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Should Craglorn delves and DSA be moved into the dungeon tool and scaled to VR16 if using that tool?

NewBlacksmurf
NewBlacksmurf
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All the delves in Craglorn are basically 4 man so DSA and Crag delves "could" make sense in the tool. What do you think?
Edited by NewBlacksmurf on April 20, 2016 7:44PM
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Should Craglorn delves and DSA be moved into the dungeon tool and scaled to VR16 if using that tool? 58 votes

Yes adding delves in Crag and DSA/vDSA make sense
53%
wayfarerxNewBlacksmurfAimoraAverya_Teirastatic_rechargecf398ub17_ESOPangnirtungdjyrbvladimilianoub17_ESO1leeuxAFrostWolfQUEZ420DHaleEnemy-of-ColdharbourMrCray78Emma_OverloadTomatoAaronBouldinCallous2208Rex-Umbra 31 votes
No leave all of Craglorn as is
3%
OurorborosLadyNalcarya 2 votes
Yes but only DSA and vDSA not delves
31%
ssewallb14_ESOthomas1970b16_ESOJadeNariaidkLegolessKarraxxLookstowindwardsKatinasNovaShadowRa'ShtarOnThaLooseAsmaelYeOldeGamerLaguzLuigi_VampaButtersEPPS4_ZeColmeiasusmitds 18 votes
Yes but only delves and not DSA or vDSA
3%
Rinmaethodainbeasly23 2 votes
Other suggestion/feedback
8%
lolo_01b16_ESOVriendaPyr0xyrecuprotitesrfrogg23Cogo 5 votes
  • idk
    idk
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    Yes but only DSA and vDSA not delves
    I can see normal DSA in the grouping tool. Think it was there before.

    For vDSA, No player with any skill would use GF for a random vDSA run if it was scaled to level (they're removing the vet ranks). I'm not that crazy.
  • mistermutiny89
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    There'd be no need for this once text chat comes to consoles or if ZoS allowed a LFG section of the forums like Destiny (pity about the lack of content) and Warframe (shame about the leveling system). Luckily most of Craglorn is soloable on high dps self healing characters above vet 14. Unfortunately you have those pesky main missions that need extra people to open the doors.
    Edited by mistermutiny89 on April 20, 2016 9:21PM
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  • NewBlacksmurf
    NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    There'd be no need for this once text chat comes to consoles or if ZoS allowed a LFG section of the forums like Destiny (pity about the lack of content) and Warframe (shame about the leveling system). Luckily most of Craglorn is soloable on high dps self healing characters above vet 14. Unfortunately you have those pesky main missions that need extra people to open the doors.

    Sorry but have you actually completed the Craglorn delves?
    The quests there require a min of 4 players and it's phased just like a dungeon....how does text chat help if no one is in the zone seeking content that's not at level?
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  • Cogo
    Cogo
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    Other suggestion/feedback
    WHY on earth would they take away the few really cool and challenging content in ESO?

    The only reason why some players fail, is because of previous nerfs......people dont learn-to-play.
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  • NewBlacksmurf
    NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Cogo wrote: »
    WHY on earth would they take away the few really cool and challenging content in ESO?

    The only reason why some players fail, is because of previous nerfs......people dont learn-to-play.
    Would adding these to a grouping tool make them less difficult?

    Just asking cause my hope was to make these more relevant due to no scaling done in Crag but the DB announcements for changes and VR removal
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Pyr0xyrecuprotite
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    Other suggestion/feedback
    Other suggestion/feedback: I'd like to see all trials the grouping tool, not just DSA. Ideally with vet/nonvet mode options... I suspect that it may be difficult to figure out what a "valid group" is for the 12-man trials tho, where a variable number of tanks and/or healers can work, depending on the specific trial.
    Edited by Pyr0xyrecuprotite on April 21, 2016 8:38PM
  • Ourorboros
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    No leave all of Craglorn as is
    The delves aren't enough of a challenge to be included. Most/all can be done solo.

    DSA/vDSA meet the challenge requirement, but they can take quite a bit of time to complete. This could be an issue, especially for PUGs. It would be a pain to have group members leaving because of the time constraints.
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  • idk
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    Yes but only DSA and vDSA not delves
    Other suggestion/feedback: I'd like to see all trials the grouping tool, not just DSA. Ideally with vet/nonvet mode options... I suspect that it may be difficult to figure out what a "valid group" is for the 12-man trials tho, where a variable number of tanks and/or healers can work, depending on the specific trial.

    Pointless to add trials, especially vet versions. No one with any skill, and clarity of thought, would queue for a random group to do a trial. They aren't heard but it would take much to become a train wreck.
  • Silver_Strider
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    There are very few delves in craglorn that you can't solo at this point. Only a handful would actually require a group so I see little point in adding them to the group finder.

