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Would ESO be a better game without Champion Points?

  • Emma_Overload
    Emma_Overload
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    NO. CP give players yet another reason to keep playing ESO every day!

    CP are also a much more fair and accessible method of progression compared to BoP gear and other gated content... ANYBODY can grind CP, regardless of whether they are in a group or guild.
    #CAREBEARMASTERRACE
  • Solid_Metal
    Solid_Metal
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    more challanging?, maybe
    better? no

    CP the same as skill, put more layer into your character advancement
    "i will walk through the fog, as i welcome death"
  • VoiDGhOs7
    VoiDGhOs7
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    Too late to discuss CP System.
    They f****d hard with it.
    End
  • NewBlacksmurf
    NewBlacksmurf
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    no
    CP should really just be passive gains and not tied to anything else as is today.
    With the removal of VR, it create a utopia effect where the game can seem easier or harder based on the use and application of those passives but that doesn't seem to be what ZOS wants to do...
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ghost-Shot
    Ghost-Shot
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    If they rolled it back to what it used to be before CP then yes, in the current game no.
  • Necrelios
    Necrelios
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    Nope. The CP system is pretty awesome, it could still use a few little tweaks. I think they should add some more stuff that applies to our Mounts as well to improve stamina regen while riding, speed, reduce fall damage, etc. I think it would also be nice to see some points go towards summoned pets for sorcs or maybe if we ever get anything like a necromancer class too.

    The system we have now is incredibly vague so you can never be sure what is going to happen when you invest points into something until after much trial and error and wasting lots of precious gold.
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Sallington
    Sallington
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    Necrelios wrote: »
    Nope. The CP system is pretty awesome, it could still use a few little tweaks. I think they should add some more stuff that applies to our Mounts as well to improve stamina regen while riding, speed, reduce fall damage, etc. I think it would also be nice to see some points go towards summoned pets for sorcs or maybe if we ever get anything like a necromancer class too.

    The system we have now is incredibly vague so you can never be sure what is going to happen when you invest points into something until after much trial and error and wasting lots of precious gold.

    I like this. There should be utility and quality of life improvements, not 25% increases to combat stats.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Justice31st
    Justice31st
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    CP is the future character progression since veteran ranks are being removed. Why would they get rid of that lol?
    "The more you know who you are, and what you want, the less you let things upset you."
  • Sallington
    Sallington
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    CP is the future character progression since veteran ranks are being removed. Why would they get rid of that lol?

    Is everyone OK with character progression literally just being an XP grind? Does no one want gear tiers from progressively hard content? Or how about having any benefit to being an Alliance Rank past AR13?

    XP grinds being the only form of character progression is so awful.
    Edited by Sallington on April 21, 2016 7:28PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Justice31st
    Justice31st
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    Sallington wrote: »
    CP is the future character progression since veteran ranks are being removed. Why would they get rid of that lol?

    Is everyone OK with character progression literally just being an XP grind? Does no one want gear tiers from progressively hard content? Or how about having any benefit to being an Alliance Rank past AR13?

    XP grinds being the only form of character progression is so awful.

    Gear will be based on CP requirements though. You are saying that higher stats from tier PvE and PvP armor should replace CP, like WoW? Isn't dungeon and Cyrodil gear grinding for top tier gear similar?

    Edited by Justice31st on April 21, 2016 7:31PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Pheefs
    Pheefs
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    I don't think you can really call CP a "grind" when they are earned for each of your characters equally.

    :blush:
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • Justice31st
    Justice31st
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    Pheefs wrote: »
    I don't think you can really call CP a "grind" when they are earned for each of your characters equally.

    :blush:

    ^This. Excellent point sir.
    "The more you know who you are, and what you want, the less you let things upset you."
  • nordsavage
    nordsavage
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    It is too late to go back now. Too many people are way to invested and have put so much work and actual cash (exp scrolls) into gaining CP.
    I didn't choose tank life, tank life chose me.
  • Justice31st
    Justice31st
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    nordsavage wrote: »
    It is too late to go back now. Too many people are way to invested and have put so much work and actual cash (exp scrolls) into gaining CP.

