In your opinion, what is the best Class and Race for a Tank?

Wrecking_Blow_Spam
Wrecking_Blow_Spam
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I'm thinking of creating a tank and was really wanting to make a DK nord, would this be ok?

I have a stamblade, mag sorc and v1 Templar so I was really hoping to make a nord DK, would it be viable for end game tanking? Nord is my fav race.
Xbox one EU
8 Flawless conquerors on all class specs (4 stam, 4 magicka)
Doesn't stand in red
  • Mysteri0n
    Mysteri0n
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    Nords make awesome tanks. It's your adventure play how you wanna play, instead of the cookie cutter BS and everyone running a copy and paste build
    Lore Council Conclave of Shadows, Trade Council in Knights Arcanum
    Officer Celestials of Nirn, Proud Member of Enders Jeesh .Stam Sorc Since Beta 2014
    #ARGONIANMASTERRACE
  • psychotic13
    psychotic13
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    Asked this a day or 2 ago, from the opinions given by everyone I gathered that:

    For 4 man dungeons, Dunmer NB sap tank was the best.

    For trials you want either Nord/Imperial DK.
  • MrTarkanian48
    MrTarkanian48
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    DK is most likely considered the strongest for tanking. Others do work and people make them work well, but DK has a lot of crowd control abilities with chains, talons etc. They also have a lot of passives that are advantageous for tanks (increased Spell Resist, increased block mitigation, increased healing received). Mountains Blessing provides a unique way to build ultimate. Battle Roar and 5% stam regen on using an Earthen Heart ability also gives them a good way to maintain resources, especially since you cannot regen stamina while blocking. Other classes can tank without a doubt, but DK is extremely strong for these reasons.

    My friend has a Nord DK tank. It definitely performs well and the increased 6% resistance is nice, but I know if he had the option he would convert to Imperial. I am also building an Imperial DK tank. Dark Elf is strong. Redguard, Breton, or High Elf even would be decent options for various reasons.

    IMO resources, especially stam and even magicka, are the most important thing for a tank. Even if you have a ton of resistance/health, if you cannot maintain your stamina and your block drops you are dead. Imperial is nice because the huge health bonus allows you to have a lot of health without investing a ton of attribute points/armor enchantments to obtain it, which allows to invest in a large stam pool which allows you to block longer. My build will focus on a large stam pool and reduced block cost, with good magic regen so that I can spam igneous when needed to regen stam.

    There are a lot of different ways to go about it, and if you really enjoy a Nord, play a Nord. But it may not be the strongest option because it does not provide much in the way of resources.
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • OrphanHelgen
    OrphanHelgen
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    arent argonian good tanks too? ressistance, 9% hp, tripot as passive, healing recieved..
    Edited by OrphanHelgen on April 19, 2016 4:33PM
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • dodgehopper_ESO
    dodgehopper_ESO
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    DK is most likely considered the strongest for tanking. Others do work and people make them work well, but DK has a lot of crowd control abilities with chains, talons etc. They also have a lot of passives that are advantageous for tanks (increased Spell Resist, increased block mitigation, increased healing received). Mountains Blessing provides a unique way to build ultimate. Battle Roar and 5% stam regen on using an Earthen Heart ability also gives them a good way to maintain resources, especially since you cannot regen stamina while blocking. Other classes can tank without a doubt, but DK is extremely strong for these reasons.

    My friend has a Nord DK tank. It definitely performs well and the increased 6% resistance is nice, but I know if he had the option he would convert to Imperial. I am also building an Imperial DK tank. Dark Elf is strong. Redguard, Breton, or High Elf even would be decent options for various reasons.

    IMO resources, especially stam and even magicka, are the most important thing for a tank. Even if you have a ton of resistance/health, if you cannot maintain your stamina and your block drops you are dead. Imperial is nice because the huge health bonus allows you to have a lot of health without investing a ton of attribute points/armor enchantments to obtain it, which allows to invest in a large stam pool which allows you to block longer. My build will focus on a large stam pool and reduced block cost, with good magic regen so that I can spam igneous when needed to regen stam.

    There are a lot of different ways to go about it, and if you really enjoy a Nord, play a Nord. But it may not be the strongest option because it does not provide much in the way of resources.