    Normal DSA isn't all that difficult and I can see it in group finder. You would have to be blood crazed insane to try vDSA in group finder though.
    Argonian forever
  • NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Ourorboros wrote: »
    The delves aren't enough of a challenge to be included. Most/all can be done solo.

    DSA/vDSA meet the challenge requirement, but they can take quite a bit of time to complete. This could be an issue, especially for PUGs. It would be a pain to have group members leaving because of the time constraints.

    You can't do Craglorn delves solo. The quests require 4 ppl
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tryxus
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    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane
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  • Vrienda
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    Other suggestion/feedback
    I'd prefer they add Normal mode trials to the LFG tool and make the Craglorn delves soloable.

    But yeah, dragonstar arena really needs adding to the LFG tool, at least on normal.
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  • NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tryxus
    Tryxus
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    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho

    Not all of them, like Zalgaz Den

    Some quests do require you to visit the delves, but many of the bosses in there can be done solo
    "Stand strong, stay true and shelter all."
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  • NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Tryxus wrote: »
    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho

    Not all of them, like Zalgaz Den

    Some quests do require you to visit the delves, but many of the bosses in there can be done solo

    Have you completed all the quests for the achievements in Craglorn?


    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tryxus
    Tryxus
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    Tryxus wrote: »
    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho

    Not all of them, like Zalgaz Den

    Some quests do require you to visit the delves, but many of the bosses in there can be done solo

    Have you completed all the quests for the achievements in Craglorn?


    From Quest tab: all but Gray Pilgrimage
    From Exploration tab: everything
    Edited by Tryxus on April 21, 2016 9:55PM
    "Stand strong, stay true and shelter all."
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  • NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho

    Not all of them, like Zalgaz Den

    Some quests do require you to visit the delves, but many of the bosses in there can be done solo

    Have you completed all the quests for the achievements in Craglorn?


    From Quest tab: all but Gray Pilgrimage
    From Exploration tab: everything

    What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.

    The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12

    Do u have the achievement for the entire zone?
    Edited by NewBlacksmurf on April 21, 2016 10:02PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Luigi_Vampa
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    Yes but only DSA and vDSA not delves
    DSA and vDSA yes. The delves should just have the artificial group requirements removed so that you can solo or two man them if you wish.
    PC/EU DC
  • Tryxus
    Tryxus
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    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho

    Not all of them, like Zalgaz Den

    Some quests do require you to visit the delves, but many of the bosses in there can be done solo

    Have you completed all the quests for the achievements in Craglorn?


    From Quest tab: all but Gray Pilgrimage
    From Exploration tab: everything

    What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.

    The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12

    Do u have the achievement for the entire zone?

    It is indeed impossible to beat the zone solo:

    - Certain Dungeon bosses are too powerful
    - Same goes for certain story and quest bosses
    - Certain quests like the one in Spellscar require multiple people to activate smth in order to progress

    But a lot of things in Crag can be done solo. An example: I've beaten the Exalted Viper back on NA (last year) solo with a V14 Sorc with about 120 CP. And a lot of dungeons like Buried Sands and Tombs of the Na-Totambu.

    Now, a feature to find extra players to help you through the stuff that's too hard would be great, but it's best if it's:

    - Zone related: noticeboard, NPC who can queue you,... in the main city (Belkarth)
    - The zone gets scaled first as well: to take away the ability to solo things so that more ppl could use that feature.

    Would also be great for future Adventure Zones, like Murkmire
    "Stand strong, stay true and shelter all."
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  • NewBlacksmurf
    NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho

    Not all of them, like Zalgaz Den

    Some quests do require you to visit the delves, but many of the bosses in there can be done solo

    Have you completed all the quests for the achievements in Craglorn?


    From Quest tab: all but Gray Pilgrimage
    From Exploration tab: everything

    What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.

    The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12

    Do u have the achievement for the entire zone?

    It is indeed impossible to beat the zone solo:

    - Certain Dungeon bosses are too powerful
    - Same goes for certain story and quest bosses
    - Certain quests like the one in Spellscar require multiple people to activate smth in order to progress

    But a lot of things in Crag can be done solo. An example: I've beaten the Exalted Viper back on NA (last year) solo with a V14 Sorc with about 120 CP. And a lot of dungeons like Buried Sands and Tombs of the Na-Totambu.

    Now, a feature to find extra players to help you through the stuff that's too hard would be great, but it's best if it's:

    - Zone related: noticeboard, NPC who can queue you,... in the main city (Belkarth)
    - The zone gets scaled first as well: to take away the ability to solo things so that more ppl could use that feature.