    ^This. It would be a total FU this late in the game.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Kalifas
    Kalifas
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    Pheefs wrote: »
    I don't think you can really call CP a "grind" when they are earned for each of your characters equally.

    :blush:

    ^This. Excellent point sir.

    If there was more unique story per character playthrough like DAO or something then I would call it being applied to all characters a bad thing. I don't wanna grind the same 3 main stories over and over to play different characters so I like this.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Sallington
    Sallington
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    Sallington wrote: »
    CP is the future character progression since veteran ranks are being removed. Why would they get rid of that lol?

    Is everyone OK with character progression literally just being an XP grind? Does no one want gear tiers from progressively hard content? Or how about having any benefit to being an Alliance Rank past AR13?

    XP grinds being the only form of character progression is so awful.

    Gear will be based on CP requirements though. You are saying that higher stats from tier PvE and PvP armor should replace CP, like WoW? Isn't dungeon and Cyrodil gear grinding for top tier gear similar?

    We have very little info yet on gear CP requirements (anything over 160cp...which takes maybe a week with the catch up mechanic), so I don't know about any of that. And yes, I'm saying we should have tiers of gear like WoW, and many other MMOS, because it's a very tried and true system. Completing content for gear, and harder content for better gear just works.

    And no, dungeon gear, outside of monster helms, is 95% laughable. There's nothing special coming out of the vMoL or any Vet dungeons. Cyrodil is ALL RNG with the rewards bags. Or you just buy it from the trader. There's some sets from ICP and WGT that are nice, but they are (again) based solely on mind-numbing RNG, and not content difficulty.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Justice31st
    Justice31st
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    Sallington wrote: »
    Sallington wrote: »
    CP is the future character progression since veteran ranks are being removed. Why would they get rid of that lol?

    Is everyone OK with character progression literally just being an XP grind? Does no one want gear tiers from progressively hard content? Or how about having any benefit to being an Alliance Rank past AR13?

    XP grinds being the only form of character progression is so awful.

    Gear will be based on CP requirements though. You are saying that higher stats from tier PvE and PvP armor should replace CP, like WoW? Isn't dungeon and Cyrodil gear grinding for top tier gear similar?

    We have very little info yet on gear CP requirements (anything over 160cp...which takes maybe a week with the catch up mechanic), so I don't know about any of that. And yes, I'm saying we should have tiers of gear like WoW, and many other MMOS, because it's a very tried and true system. Completing content for gear, and harder content for better gear just works.

    And no, dungeon gear, outside of monster helms, is 95% laughable. There's nothing special coming out of the vMoL or any Vet dungeons. Cyrodil is ALL RNG with the rewards bags. Or you just buy it from the trader. There's some sets from ICP and WGT that are nice, but they are (again) based solely on mind-numbing RNG, and not content difficulty.

    Hmm, I see some good points. Unfortunately Zenimax wanted to go down a different path than it's predecessors such as Blizzard Entertainment. Sometimes game companies try to be so different that they steer away from tried and true systems which helped give former MMO's great success. This late in the game, CP would never be removed after people spent so much time and real money on exp scrolls.
    Edited by Justice31st on April 21, 2016 7:42PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • TheHsN
    TheHsN
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    i think it is great....so my answer is no
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    Stamina DK - PvE
  • AFrostWolf
    AFrostWolf
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    Yes.
  • Robbmrp
    Robbmrp
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    Thank you to everyone who's posted a reply regardless of whether your for or against CP. It's interesting to see others view points. I don't see the CP system going away or having big changes made to it at this point.

    NA Server - Kildair
  • potirondb16_ESO
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    Yup CP system is there to stick, is it a viable system, I personnaly like how they created it and the tough they give about whether or not should a player be link to a global account progression or toward a more characther progression system. So for me the CP system is kind of nice, I mean obviously it's not perfect and the reason is there's no reason for a 300 CP player to do Something different of what the 501 cp player is doing so that's kind of a shame.