    I agree with a lot of this but I think you should add Orc to the lineup. Orc has a little less attributes than the Imperial, but it has the Robust passive giving a nice steady flow of health regen (like Nord), and it is a little more aggressive with its +4% Weapon Damage. The thing that really makes it stand out though is the mobility with its greater speed and sprint cost reduction. Do with that what you will. Either way I think Orc at the very least deserves honorable mention here.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • MrTarkanian48
    MrTarkanian48
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    DK is most likely considered the strongest for tanking. Others do work and people make them work well, but DK has a lot of crowd control abilities with chains, talons etc. They also have a lot of passives that are advantageous for tanks (increased Spell Resist, increased block mitigation, increased healing received). Mountains Blessing provides a unique way to build ultimate. Battle Roar and 5% stam regen on using an Earthen Heart ability also gives them a good way to maintain resources, especially since you cannot regen stamina while blocking. Other classes can tank without a doubt, but DK is extremely strong for these reasons.

    My friend has a Nord DK tank. It definitely performs well and the increased 6% resistance is nice, but I know if he had the option he would convert to Imperial. I am also building an Imperial DK tank. Dark Elf is strong. Redguard, Breton, or High Elf even would be decent options for various reasons.

    IMO resources, especially stam and even magicka, are the most important thing for a tank. Even if you have a ton of resistance/health, if you cannot maintain your stamina and your block drops you are dead. Imperial is nice because the huge health bonus allows you to have a lot of health without investing a ton of attribute points/armor enchantments to obtain it, which allows to invest in a large stam pool which allows you to block longer. My build will focus on a large stam pool and reduced block cost, with good magic regen so that I can spam igneous when needed to regen stam.

    There are a lot of different ways to go about it, and if you really enjoy a Nord, play a Nord. But it may not be the strongest option because it does not provide much in the way of resources.

    I agree with a lot of this but I think you should add Orc to the lineup. Orc has a little less attributes than the Imperial, but it has the Robust passive giving a nice steady flow of health regen (like Nord), and it is a little more aggressive with its +4% Weapon Damage. The thing that really makes it stand out though is the mobility with its greater speed and sprint cost reduction. Do with that what you will. Either way I think Orc at the very least deserves honorable mention here.

    I won't disagree regarding Orc as a completely viable option. The stat bonuses are nice, but they are less than Imperial. However, health recovery is kind of a non-factor in the game. Base health recovery is 309 at V16. If you run Engine Guardian you get an additional 129 totaling to 438.

    Orcs get a 20% bonus, so 438*1.2 = 526

    526-438 = 88

    So an Orc gains an additional 88 health every 2 seconds, or 880 every 20 seconds.

    Considering how effective heal over times are in this game, as well as how most incoming damage is over 4 digits, I would say that it would be very unlikely that the additional 88 every 2 seconds would save your life. Also Imperial has a 10% chance to restore 1000 health on melee hits. Hypothetically if I weave 10 melee hits over 20 seconds and get one proc I have better health recovery than Orc.

    Regarding the 4% extra melee damage, it would most likely come out ahead for damage, but as an Imperial you would have more stamina which would offset the difference to some degree.

    I guess I just assumed that the OP was talking about PVE tanking (Dungeons etc.). Now if this was a Tanky PVP build I think Orc would be one of the best for the mobility. I just don't see many tanks sprinting around dungeons too often.
    Edited by MrTarkanian48 on April 19, 2016 5:20PM
    Wood Elf Stam NB (PVP)
    Redguard Stam Sorc (PVP)
    Altmer NB (DPS)
    Imperial DK (Tank)
    Redguard DK (DPS)
    Altmer Templar (Healer)

    EP - PS4
  • Liofa
    Liofa
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    It is about the build you are using . For example , I have insane mitigation so I don't need much Max Health . So I choose Dunmer for pushing my Magicka and Stamina further . 25.2k Health , 17,5k Magicka , 29.8k Stamina .