    Would also be great for future Adventure Zones, like Murkmire

    Ok...but specific to Craglorn...the 4 man appropriate encounters are avilable at Vr1-VR16 so if the delves and DSA are in the existing grouping tools ppl can stay grouped and do the other things.

    prior the grouping tool had a zone LFG which was generic for anything under that zone but excluding dungeons.
    I do think that would be added value too but it was removed because when ppl started hitting VR the tool would only group ppl within 4 or 5 levels of one another but as explained in ESO live factors caused this not to work as the community grew and spread in level ranges.

    Good idea but I'm just hoping for baby steps in things that already match and can be added simple with no additional programming other than whatever they're doing with removing VR cause Craglorn VR11+ Is not the same as VR11 in other zones.
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  • srfrogg23
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    Other suggestion/feedback
    I think a part of what delves in general are supposed to do is get people out into the world to explore, even the delves in Craglorn. Placing delves in the group finder might not have a positive effect on that purpose in general. Having them listed really kind of kills the discovery part, so I wouldn't recommend it.

    As for DSA, I believe the Normal version in the group finder would be ok, but the Veteran version should be tuned for Premade groups with good coordination/communication.

    A Normal version in the group finder could easily be used as an ad hoc practice mode, I guess, but there really does need to a "next level" of gameplay for people who aspire to those sorts of things. vDSA should not be placed in the group finder to preserve its current challenge level.

    Without having it remain at least somewhat exclusive to groups of relatively organized people, it would end up being broken down over time to accommodate for the fact that non-organized groups (unpredictable compositions) would be attempting to complete it. That's not going to have a positive impact on the customers who are seeking more challenging content.

    I would recommend only having the Normal version of DSA in the group finder while leaving vDSA as it is, if not increasing the difficulty a tad bit.
  • Silver_Strider
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    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho

    Not all of them, like Zalgaz Den

    Some quests do require you to visit the delves, but many of the bosses in there can be done solo

    Have you completed all the quests for the achievements in Craglorn?


    From Quest tab: all but Gray Pilgrimage
    From Exploration tab: everything

    What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.

    The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12

    Do u have the achievement for the entire zone?

    There are only about 5 quests in Craglorn that would require a team to successfully complete.
    Spellscar is 1 that does require a group
    I believe either Shada's Tears or Skyreach Catacombs requires a group. I don't remember which though but I do recall some puzzle that requires 2 people to press blocks at a similar time to one another somewhere in one of these location might be wrong though. Bare minimum you need 2 people to do it.
    2 of the Main Quests in Lower Craglorn require a group
    The Gray Passage quest doesn't require a group per sa but it really helps since you're on a time limit and sometimes requires killing bosses and their adds which might be a little tricky alone, depending on your build.
    Argonian forever
  • NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Tryxus wrote: »
    Tryxus wrote: »
    Tryxus wrote: »
    Oh no, Crag delves can be done solo... with a few exceptions like Zalgaz Den and Serpent's Nest. Some bosses and quests do need multiple players, but not always 4 ppl.

    They should really make the entire zone scale like Wrothgar/Hew's Bane

    All of them have quests tho

    Not all of them, like Zalgaz Den

    Some quests do require you to visit the delves, but many of the bosses in there can be done solo

    Have you completed all the quests for the achievements in Craglorn?


    From Quest tab: all but Gray Pilgrimage
    From Exploration tab: everything

    What character level, class and build as well as CP did you start and finish these completely solo because I'm 100% sure it's impossible to complete the zone without others. It may not be 4 always but the delve which have quests from NPCs out in the open that are tied to 2-4 player required quests.

    The point of the thread is for a player doing content to be able to find a group to complete the parts "most" that are group content. Just because some people can solo it at VR16 which killing stuff solo isn't completing it as the quests require others and the delves....the zone starts at VR10 which it's not all solo-able at VR10-11 or 12

    Do u have the achievement for the entire zone?

    There are only about 5 quests in Craglorn that would require a team to successfully complete.
    Spellscar is 1 that does require a group
    I believe either Shada's Tears or Skyreach Catacombs requires a group. I don't remember which though but I do recall some puzzle that requires 2 people to press blocks at a similar time to one another somewhere in one of these location might be wrong though. Bare minimum you need 2 people to do it.
    2 of the Main Quests in Lower Craglorn require a group
    The Gray Passage quest doesn't require a group per sa but it really helps since you're on a time limit and sometimes requires killing bosses and their adds which might be a little tricky alone, depending on your build.

    Let's keep this in context to at level tho.
    I have a vr16 with almost 400 CPs used and a lot is solo-able but I still can't complete most of the quests without others by design.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Other suggestion/feedback
    Other suggestion/feedback: I'd like to see all trials the grouping tool, not just DSA. Ideally with vet/nonvet mode options... I suspect that it may be difficult to figure out what a "valid group" is for the 12-man trials tho, where a variable number of tanks and/or healers can work, depending on the specific trial.