    I mean with all those zone who are widely open to any player it's kind of lame for a 501 cp player to go there and simply appreciate widely renoun as too easy content, but still the fact that a player could change character and still be at the same point in his progression (which would become way more obvious when veteran rank are remove) it's still Something nice.

    Honnestly I do feel it's more an issue about how gear is design then how CP are working that thrives the tranches between player. I mean do CP create a difference they sure are, is it a big gap, yes it is ! but why is this gap so obvious... I frankly thing it is because they made it strong so that the more experience player could really see a difference while they made most set feel kind of the same so that almost any player could tag along and not feel overpowered, even if they obviously will be because 25% more domage is still a lot.

    So is it the CP system that is the issue, I don't think so, is it the way it balance the low impact gear is having nowaday I do believe it.

    Suggestion: Lower the bonus you can actually get from Champion system to 15% instead of 25 and to 10% instead of 15% and try to drive player appart with the gear they use.

    Exemple: Worth notice, Maestrom weapon give 186 spell or weapon domage a bonus which only exist if you are running a 3 piece agility or willpower set up, other then that normal spell or weapon domage bonus is 129. That's a real difference.

    Have you ever notice how little the difference was between a full legendairy gear and a full purple gear (stat Wise ?) (excluding weapon). To me, that is the real issue, CP is overpowered because gear is too much the same. ICP and WGT excluded because those have a nice 5 piece bonus usually, but other then that...

    EDIT: Actually just look up there's a 39 domage gaps on the 5 pice of julianos if you run in Gold or if you run in White (that's actually from a picture may be a little it different that look just wierd to me). But I do actually know that inbetween a 2 piece gold Molag Kena and one piece gold and one piece purple there's only a 14 weapon and spell power gap !
    Edited by potirondb16_ESO on April 21, 2016 8:16PM
  • DHale
    DHale
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    Good think I am not in charge vr 25 for reals. Course there would be vr 25 versions of gear and when you deconned vr 16 mats you would get all those mats back.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • ssewallb14_ESO
    ssewallb14_ESO
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    I like the account wide end-game progression the champion system provides, but that's pretty much it. The stat buffs add needless power creep and way too much resource sustain and mitigation with no drawbacks. Having everything all at once makes for boring meta and is bad for the game, especially for PvP.
    Edited by ssewallb14_ESO on April 21, 2016 8:43PM
  • vamp_emily
    vamp_emily
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    No, I think CP makes players more unique.




    If you want a friend, get a dog.
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  • Firerock2
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    CP's should go, to me its just a cheap way to add "unlimited progression". Grinding isn't good progression and they are the cause of the current power creep. PvP in Azura's is far better than any other PvP server atm. It would be far easier to balance the game without this ill conceived champion system. Why the hell would I play this game if I was new and had knowledge that I wouldn't be equal to older players unless I played for months grinding? Incredibly long leveling systems that create a wall for new players have destroyed MMO's before.
    Edited by Firerock2 on April 21, 2016 8:48PM
  • TequilaFire
    TequilaFire
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    1. You start at the bottom in most games.
    2. You don't have to grind just play the game normally.
  • idk
    idk
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    The OP doesn't really provide a foundation for a rational and logical discussion to a degree I don't even know where to start to explain the deficiencies in the OP.

    But for my 2 cents

    While I don't object to the CP system itself, they introduced the CP system to replace the ill-conceived vet ranks. One monsterous grind with another. The whole announcement of the champion system was widely considered the devs admitting they failed with their original concept.

    With that, I seriously lack faith that the devs could come up with changes that are any better.

    As such I say keep the vet ranks. At least they made it so a new player can catch up fairly fast, kinda sorta.
  • KramUzibra
    KramUzibra
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    Negative I love cp
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