    If you are using a Max Health , Max Stamina build ; you should go with Imperial . Choose your build and decide the race after that .
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Forgot to mention I would be using in pvp and pve. I want to make it and start upgrading the horse. Everyone seems to be suggesting that imperial would be most favoured, is nord still a good option especially at end game pve/pvp tanking? Thanks.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Saint314Louis1985
    Saint314Louis1985
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    nord dk makes a solid tank. i have one.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    ARGONIAN NIGHTBLADE

    ALL DAY EVERY DAY
    Edited by ThatNeonZebraAgain on April 19, 2016 5:56PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • dodgehopper_ESO
    dodgehopper_ESO
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    DK is most likely considered the strongest for tanking. Others do work and people make them work well, but DK has a lot of crowd control abilities with chains, talons etc. They also have a lot of passives that are advantageous for tanks (increased Spell Resist, increased block mitigation, increased healing received). Mountains Blessing provides a unique way to build ultimate. Battle Roar and 5% stam regen on using an Earthen Heart ability also gives them a good way to maintain resources, especially since you cannot regen stamina while blocking. Other classes can tank without a doubt, but DK is extremely strong for these reasons.

    My friend has a Nord DK tank. It definitely performs well and the increased 6% resistance is nice, but I know if he had the option he would convert to Imperial. I am also building an Imperial DK tank. Dark Elf is strong. Redguard, Breton, or High Elf even would be decent options for various reasons.

    IMO resources, especially stam and even magicka, are the most important thing for a tank. Even if you have a ton of resistance/health, if you cannot maintain your stamina and your block drops you are dead. Imperial is nice because the huge health bonus allows you to have a lot of health without investing a ton of attribute points/armor enchantments to obtain it, which allows to invest in a large stam pool which allows you to block longer. My build will focus on a large stam pool and reduced block cost, with good magic regen so that I can spam igneous when needed to regen stam.

    There are a lot of different ways to go about it, and if you really enjoy a Nord, play a Nord. But it may not be the strongest option because it does not provide much in the way of resources.

    I agree with a lot of this but I think you should add Orc to the lineup. Orc has a little less attributes than the Imperial, but it has the Robust passive giving a nice steady flow of health regen (like Nord), and it is a little more aggressive with its +4% Weapon Damage. The thing that really makes it stand out though is the mobility with its greater speed and sprint cost reduction. Do with that what you will. Either way I think Orc at the very least deserves honorable mention here.

    I won't disagree regarding Orc as a completely viable option. The stat bonuses are nice, but they are less than Imperial. However, health recovery is kind of a non-factor in the game. Base health recovery is 309 at V16. If you run Engine Guardian you get an additional 129 totaling to 438.

    Orcs get a 20% bonus, so 438*1.2 = 526

    526-438 = 88

    So an Orc gains an additional 88 health every 2 seconds, or 880 every 20 seconds.

    Considering how effective heal over times are in this game, as well as how most incoming damage is over 4 digits, I would say that it would be very unlikely that the additional 88 every 2 seconds would save your life. Also Imperial has a 10% chance to restore 1000 health on melee hits. Hypothetically if I weave 10 melee hits over 20 seconds and get one proc I have better health recovery than Orc.

    Regarding the 4% extra melee damage, it would most likely come out ahead for damage, but as an Imperial you would have more stamina which would offset the difference to some degree.

    I guess I just assumed that the OP was talking about PVE tanking (Dungeons etc.). Now if this was a Tanky PVP build I think Orc would be one of the best for the mobility. I just don't see many tanks sprinting around dungeons too often.

