
Some quests do require you to visit the delves, but many of the bosses in there can be done solo
Have you completed all the quests for the achievements in Craglorn?
From Quest tab: all but Gray Pilgrimage
From Exploration tab: everything
What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.
The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12
Do u have the achievement for the entire zone?
It is indeed impossible to beat the zone solo:
- Certain Dungeon bosses are too powerful
- Same goes for certain story and quest bosses
- Certain quests like the one in Spellscar require multiple people to activate smth in order to progress
But a lot of things in Crag can be done solo. An example: I've beaten the Exalted Viper back on NA (last year) solo with a V14 Sorc with about 120 CP. And a lot of dungeons like Buried Sands and Tombs of the Na-Totambu.
Now, a feature to find extra players to help you through the stuff that's too hard would be great, but it's best if it's:
- Zone related: noticeboard, NPC who can queue you,... in the main city (Belkarth)
- The zone gets scaled first as well: to take away the ability to solo things so that more ppl could use that feature.
Would also be great for future Adventure Zones, like Murkmire
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »
Not all of them, like Zalgaz Den
Some quests do require you to visit the delves, but many of the bosses in there can be done solo
Have you completed all the quests for the achievements in Craglorn?
From Quest tab: all but Gray Pilgrimage
From Exploration tab: everything
What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.
The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12
Do u have the achievement for the entire zone?
Silver_Strider wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »
Not all of them, like Zalgaz Den
Some quests do require you to visit the delves, but many of the bosses in there can be done solo
Have you completed all the quests for the achievements in Craglorn?
From Quest tab: all but Gray Pilgrimage
From Exploration tab: everything
What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.
The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12
Do u have the achievement for the entire zone?
There are only about 5 quests in Craglorn that would require a team to successfully complete.
Spellscar is 1 that does require a group
I believe either Shada's Tears or Skyreach Catacombs requires a group. I don't remember which though but I do recall some puzzle that requires 2 people to press blocks at a similar time to one another somewhere in one of these location might be wrong though. Bare minimum you need 2 people to do it.
2 of the Main Quests in Lower Craglorn require a group
The Gray Passage quest doesn't require a group per sa but it really helps since you're on a time limit and sometimes requires killing bosses and their adds which might be a little tricky alone, depending on your build.
Why do you think so? Sure, I wouldn't get a random group for vMoL, but for the normal version or the old trials, why not? You would need some usefull things dropping there, but then I can see people doing old trial via group finder. I mean, we did AA via groupfinder when everyone was v12 and had no cp, so it should be quite easy now, even if people are there for the first time.Giles.floydub17_ESO wrote: »Pyr0xyrecuprotite wrote: »Other suggestion/feedback: I'd like to see all trials the grouping tool, not just DSA. Ideally with vet/nonvet mode options... I suspect that it may be difficult to figure out what a "valid group" is for the 12-man trials tho, where a variable number of tanks and/or healers can work, depending on the specific trial.
Pointless to add trials, especially vet versions. No one with any skill, and clarity of thought, would queue for a random group to do a trial. They aren't heard but it would take much to become a train wreck.
I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.
I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.
NewBlacksmurf wrote: »I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.
So Craglorn is VR11-12 basically as far as delves without CPs
At the time this released there were only 6 vet dungeons and they were thought of like this (debate able order):
Tier 1: (V1-5)
The Banished Cell
Spindlecluth
Fungal Grotto
Tier 2: (V6-10)
Wayrest Sewers
Darkshade Caverns
Elden Hollow
So prior to a lot of changes, the Craglorn delve boss fights were similar. Remeber Craglorn hasn't changed much since launch in 2014. They are limited to 4 group members but I wouldn't say to kill the NPCs you have to have 4. Some...yeah but 3 ppl usually worked. Quest are a diff story so the quests and phases...u basically wanted there to be 4 ppl so u don't have to stop.
NewBlacksmurf wrote: »I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.
So Craglorn is VR11-12 basically as far as delves without CPs
At the time this released there were only 6 vet dungeons and they were thought of like this (debate able order):
Tier 1: (V1-5)
The Banished Cell
Spindlecluth
Fungal Grotto
Tier 2: (V6-10)
Wayrest Sewers
Darkshade Caverns
Elden Hollow
So prior to a lot of changes, the Craglorn delve boss fights were similar. Remeber Craglorn hasn't changed much since launch in 2014. They are limited to 4 group members but I wouldn't say to kill the NPCs you have to have 4. Some...yeah but 3 ppl usually worked. Quest are a diff story so the quests and phases...u basically wanted there to be 4 ppl so u don't have to stop.
Wouldn't be better then to scale everything even the normal zone mobs then?