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KISS idea to improve cyrodiil performance

RAGUNAnoOne
RAGUNAnoOne
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step one: add more CP campaigns
Step two: greatly cut the population cap per campaign.

simple and it may just work
PS4 NA
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  • reften
    reften
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    yup, I agree....but make IC portable from PvE land, and don't let IC pop count against the campaign cap.

    It would work.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • WalkingLegacy
    WalkingLegacy
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    Yes, turn that giant map into a wasteland. Turn PvP into a 15v15.

    Sounds amazing. I'll buy that game.
  • rotaugen454
    rotaugen454
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    Yes, turn that giant map into a wasteland. Turn PvP into a 15v15.

    Sounds amazing. I'll buy that game.

    Think of the great times playing Marco!....Polo!.... in Cyrodiil!
    "Get off my lawn!"
  • reften
    reften
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    sure beats the powerpoint slideshow it is now
    Edited by reften on April 21, 2016 6:58PM
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • MasterSpatula
    MasterSpatula
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    I was on a break when they went down to three vet campaigns, so I missed the reasoning behind it. I sure can't figure out how it's a good idea, though.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Necrelios
    Necrelios
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    reften wrote: »
    yup, I agree....but make IC portable from PvE land, and don't let IC pop count against the campaign cap.

    It would work.

    Yeah this would certainly be a step in the right direction.
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  • ThePonzzz
    ThePonzzz
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    Remove IC from Cyrodiil pop, but keep a separate cap. So choosing your campaign would be for both Cyrodiil and IC, but they aren't linked anymore. Remove Cyrodiil bonuses from IC. Just make it a completely different zone. Remove the gates in. Make it a wayshrine into the base.

    More campaigns are better, but shift IC into more of a PvP zone in the actual city/sewers. Remove any form of "buff server" benefits outside Cyrodiil. Just keep everything PvP related coming from Cyrodiil in Cyrodiil. Make IC more lively and make alliances control districts for the same effects in IC as they have in Cyrodiil.
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