    You are right in your assessment I think, I just felt Orc deserved at least an honorable mention here. There are times when sprinting out of a big aoe isn't such a bad thing either. The added damage output is a nice bonus as well in that it helps you keep attention/aggro. What I like about Robust vs. Red Diamond is that Robust is always on, and Red Diamond only gets good numbers if you are able to spam a lot of light melee attacks. If you are in a scenario where you have to hold your shield up a lot, or fight from ranged (which a lot of boss mechanics and pvp scenarios require) Robust wins every time. This is why I think the arguments for Nord vs. Orc. vs. Imperial each have their merits. I'd mention Argonian but I really don't think that race stacks up to these three, even with recent buffs. I say this as someone who has always liked Argonians, whose first ever TES character was an Argonian in Morrowind, and who plays a v16 Nightblade Argonian with some regularity. The thing that rubs me wrong about Argonian is that I feel like the stats push you in a direction that doesn't fit the theme of the race as portrayed in the past. Swim speed is nice but really doesn't get much opportunity to shine in this game like it did in previous TES (waterbreathing would be huge here). Poison/Disease resistance are slightly okay, but Bosmers get that and better Stealth, something Argonians are historically good at. The incoming health and potion return are fairly okay as well, but as I see it with CP options and potion recharge times they don't really shine all that much.
    Edited by dodgehopper_ESO on April 19, 2016 6:11PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Autolycus
    Autolycus
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    Contingent upon your build mostly. Stam races for stam tanks, magicka races for magicka tanks. Your mitigation potential is not limited due to race or class selection. A different way of phrasing the question might be, "if I want to be X kind of tank, what race and class should I choose?" Your race and class will effect your sustain more than anything else. NBs, for example, are the easiest to sustain, where DKs have more CC and class skills for mitigation. Each class and race lends itself to tanking differently, but I would not suggest that any of them is necessarily better than another. The player behind the tank is what determines this.
    Edited by Autolycus on April 19, 2016 10:39PM
  • Acsvf
    Acsvf
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    Imperials are good for every kind of tank, and Breton and Dunmer are good for Magicka tanks.
    Nord should be okay, I wouldn't say it's exactly optimal but it's decent and you won't be losing out on much.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Personofsecrets
    Personofsecrets
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    DK

    Imperial
    Dunmer
    Altmer

  • Personofsecrets
    Personofsecrets
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    Don't roll Nord.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Thanks everyone, ended up going imperial, maybe I'll make a nord one day.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Zeg0ta
    Zeg0ta
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    Play what you like every race has its own unique style that brings something to the table. There's no need to min max tanking there's a lot of flexibility with tanking now. Just figure out what kind of tank build you want to run and build around that.
  • Oompuh
    Oompuh
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    Imperial DK
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • Lokey0024
    Lokey0024
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    Oompuh wrote: »
    Imperial DK

  • RedFireDisco
    RedFireDisco
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    Imperial templar 5/2 medium/HA
  • Stannum
    Stannum
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    For 4 men dungeons magika NB breton or altmer (you do not need high survival or specific CC there and such tank will invest good for group DPS and healing that also will allow healer to invest in DPS too).
    For vDSA - imperial DK for best survival and chains.
  • RiverDan
    RiverDan
    Not trying to hijack your thread. But I have a question on Tanks. Hope this is cool.

    During the double XP week I made an Imperial DK. Got him to Vet 1. Reading this thread I should be able to respec him to a stamina build and make him a tank. Is this correct?
    Should he use heavy armor?

    This is my second character. My first is a Templar healer.

    Thanks.
  • Liofa
    Liofa
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    RiverDan wrote: »
    Not trying to hijack your thread. But I have a question on Tanks. Hope this is cool.

    During the double XP week I made an Imperial DK. Got him to Vet 1. Reading this thread I should be able to respec him to a stamina build and make him a tank. Is this correct?
    Should he use heavy armor?

    This is my second character. My first is a Templar healer.

    Thanks.

    Yes . For PvE ; 5 Heavy , 1 medium , 1 light . For PvP , go with 5 or 7 medium . Heavy sucks in PvP .
  • Autolycus
    Autolycus
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    Don't roll Nord.

    Disagree. Love my Nord. Thumbs down.
  • RobbaYaga
    RobbaYaga
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    Breton

    Magicka Sorc or NB
    Dragon kings, dying queens; where is salvation now?
  • aLi3nZ
    aLi3nZ
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    My friend went Orc DK
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    So, if someone were going to tank with a Magicka build in PvE, would Heavy Armor be advisable?

    And how would you allocate attributes?

    I apologize in advance if these questions are noob-level. :)
  • Stannum
    Stannum
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    So, if someone were going to tank with a Magicka build in PvE, would Heavy Armor be advisable?

    And how would you allocate attributes?

    I apologize in advance if these questions are noob-level. :)
    Yep, 5heavy+med bracers+light sash
    Attributes depending on class and build but anyway more to magike, less to HP.

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