    Pointless to add trials, especially vet versions. No one with any skill, and clarity of thought, would queue for a random group to do a trial. They aren't heard but it would take much to become a train wreck.
    Why do you think so? Sure, I wouldn't get a random group for vMoL, but for the normal version or the old trials, why not? You would need some usefull things dropping there, but then I can see people doing old trial via group finder. I mean, we did AA via groupfinder when everyone was v12 and had no cp, so it should be quite easy now, even if people are there for the first time.
  • Ra'Shtar
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    Yes but only DSA and vDSA not delves
    I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.
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  • srfrogg23
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    Other suggestion/feedback
    Ra'Shtar wrote: »
    I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.

    The delves aren't really "dungeons" and those bosses aren't really built around the same concept, it's considered 4-person stuff because that's how the numbers are tuned, I think.

    They were made to have enough damage, health, and resistances that it should take about 4 people of roughly equal power level and skill to kill it. I wouldn't consider them to be like "dungeon bosses" though, since they're not really designed with that level of complexity (for the most part, I'm sure there's an exception to that somewhere).

    With that being said, Craglorn has always been designed as a 4-person "adventure zone", basically a leveling zone tuned for 4-player groups. I think the delve bosses were well designed for that type of content.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Ra'Shtar wrote: »
    I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.

    So Craglorn is VR11-12 basically as far as delves without CPs
    At the time this released there were only 6 vet dungeons and they were thought of like this (debate able order):

    Tier 1: (V1-5)
    The Banished Cell
    Spindlecluth
    Fungal Grotto

    Tier 2: (V6-10)
    Wayrest Sewers
    Darkshade Caverns
    Elden Hollow

    So prior to a lot of changes, the Craglorn delve boss fights were similar. Remeber Craglorn hasn't changed much since launch in 2014. They are limited to 4 group members but I wouldn't say to kill the NPCs you have to have 4. Some...yeah but 3 ppl usually worked. Quest are a diff story so the quests and phases...u basically wanted there to be 4 ppl so u don't have to stop.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ra'Shtar
    Ra'Shtar
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    Yes but only DSA and vDSA not delves
    Ra'Shtar wrote: »
    I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.

    So Craglorn is VR11-12 basically as far as delves without CPs
    At the time this released there were only 6 vet dungeons and they were thought of like this (debate able order):

    Tier 1: (V1-5)
    The Banished Cell
    Spindlecluth
    Fungal Grotto

    Tier 2: (V6-10)
    Wayrest Sewers
    Darkshade Caverns
    Elden Hollow

    So prior to a lot of changes, the Craglorn delve boss fights were similar. Remeber Craglorn hasn't changed much since launch in 2014. They are limited to 4 group members but I wouldn't say to kill the NPCs you have to have 4. Some...yeah but 3 ppl usually worked. Quest are a diff story so the quests and phases...u basically wanted there to be 4 ppl so u don't have to stop.

    Wouldn't be better then to scale everything even the normal zone mobs then?
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  • NewBlacksmurf
    NewBlacksmurf
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    Yes adding delves in Crag and DSA/vDSA make sense
    Ra'Shtar wrote: »
    Ra'Shtar wrote: »
    I still don't get how the craglorn delves are 4 man when the "boss" fights don't have any kind of mechanic.

    So Craglorn is VR11-12 basically as far as delves without CPs
    At the time this released there were only 6 vet dungeons and they were thought of like this (debate able order):

    Tier 1: (V1-5)
    The Banished Cell
    Spindlecluth
    Fungal Grotto

    Tier 2: (V6-10)
    Wayrest Sewers
    Darkshade Caverns
    Elden Hollow

    So prior to a lot of changes, the Craglorn delve boss fights were similar. Remeber Craglorn hasn't changed much since launch in 2014. They are limited to 4 group members but I wouldn't say to kill the NPCs you have to have 4. Some...yeah but 3 ppl usually worked. Quest are a diff story so the quests and phases...u basically wanted there to be 4 ppl so u don't have to stop.

    Wouldn't be better then to scale everything even the normal zone mobs then?

    I don't know....just being honest cause the regular mobs actually wipe me more than the delve bosses and those beam bosses (the ones at the tombs). So I'd be tempted to say no cause it's the only zone that is built on group whereas other zones are solo-able.

    The VET silver n gold was that way too and Cyrodil but it's all been drastically changed but Craglorn....was never adjusted other than quest phasing.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Yes but only DSA and vDSA not delves
    My vote + craglorn quests
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
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